Source. Have not personally verified its veracity, rather impractical to go out and test on short notice, so kinda making a note with the question "is this an intended change?" attached. Feels incongruous.
Last bumped on Oct 13, 2017, 6:20:20 AM
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Posted byVipermagi#0984on Oct 12, 2017, 3:20:50 PMValued Poster
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Vipermagi wrote:
Source. Have not personally verified its veracity, rather impractical to go out and test on short notice, so kinda making a note with the question "is this an intended change?" attached. Feels incongruous.
Heya Viper,
Yes, this is intended.
It is able to be Spell Blocked and Spell Dodged.
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Posted byDeletedon Oct 12, 2017, 8:08:21 PMGrinding Gear Games
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Cheers Henry, nice to know for sure.
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Posted byVipermagi#0984on Oct 12, 2017, 8:13:21 PMValued Poster
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sherkhan wrote:
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Henry_GGG wrote:
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Vipermagi wrote:
Source. Have not personally verified its veracity, rather impractical to go out and test on short notice, so kinda making a note with the question "is this an intended change?" attached. Feels incongruous.
Heya Viper,
Yes, this is intended.
It is able to be Spell Blocked and Spell Dodged.
Does this apply to bearers as well, as the original poster indicated?
Yes.
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Posted byDeletedon Oct 12, 2017, 8:37:59 PMGrinding Gear Games
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sherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.
The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.
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Posted byMark_GGGon Oct 12, 2017, 9:22:24 PMGrinding Gear Games
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Mark_GGG wrote:
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sherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.
The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.
On the same note, does the Volatile Core always deal fire damage now?
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Posted byExelion39#6664on Oct 12, 2017, 9:31:09 PM
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Exelion39 wrote:
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Mark_GGG wrote:
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sherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.
The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.
On the same note, does the Volatile Core always deal fire damage now?
Yes.
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Posted byDeletedon Oct 12, 2017, 9:39:50 PMGrinding Gear Games
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sherkhan wrote:
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Mark_GGG wrote:
"
sherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.
The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.
Thanks.
Is there a list anywhere (mechanics thread?) of all the sources of unblock/dodgable secondary damage?
I don't know if it is complete but the wiki has a stub about it.
https://pathofexile.gamepedia.com/Secondary_damage
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Posted bykompaniet#2874on Oct 13, 2017, 6:20:20 AM
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