Elemental ailment nerfed below the ground ??
" There's plenty of builds out there that like stacking flat damage. Fire is less prolific in this case than cold or lightning are, but there's always the ol' Ele Buzzsaw-style builds that shoot for maximum attack speed with a bunch of flat added damage. Immolate is a very large pile of flat added damage that buzzsaw-style builds can salivate over. Is it a must-have damage gem for every build? No. But then again I'm kinda sick of "must-have damage gems for every build!", honestly. 'More' gems should come with strong downsides that make using them a decision, and builds which can stack a hundred of them should be rare and fiddly. I like gems like Immolate that lend themselves to certain, slightly-more-interesting playstyles or which otherwise invite you to build something different around them. She/Her
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" Yeah, I'd also like it if there were less "damage booster" support gems. Seems nowadays all interesting stuff comes from equipment, while the gem slots are only used to scale your damage. Last edited by zagibu#1371 on Oct 27, 2017, 4:58:11 PM
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my bad, I temporarily forgot that fire spells exist in this game :P
I was mostly thinking of Elemental Attack builds, where getting 658 base damage before slotting Immolate would be and is pretty insane EDIT: In my case, I get an average of 69% more damage from Immolate Support at gem levels 20: https://pathofexile.gamepedia.com/Added_Cold_Damage_Support https://pathofexile.gamepedia.com/Immolate_Support (71+229+169+254+205+308)/(71+229+169+254) = 1.7095 (47+158+42+89+169+254+205+308)/(47+158+42+89+169+254) = 1.6759 (70.95+67.59)/2 = 69.27 EDIT2: And notice the Fire Trap gem for when I run into "Insulated" map mods :P EDIT3: I'm bored and i like doing math. Let's see how much More Damage lv. 20 Immolate does for: Fireball: (739+1109+205+308)/(739+1109) = 1.2776 = 27.8% more damage, not great, but not useless either Firestorm: (162+243+(205+308)*0.3)/(162+243) = 1.38 = 38% more damage on the dot, comparable to popular More Damage multis Flame Surge: (514+771+205+308)/(514+771) = 1.3992 = 39.9% more damage, again comparable to popular multis Flame Dash: (319+479+205+308)/(319+479) = 1.6429 = 64.3% more (hit) damage, but no bonus to the burning ground... on the other hand, the burning ground makes it super reliable :P Fire Trap: (513+770+205+308)/(513+770) = 1.3998 = 40.0% more damage, but has the same "issue" and "benefit" as with Flame Dash... bit of a wash, maybe if you were building Ignite Fire Trap Flame Totem: (122+183+(205+308)*.25)/(122+183) = 1.4205 = 42.1% more damage, not too shabby Incinerate: (136+204+(205+308)*.3)/(136+204) = 1.4526 = 45.3% more damage, incinerate viable again? lol Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Oct 28, 2017, 1:03:50 AM
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