Soul of Arakaali + Blood Rage + Immortal Call

this is what people will use when vp is gutted. slayer/slayer+ascendant for increased leech rate.

its absurdly strong right now for no real investment and trumps all the +max leech rate nodes in the tree
"
1453R wrote:
"
Sinthetick wrote:
Interesting. If it did, it could help RF builds too.


This one's a nope; RF itself never stops dealing damage over time (the fact that a player is out-regenerating that damage doesn't mean the damage isn't being dealt), which invalidates the condition on Soul of Arakaali regardless of whether Blood Rage is being blocked or not.

As for the base question: I suppose it depends on whether "Stopped taking damage over time" means "you are no longer suffering any damage from active DoT effects" or "a DoT effect has expired on you". The latter sinks it, while the former means it should work just fine mechanically so long as the damage is actually being nullified outright, not just overridden a'la RF regen builds. I can't come up with a way to test that on the fly here at work, but perhaps someone else can?

Do note, however, that you can't simply rig a lvl 1 CWDT > iCall and have this work, in the case that it works at all. In order for the bonus to apply you need to have taken DoT damage recently - if iCall is tripping often enough from other incidental damage that Blood Rage never gets a chance to actually deal its DoT effect, then you'll not see your bonus recovery, either.

EDIT: Okay, so yeah. You CAN use Arakaali 2 on RF builds if you have a Dousing flask - hit your flask, cancel your RF, immediately re-engage it. You stopped taking DoT damage from RF for a moment, so you'd get your extra recovery so long as you weren't under any other DoT effects at the time you did so. Muhbad, and probably a trick RF builds are already aware of, but just wanted to self-correct the implication that RF can't use Arakaali 2. Whupps.

besides dousing flask, it's possible to reach 100% fire res with a flask and/or weapon swap and then you also get the benefit.

but its far more complicated and requires more investment for a RF build than on a build that doesnt take a constant degen
"
widardd wrote:
"
Pi2rEpsilon wrote:

But when used properly it works very, very, well.


I have an aegis necro that has by default 1200 ES + 600 life on block, paired with this pantheon I get:

1800 ES and 900 Life on block.

When I look at how much life on block rare items get, I think it's fair to say this is as gamebreaking as VP. ;)

The degen can be annoying though, I usually disable this CWDT for the map and just activate it for the scary guardian, for example.

I'd venture to say that if anything can be considered gamebreaking in your example (and I don't think it can, mind you), it is not getting that you are getting +50% recovery from Arakali, but that you can gain 1200 ES + 600 life on block in the first case :p


"
grepman wrote:
this is what people will use when vp is gutted. slayer/slayer+ascendant for increased leech rate.

its absurdly strong right now for no real investment and trumps all the +max leech rate nodes in the tree

All the major gods provide effects that are strong and simply cannot be achieved by the investment of a handful of skill points throughout the skill tree, and can be used to great effect in builds that try to get the most from them - that seems to be their purpose.

EDIT: Fixed: ascendencies=>gods
Last edited by Pi2rEpsilon#4367 on Sep 26, 2017, 4:52:02 PM
"
Pi2rEpsilon wrote:
"
widardd wrote:
"
Pi2rEpsilon wrote:

But when used properly it works very, very, well.


I have an aegis necro that has by default 1200 ES + 600 life on block, paired with this pantheon I get:

1800 ES and 900 Life on block.

When I look at how much life on block rare items get, I think it's fair to say this is as gamebreaking as VP. ;)

The degen can be annoying though, I usually disable this CWDT for the map and just activate it for the scary guardian, for example.

I'd venture to say that if anything can be considered gamebreaking in your example (and I don't think it can, mind you), it is not getting that you are getting +50% recovery from Arakali, but that you can gain 1200 ES + 600 life on block in the first case :p


"
grepman wrote:
this is what people will use when vp is gutted. slayer/slayer+ascendant for increased leech rate.

its absurdly strong right now for no real investment and trumps all the +max leech rate nodes in the tree

All the major ascendencies provide effects that are strong and simply cannot be achieved by the investment of a handful of skill points throughout the skill tree, and can be used to great effect in builds that try to get the most from them - that seems to be their purpose.


I'm talking about the pantheon passive. it's way too good and it's conditional part can easily be recreated.

trickster needs to kill recently with Dot to get 70% recovery as a major ascendancy passive.

araakali gives 50% recovery for essentially free

and of course a mandatory lol at all the people who clsimed pantheon didn't have power and was usess. must suck playing the game without understanding what's powerful and what's not.
Last edited by grepman#2451 on Sep 26, 2017, 2:21:51 PM
"
grepman wrote:

I'm talking about the pantheon passive. it's way too good and it's conditional part can easily be recreated.

