everything i know about the poet's pen and what makes it so good

links
https://www.pathofexile.com/forum/view-thread/2034048/page/1 Poet's pen.
https://www.pathofexile.com/forum/view-thread/2035386/page/1#p15054739 random post about triggering as many spells as possible per second and how it may work.
https://www.youtube.com/results?search_query=path+of+exile+the+poet%27s+pen youtube
http://poe.trade/search/yotahunosidore poe.trade and the wands price in softcore abyss?
https://pathofexile.gamepedia.com/The_Poet%27s_Pen gamepedia for information on the wand, does the link work correctly?
https://www.pathofexile.com/forum/view-thread/2044641 a little build guide i made

Poet's pen was released on 3.1 and appear to be in high demand at the moment with the price going from 5c to 15,20,25,30 and now 40c and for good reasons. Despite the rarity the high demand for the wand keeps the price increasing.

It's least valued stat for a spell damage based build is: adds 3 to 5 physical damage to attacks with this weapon per 3 player level
It's important to note that very early on, the physical damage of the wand with a lesser multiple projectile support is still useful and will carry you through and allow you to deal a good portion of spell and attack damage, this attack damage does diminish and become less effective as you level up both base damage and the lack of increased physical damage unless you go for a physical damage based build.
below is a list of some simple math of base physical damage per 3 levels.
base physical damage per 3 levels
at level 1 8-14 physical damage. you will never have this damage value with this wand, so take a look at level 12 instead.
level 9. 17-29 physical damage.
level 12. 20-34 physical damage. at level 12, this is the damage base damage per second you should end up with without quality. with 20% quality, you should end up with 24-41 physical damage, this together with the wands attack speed is a substantial damage per second ratio at this level.
at level 99 or 100 you can expect to have 107-179 base physical damage or 128-215 with 20% quality, this value may not be correct but it's an estimation.

It's second stat that is the third most valuable of them all for both a spell, hybrid and attack based build is #% increased attack speed
Attack speed is the third most important stat and is useful for you no matter what version of the build you play.
Based on my experience and what i have read, anything between minimum attack speed possible to exactly 4.00 attack speed will always improve your spell count and damage per second with 1 spell in each wand. You can only cast 1 spell per with a wand, 2 if you have 2 wands. This means that if you have 4.01 attack speed, you will only trigger 2 spells per second rather than 4. (if you wish to have more attack speed and still trigger the same amount of spells, you will need to go all the way up to 8 attacks per second.) <- is this statement correct?
If you have more than 1 spell in your your wand, you will trigger 1 spell in sequence, this means that if you have 8 attacks per second, you will first trigger the first spell and than trigger the second. By the time your first spell goes of cooldown again, you will have put your second spell on cooldown, allowing you to trigger the first spell without having a moment when you do not trigger a spell, so minimum attack speed to 4 max with 1 spell in 1 wand or 8 attacks per second for 2 spells in 1 wand. With 8 attacks per second and 2 spells in your wand, you should trigger 2 spells from that wand per second, this should also work for 12 attacks per second with 3 spells in each.
Ultimately, if you have 2 wands with 12 attacks per second and 3 spells in each wand and use 3 spark gems in 1 wand for example and something random in the second wand, you should be triggering 24 spells per second, this estimation may not be correct, so correct me if i am wrong.
I am not yet sure if it's possible to have 1 spell of the same kind in the same sequence in each wand, or 3 of each in the same wand, if anyone have tried this, let me know.
Bonus! try using ethereal knives with the threshold jewel, it might be just as efficient or more than running it manually and you might trigger more than casting them manually.

