Desecrate... ?

And there we see a problem in the coding. If an enemy (dosn't matter if totem or trap or anything...) can die, it left a destroyed version of his self. 0 hp = show any other model design.

So if you can restore all types of destroyed enemies, you can also reactivate that totem or trap or monster and its friendly to you. If its coding correct from the beginning, its easy to handle this information. Same as if its destroyed again, give it exp? Again a corpse? And so on.

But here we see a fundamental design of an old code try to expand.

I think poe will fix everything but that need time and it must be in proportion.
Last edited by SiegfriedXX#1262 on Oct 20, 2017, 3:34:06 AM

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