I was also talking about the pantheon passives too in my answer to you, but mistyped: for ascendencies, read gods.

I just disagree with you that it is "way too good".

I consider all the major gods in the pantheon to provide things that are strong and simply cannot be achieved by the investment of a handful of skill points throughout the skill tree, and can be used to great effect in builds that try to get the most from them.

I do not consider Arakali to be unique in this.

"

trickster needs to kill recently with Dot to get 70% recovery as a major ascendancy passive.

araakali gives 50% recovery for essentially free

and of course a mandatory lol at all the people who clsimed pantheon didn't have power and was usess. must suck playing the game without understanding what's powerful and what's not.

Did anybody really claim that the pantheon didn't have power and was useless? That must have been during the beta or early in the league when I wasn't playing, I guess.

EDIT: Or are you pulling my leg here? Did anybody really suggest the pantheon was useless without intending it as a joke?

The first thing anybody with some knowledge of game mechanics or experience making builds should conclude when seeing the major god powers is that they are all exceptional for either shoring up build weaknesses or boosting build strengths.

Arakali - 50% life/ES recovery bonus, conditional but easy to exploit for many builds, mitigation vs dots

Brine King - near stun and freeze immunity

Solaris - near crit immunity and mitigation bonuses that help when fighting bosses

Lunaris - damage mitigation and avoidance that help when fighting anybody but is particularly good when fighting groups of enemies


I don't consider any of these to be "way too powerful" - I consider each of them to be very powerful in its own right, and the real cost of using any of them to the max (for a given build) not being whatever small hoops one goes through in the rest of the build to maximize the benefit, but the opportunity cost of not using one of the other major gods.
Last edited by Pi2rEpsilon#4367 on Sep 26, 2017, 5:02:30 PM
"
Pi2rEpsilon wrote:

Did anybody really claim that the pantheon didn't have power and was useless? That must have been during the beta or early in the league when I wasn't playing, I guess.

EDIT: Or are you pulling my leg here? Did anybody really suggest the pantheon was useless without intending it as a joke?


may i point you in the direction of this thread

Aug 14, 2017:
"
Char1983 wrote:
Didn't even know they existed. I kinda forgot about pantheon already again. I guess you could just remove that, because... it is kind of useless.


Sep 5, 2017:
"
John_Ra wrote:
Someone still bothering with pantheon?
Even bandits giving better bonuses.

Gods. Phew!


Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
Pi2rEpsilon wrote:
"
grepman wrote:

I'm talking about the pantheon passive. it's way too good and it's conditional part can easily be recreated.

I was also talking about the pantheon passives too in my answer to you, but mistyped: for ascendencies, read gods.

I just disagree with you that it is "way too good".

I consider all the major gods in the pantheon to provide things that are strong and simply cannot be achieved by the investment of a handful of skill points throughout the skill tree, and can be used to great effect in builds that try to get the most from them.

I do not consider Arakali to be unique in this.

"

trickster needs to kill recently with Dot to get 70% recovery as a major ascendancy passive.

araakali gives 50% recovery for essentially free

and of course a mandatory lol at all the people who clsimed pantheon didn't have power and was usess. must suck playing the game without understanding what's powerful and what's not.

Did anybody really claim that the pantheon didn't have power and was useless? That must have been during the beta or early in the league when I wasn't playing, I guess.

EDIT: Or are you pulling my leg here? Did anybody really suggest the pantheon was useless without intending it as a joke?

The first thing anybody with some knowledge of game mechanics or experience making builds should conclude when seeing the major god powers is that they are all exceptional for either shoring up build weaknesses or boosting build strengths.