The second most valuable stat is +1 to level of socketed active skill gems per 25 player levels
At level 25, 50, 75 and 100, your socketed spells will grow in base damage in the form of a higher skill gem level, this means percent damage increases will be more effective to get.
unless you are one of the few who reaches level 100, you should expect to run with a 1-3 to socketed active skill gems or more with "the gem" for quite a while, this is a substantial damage boost and very desired for spells that provide good base damage scaling per level.

bonus, kind of. You can obtain flat damage and flat damage while dual wielding to spells and wands above many others, to my surprise, these stats are not very valuable for this wand and build, as your wands will not give you a percent increase to spell damage besides from it's base stat which exists on all wands. If you are looking to play a Scion like i am, try getting life on each with increased damage or physical damage reduction against abyssal monsters, useful if you wish to farm these or find yourself struggling to kill or survive abysses. I would also recommend getting increased damage on kill on these jewels, playing as a scion, i personally have 11 jewels + 2 on my unique belt which equals 13+1 for increased effect on the belt. Due to the frequency of abyss jewels dropping, it's easy to get good 3 stat+ jewels for 1c where each stat provides one to 3 of the stats i mentioned, if you get them all perfectly rolled, you could end up with x% 20% 40% and 50 life x 14, that's 280% increased on kill, 560% against abyss monsters, 700 life, x% refers to physical damage reduction against abyssal monsters, a max value which i do not know. It's highly unlikely you will end up with all of these with max values, but these values are experimental.

Last but not least, we have trigger a socketed spell when you attack
But what does this mean and how powerful is it!?
If you have experience with cast on crit, this stat require less investment to get it working and working well.
So what are the required investment? You don't have to invest any crit or accuracy, you don't even have to hit anything to trigger the spells.
no need for a 6 link and you could even run a kaom's heart or put your entire wand attack skill into it. A simple setup would be, increased rarity, attack speed, frenzy and culling strike.
The investments you need is 1 or 2 poet's pen and then everything else is irrelevant. To get it to work well, you will need the right amount of attack speed and damage based on the skills you use.
You can use default attack from level 12 and onwards until you need the extra attack speed or have enough mana sustain to use frenzy, power siphon also works if you want crit chance instead. No need for a culling strike.

Best of all about the wand is the idea that you can use it from level 12 to level 100, from my experience, this has been the fastest and most enjoyable build i have played in a long time, maybe even the best build i have ever played, this is mainly because of these 2 single wands, crazy right? Well it is and if you haven't already, make sure to grab them while you still can and before they get nerfed, because i can garantee that these wands are way too powerful for their own good and will carry you from early game to endgame with the only true investment going into these wands.

Level of satisfaction? 2 of these wands from level 12 with any kind of spells is in my opinion the most satisfaction you can ever get from a level 12 build and will probably be so all the way into endgame, i just cleared my first map with it with only 2500 hp and this is only the beginning, once i get geared, i will probably be able to clear everything from tier 1 to who knows what. Question is, will it be able to clear tier 10 and above + bosses just as well as my sunder character did? Only time will tell.
early game potential vs endgame? Early AND lategame and everything between is a blast, lots of power and you could probably make a much better build than i did and get through way faster. This build in the hands of a professional ...unlike me... it's hard to imagine.

What should the value of such amazing wands be you may ask? current price as of when i'm writing this is 20c. getting 2 will require a little bit of endgame farming but should be manageable.
As far as i have heard, the items rarity is not as high as the potential it provides, allowing you to buy it cheaper due to the massive quantity of these wands being generated, due to it's high demand, everyone who can will buy it and thus, people can get away with selling it for a lot.

I have modified this post a bit and have updated some information, it may not be a top quality post, but it's not my speciality and just hope i got what i wanted to say through for the most part.
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
Last edited by VoidExilePoE#0366 on Dec 14, 2017, 6:37:18 AM
Last bumped on Dec 13, 2017, 12:52:14 PM
"having 4 attacks per second means you will trigger 4 spells from that weapon per second and 4 from the second one"
If you swing at four Attacks per second while dual-wielding, that's two mainhand Spells and two offhand Spells per second - not four of both.

"the 2 new skills, unearth and volatile dead may be worth trying out but may not be as fast as the others."
It does okay. :p
(yeah I messed up the audio pay no heed)

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I found one and bought the second one for 6 Chaos. Day or two later and it's at 20c. Madness, but I agree: for good reason! This thing is insane. There's a whole lot of Poet's Pens listed, it doesn't seem to be anywhere near rare. Just in-demand.

