Storywise Spoiler, Fall of Oriath (Act 6-10) Ruins the Wraeclast Exile Feel

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鬼殺し wrote:
The Shaper plot, now THAT is tacked on.


The Shaper's plot is essentially the "your princess is in another castle" of PoE. Gotta love excuse plots, :P

PS: To be fair, it seems the whole endgame will be some kind of Lovecraft ripoff. We have Beyond, Breach and now the Elder and the madness of the Shaper.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
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adghar wrote:
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TheLiberation wrote:

Ummm... She wasn't killed? Unless there's something that I've missed. Hardly a big consolation, but... I guess by GGG story writing standards still about 10 tiers above "killed horribly".


Each time you met her, you could see her consciousness was being slowly subsumed, piece by piece, until the final time you meet her - at that point, the being called Nessa is no more, and her defiled husk is but a mere puppet for the Brine King.

Hmmm, yes and no. It's pretty clear she was completely under his control and not quite herself, but it's entirely possible she was freed again after you kill the Brine King.

Also, maybe she was entirely sane the whole time, and there was no uber evil mind control magic involved. Maybe she was just seduced with ideas of power and being the wife of a god basically. Not much different from Silk or even Kira.

(Can we meet Nessa some time later in the story and get some closure on this? Act 10 you start at the docks, Nessa was also Oriathan? Please.)

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DER_PSYCHOPATH wrote:
You may be right about some characters, Liberation, but the old intro clearly mentioned the Witch kidnapping children. Later on she says things like "A pity! We could have been friends." to the Vaal Oversoul and "I loved your work, Piety. It was you, that I wasn't very fond of." (although on that note, I never quite understood why they did in fact not get along well).

The achievement for the Witch to kill Dominus is called "Usurper". The Witch doesn't actively go around helping people in need. It's either on a whim or to consolidate her power, and all the torture, slavery and human experiments and degradation are just parts of the society she's going to overtake, not things that should be changed or abolished. In line with the end of act 3, provided act 4 and onwards didn't happen, the Witch would have continued to experiment with implanting gems into people, pretty much like Malachai and Piety.

A lot of these things are reasons why I like the Witch, and why I also like the idea of going around to hunt gods to take their powers. Sadly, that last part turned out to be anticlimatic, especially when I learned, that there wouldn't be gods to hunt after act 10 (I guess they wouldn't want gods to be stronger than the big bad Kitava, but it makes even less sense if the stronger bosses are just some arbitrary powerful souls). In any case, killing Kitava felt more like a "I'll just do it before it gets annoying".

I would have loved some more class-specific stories, perhaps something equivalent to the labyrinth except more specialised, which would then also justify the ascendencies far better. The only one to actually be fit for the labyrinth would be - guess who - the Scion, who becomes the actual Ascendant.

I agree for the most part - I said that she's the only remotely possible "candidate" for someone who would actually willingly kill defenceless citizens. Shadow killed for profit and hardly seemed to do it for fun, the rest is just completely implausible.

But on the other hand... she still, like everyone else, just helps others all along, though probably with how powerful she is later on, she could probably blow up everyone she wanted in the blink of an eye with nobody to stop her.

Maybe she is not that utterly evil after all? Maybe it's more "tough talk" than substance, really?

We'll never know I guess, but I like this kind of ambiguity, and that there is some room for interpretation...
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鬼殺し wrote:
That's the only part of it I don't find arbitrary. They've been building towards an Cthulhu-like scenario for years. Which is fine I guess but since this thread is about 'ruining the Wraeclast Exile feel' I think switching the playing field from Wraeclast to what is essentially 'Other Worlds' a la Gate destinations in Cthulhu Mythos, with the chance to actually *fight* the Elder Ones (instead of simply putting their arses back to sleep or, yknow, CLOSING THE FUCKING GATE)...that shit is ridiculously jarring to me.

Leave the Cthulhu stuff to the experts, GGG. You'll never outgun Chaosium or FFG when it comes to authentic Lovecraftian experiences in a game.


It wouldn't be the first time some Lovecraft fanfiction forgets the cosmic horror. But yeah, GGG kind of screwed up making up the Beyond/Breach demons killable (and so the Elder). The mobs spawned by Breach and Beyond are still scary though.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
A while back I played this fairly rich with lore game that suddenly had pandas.


PoE story works fine for me ;-)


...

But no more pandas.
Did you try turning it off and on again?
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鬼殺し wrote:
Which is fine I guess but since this thread is about 'ruining the Wraeclast Exile feel' I think switching the playing field from Wraeclast to what is essentially 'Other Worlds' a la Gate destinations in Cthulhu Mythos, with the chance to actually *fight* the Elder Ones (instead of simply putting their arses back to sleep or, yknow, CLOSING THE FUCKING GATE)...that shit is ridiculously jarring to me.


Bolded the most relevant part.

If GGG want to use "The Elder" as a God that has escaped the mortal coil and material realm Wraeclast, Oriath, etc. reside in, fine. If they want to say this is another God awakening from the Beast's death and returning to claim its dominion over the astral realm of maps, fine.

But I do hope they do this tastefully. If The Elder's death is as anti-climactic as Malachai's red implosion and following portal pop, I'll be disappointed.

I believe in GGG's creativity enough to hope they create a "death" animation that makes players question if they actually destroyed The Elder (not letting us siphon its power with Sin's assistance would help). Witnessing and attacking eldritch horrors was not absent from the mythos. Permanent destruction? We mere mortals couldn't hope for that.
Bring back race seasons.
Last edited by AbdulAlhazred#4759 on Nov 22, 2017, 5:58:28 AM
But isn't the Witch story at least partially about trying not to be a mortal? I guess it's quest for power as well ("The dead shall rise for me"), but I'd like to think that if some university professor who happened to study the map device and have a misshap can become the Shaper, my character can become considerably powerful and well beyond the realms of npc mortals.

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