Arakali - 50% life/ES recovery bonus, conditional but easy to exploit for many builds, mitigation vs dots

Brine King - near stun and freeze immunity

Solaris - near crit immunity and mitigation bonuses that help when fighting bosses

Lunaris - damage mitigation and avoidance that help when fighting anybody but is particularly good when fighting groups of enemies


I don't consider any of these to be "way too powerful" - I consider each of them to be very powerful in its own right, and the real cost of using any of them to the max (for a given build) not being whatever small hoops one goes through in the rest of the build to maximize the benefit, but the opportunity cost of not using one of the other major gods.

brine king can be had by tree (US), gear or multiple ascendancies

it's powerful, but it's not something as absurdly powerful yet super unique as arakaali

and yes, adghar is correct. I'm not talking about you in any way. we had bunch of people claiming pantheon was useless. not bland/uninteresting (which I can agree with) but rather not powerful and useless. you don't need to play the game to understand usefulness of something,so that 'early in the league' excuse doesn't really fly.
"
adghar wrote:
"
Pi2rEpsilon wrote:

Did anybody really claim that the pantheon didn't have power and was useless? That must have been during the beta or early in the league when I wasn't playing, I guess.

EDIT: Or are you pulling my leg here? Did anybody really suggest the pantheon was useless without intending it as a joke?


may i point you in the direction of this thread

Aug 14, 2017:
"
Char1983 wrote:
Didn't even know they existed. I kinda forgot about pantheon already again. I guess you could just remove that, because... it is kind of useless.


Sep 5, 2017:
"
John_Ra wrote:
Someone still bothering with pantheon?
Even bandits giving better bonuses.

Gods. Phew!



Good lord. Surely they must have been kidding.
"
grepman wrote:

brine king can be had by tree (US), gear or multiple ascendancies

it's powerful, but it's not something as absurdly powerful yet super unique as arakaali

US gives stun immunity at the cost of losing all evasion. So do most other ways of acquiring it except Juggernaut and Scion baby-Juggernaut. Freeze immunity requires gear, Flaskfinder, or temporary protection via flask.

Brine king does none of these - it just flat out provides semi-immunity to both of these major threats with no drawbacks and without any cost in gear, ascendancy, or traditional skills - just the opportunity cost of not choosing another major god.


As regards Arakali's boosting recovery, the super unique thing is that it boosts ES and life recovery rather than recovery rate.

The skill tree provides increased life recovery when using flasks (so limited application to most builds), two ascendancies provide major conditional boosts to ES/life/mana recovery rate upon kills of dotted enemies, the unique Soul Untethered belt provides unconditional ES and Life recovery rate to anybody using it, and the unique Beast Fur shawl provides unconditional ES recovery rate.

So just like Brine King, Arakali provides something that requires special effort with its own tradeofs to acquire otherwise, and which value depends greatly on which weaknesses and strengths a build already has.


It may get nerfed if it turns out to be too generally useful to the degree that the other gods are sidelined or in case GGG really hates the automation of CWDT-BR-IC*, but not because of being "absurdly powerful and super unique".



* Rather than saying, "that's an interesting use of game mechanic and we totally saw that coming"
"
US gives stun immunity at the cost of losing all evasion. So do most other ways of acquiring it except Juggernaut and Scion baby-Juggernaut. Freeze immunity requires gear, Flaskfinder, or temporary protection via flask.

if people run with kaoms roots already, they arent picking up brine king. and a lot of people run kaoms roots becaue of how strong they are. beast fur shawl is much much weaker in comparison, for exampel

"
Pi2rEpsilon wrote:

As regards Arakali's boosting recovery, the super unique thing is that it boosts ES and life recovery rather than recovery rate.

actually its the same as recovery rate, ie it works the same way Im pretty sure

"

The skill tree provides increased life recovery when using flasks (so limited application to most builds)

thats now what people use arakaalis for


"
two ascendancies provide major conditional boosts to ES/life/mana recovery rate upon kills of dotted enemies

yes, as a major feature- Ive already mentioned it. you get the same recovery increase via pantheon you do off a scion trickster.

"
the unique Soul Untethered belt provides unconditional ES and Life recovery rate to anybody using it

thats true, but its only 1/5h the value and you have no life on belt as a tradeoff

"
and the unique Beast Fur shawl provides unconditional ES recovery rate.
true as well but just es is kinda halfed.

So just like Brine King, Arakali provides something that requires special effort with its own tradeofs to acquire otherwise, and which value depends greatly on which weaknesses and strengths a build already has.

"

It may get nerfed if it turns out to be too generally useful to the degree that the other gods are sidelined or in case GGG really hates the automation of CWDT-BR-IC*, but not because of being "absurdly powerful and super unique".

it IS absurdly powerful because people love themselves some life sustain and increases to your leech rate to that degree cannot be easily found nor consolidated in the tree.

if the tree had a 50% increased life recovery node, it would be mandatory for pretty much all non-vp life builds.
Last edited by grepman#2451 on Sep 27, 2017, 4:46:52 PM

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