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Prettier URL set:

The Poet's Pen, as revealed on the forums.
Random post about triggering as many spells as possible and how it may work.
YouTube search results for Poet's Pen.
poe.trade and the wand's price in softcore Abyss.
Gamepedia article on the Poet's Pen.
Last edited by Vipermagi#0984 on Dec 12, 2017, 7:30:54 AM
Are you sure about that ? I thought it does both spells (1 in each wand) at the same time.. so 4 attacks / second would mean 4 instances of wand1/wand2 spells going off at the same time.
"
miraclechipmunk wrote:
Are you sure about that ? I thought it does both spells (1 in each wand) at the same time.. so 4 attacks / second would mean 4 instances of wand1/wand2 spells going off at the same time.
from my experience, i have not counted the exact number of spells going of, but i would assume that based on the clearspeed and slight memory i have, i have reached 3.98 attacks per second now and i am almost certain i trigger 4 spells from each wand. so Vipermagi is incorrect, tho i dislike the idea of disagreeing with a valued poster ;)
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
Last edited by VoidExilePoE#0366 on Dec 13, 2017, 5:22:42 AM
Wow okay I never realized it wasn't "when you attack with this weapon". I suppose that's a good explanation for why it feels faster than it ought to be! It's just broken by design.
Do disagree with me though! I'm not actually a machine, I swear, trust me, 100% not a replicant, and will fuck up every now and then. There's too much to know about PoE for one person.

(but you should totally make your links look fancy still :P )
Last edited by Vipermagi#0984 on Dec 13, 2017, 9:37:26 AM
Watching that video clip was both painful and awesome. I have no idea why you're using Bodyswap too (clearspeed?), but it makes my brain spin watching the character flicker around half-uncontrollably like that.

Watching the character generate a million Volatile Dead bombs as it went? That was awesome. VD is possibly the most busted-looking skill I've seen since the heyday of Rainbownuke. I want to do this build so badly but I just don't have the scratch for the Pens. Hoping the price drops off as the supply increases, it's still fairly early days for the league yet and they seem to drop pretty frequently.

But yeah. I'm anticipating a change to "attacks with this weapon" in the Poet's Pen's future, at which point Barrage would be an option to consider. Barrage also loosens up the timing constraints on your precise APS calculations for the wand and would be better for stuff like Curse on Hit applications since you can get extra (area) projectiles with Volley. Something like Barrage (w/2 or 3 jewels) > Pierce > Curse on Hit > Curse > Curse (> Curse if you wanna go bugnuts!) in a 5L/6L appeals strongly, especially if one goes Occultist instead of Necromancer. No Frenzy charges, but triple-cursing critters could potentially make up the difference, as could Blood Rage and a spare Frenzy somewhere to keep up charges during boss fights.

You could do standard spell spam with it, but I see no reason why one wouldn't run Volatile Dead into the ground before the inevitable massive giganerf next league. This is so on my build list for Abyss when I get more money...
She/Her
"
1453R wrote:
Watching that video clip was both painful and awesome. I have no idea why you're using Bodyswap too (clearspeed?), but it makes my brain spin watching the character flicker around half-uncontrollably like that.

Deals a bunch of Damage (two hits, ala Warp) and moves me around. I do remove Bodyswap when facing for example Izaro - the teleporting is occasionally dangerous (and extremely dangerous in the last room), plus the VD spam is slightly higher Damage. Hasn't been important against Map bosses as of yet but still probably the saner option.

And it's really more like 10-15% uncontrollable when you get used to it. :P
I tap Frenzy during travel and it's perfectly fine then, rarely get a little stuck on a pillar or so. Holding Frenzy causes PoE to lose its shit entirely and it goes wild, but it's still somehow roughly directable. Being the one to control the cursor makes it much more sensible.

The reason I'm not running Curse on Hit is 'cause that's bugged right now. Poet's Pen simply breaks it for some reason. They're working on a fix but, you know, no timeline.

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