An Update to the Volatile Dead Helmet Enchantment

it's over boys!

I miss harvest, 36/40 never forget.
Mirror drop - Strand clear speed meta legacy league month "5"
Mirror drop - Canyon casual farming harby ultimatum league month "1"
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Yaboymattz wrote:
The enchant doesn't even provide that big of a dps boost all you have to do is cast the spell an extra time, like seriously?

Simple solutions:
Dont have VD enchant? - Cast spell 2 times instead of one!
The game shows lag spikes and freezes like hell? - Buy new computer!
Cant get your lvl 100, while playing 15 hours a day? - Play 30 hours a day!
Have a problems with blood pressure? - Implant second heart!
Need to get to another galaxy? - Move FTL!

Soooo simple! Why did not we realised that without your help?!

P.S. If the enchant doesnt do anything special, why you call it "broken"? L - logics...
To argue with a fool means to sink to his level.
Lol just cast twice. Without breaking anything down and using simple math lets see here...
Say VD does theoretically 5 dmg per corpse. That means 5x3=15 dmg. With enchant before nerf at 3 additional corpses....u now have 6x5=30dmg. Hmmm, so you want to do 2 casts now instead of just 1.
so 5x3=15 without enchant. with new enchant 4x5=20. So new enchant cast twice is 40 dmg. compared to old enchant casting twice = 120 dmg. so yes it was a pretty big nerf considering you cast twice now and it still is less dmg then once cast with the previous version of VD.
This remains still possibly one of the most brain-dead, idiotic examples of GGG making a massive misstep in the entire history of the game. Beacon of Ruin is a close second.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0

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