Why POE is a broken game - Too many bad things in 3.0
" I love when people imply that GGG doesn't listen to or read feedback. Just because they don't implement your feedback/suggestion, that doesn't mean they didn't see it. It just means that they disagree with it. Which, shocking as it may be, is probably pretty likely, considering the hilarious suggestions that are made here all day. U MAD?
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" So you are telling me that they agreed with the backlash for the week before launch charges nerf revert and they just did it out of the goodness of their heart? |
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" The Op is hideing the items tat make his build work.without the very expensive jewels his build doesnt work atall. But fc he only used the items he sowed and no jewwels at all... Last edited by Nav_GGG#0000 on Sep 2, 2017, 4:16:09 AM
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If he kills the Guardians and Shaper while dead on the floor as his minions finish the job, then yes, this should straight up be addressed right away.
Also, saying that Guardians are too easy is pretty arrogant, just because you happen to have the best build for it doesn't make it suddenly a joke for the rest of us, I tried killing those t16 map bosses with my cookie cutter baron srser and I got totally dunked, no way they should make those harder, if I can't do it with a very solid build then that means the absolute majority(95%+) of players/builds can't do it. |
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" lol'd so hard at that | |
" It has been going on since 2.5, and demonstrated in multiple videos for more than half of a year now. Before 3.0 many people just considered it too slow because there were cheap and fast double dipping builds blowing up the Shaper. But now that most of those builds got destroyed, AFKing on the floor for a few minutes while your golems do the job is not 'too lame' anymore. GGG has done absolutely nothing about it since 2.5, and probably won't until 3.1. |
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Those mentioned bugs in the lab made me to absolutely avoid it and took all fun of me
oh, its weekend... the servers are crappy again... Last edited by maxlmantis#0604 on Sep 2, 2017, 2:38:10 AM
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The game is way too focusing on clearing speed. The "faster and faster" approach reduces build diversity a lot. Let alone loot, I really don't understand why a boss has 100 times life of it's normal counterpart doesn't provide 100 times exp. It really doesn't make sense as you need to do 100 times the damage + the risk of facing a boss to really defect it, not to mention AoE/pierce/chain skills can damage several enemies at once.
The game experience for me is not worse and worse due to this situation. (╯°□°)╯︵ ┻━┻
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Id say some budget builds just need more serious nerfing. For example mionions die on player dead. Overall reduced minion damage, srs nerf, scorching ray, righteous fire just to name the tip of the iceberg
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this game is supposed to be balanced for HC too, so if you died at least once during your playtrough your point is irrelevant
the content is fine, there are just some too easy builds that need to be reworked, just like they did with ES |
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