An Update to the Volatile Dead Helmet Enchantment
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it's over boys!
![]() I miss harvest, 36/40 never forget.
Mirror drop - Strand clear speed meta legacy league month "5" Mirror drop - Canyon casual farming harby ultimatum league month "1" |
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" Simple solutions: Dont have VD enchant? - Cast spell 2 times instead of one! The game shows lag spikes and freezes like hell? - Buy new computer! Cant get your lvl 100, while playing 15 hours a day? - Play 30 hours a day! Have a problems with blood pressure? - Implant second heart! Need to get to another galaxy? - Move FTL! Soooo simple! Why did not we realised that without your help?! P.S. If the enchant doesnt do anything special, why you call it "broken"? L - logics... To argue with a fool means to sink to his level.
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Lol just cast twice. Without breaking anything down and using simple math lets see here...
Say VD does theoretically 5 dmg per corpse. That means 5x3=15 dmg. With enchant before nerf at 3 additional corpses....u now have 6x5=30dmg. Hmmm, so you want to do 2 casts now instead of just 1. so 5x3=15 without enchant. with new enchant 4x5=20. So new enchant cast twice is 40 dmg. compared to old enchant casting twice = 120 dmg. so yes it was a pretty big nerf considering you cast twice now and it still is less dmg then once cast with the previous version of VD. |
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This remains still possibly one of the most brain-dead, idiotic examples of GGG making a massive misstep in the entire history of the game. Beacon of Ruin is a close second.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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