Spectre and Aura Persistence in Content Update 3.0.2
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I thank you, my guys thank you, and the people of Wraeclast fucking thank you.
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I may finally play my first summoner o/. Here comes (probably) the most awaited QoL improvement.
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Invulnerable barrier team is real and forever now.....GGG, you will breakkkkkk the game
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GGG fix zombies next please :)
Clone Wickermen's AI ----> Zombies, problem solved :D .
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 100% Ethical, most of the time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . |
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GgG
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damn, guess i'l still roll a spectre next league since i'm allowed to log out when done playing... amazing... now if only the lvl of spectres would always be the same as zone...
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Wow, finally my boycott of spectres is going to END! Damn, I am SO Hyped!!
Last edited by taosk8r#2478 on Oct 3, 2017, 8:36:08 PM
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Great! Thanks for the update finally. Now if we can just get fixes for the other minion stuff too! Like AI, pathing, Spectre levels, Animate Guardian still being incredibly lackluster, etc.
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and 45 years later . . . . April`s fool joke.
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Wow I haven't played Spectre since my first league... but now I really want to do it again. The only thing I hated was trying to get t15 spectres again.
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