[3.1] Vieira's MoM Magma Orb Miner Saboteur (Insane clear area / Guardians, Shaper and Uber viable)

Ot3GICM

First thing you need to know: IT LAGS A LOT! But is playable on good PCs

I made this build as a "meme" build, and ended being really fun to play with and viable for every content of the game.

Pros:

You can do literally any map mod.
Really insane clear speed.
Gigantic aoe.
Viable with really cheap equipment.
Insane DPS on bosses.
Can do guardians/uber/shaper.
Can do hall of grandmasters.
PvP viable (trust me, they won't see it coming)
You are not a berserker as everybody else.
It's beautiful.

Cons:

IT LAGS A LOT.
It's a little flask dependable.
You have to press a lot of buttons.
Guardians on HC will probably be a problem.




UPDATE FOR 3.1:

On 3.1 the only thing that changed for that build was the MoM nerf. Since we use it just as an aditional defense, the nerf barelly change anything.

You can now get "place an aditional mine" in shaped itens. If this is not local (and doesn't seems to be) This is a huge buff. Instead of 3 mines at once you can place 4. It's a 33% damage boost.




TREE

My lvl 91 tree: poeurl.com/bt6T

Leveling tree you should aim: poeurl.com/bt6V

Path of building with my char on standard: https://pastebin.com/b6fAgM3j
Path of building for maps: https://pastebin.com/kqAKbJQk
Path of building for atziri/shaper: https://pastebin.com/NcxmTG5B

The only changes are the gloves, 2 jewels and 1 node on tree. I'll explain better on the gear part of the guide.




Bandit: Kill all




GEAR

Most important item (Can be 5L):



Helm with +2 magma orb chains:



I use Hrimnor's because its a good source of fire damage, life and freeze/chill immunity, but you can use any helm with that enchant.

Really cheap rares:



Get equipment with life + mana + dex/str and resists. Craft mine laying speed on the belt (tora 7).

You NEED 25% + movement speed on your boots. It helps a lot.

There are other choices for the amulet:



I'm using winds of change on maps because of the projectile speed/damage



For hard bosses like uber atziri and shaper you should get some gloves with a lot of life and that's all you need. The projectile speed has to be minimal in this case, because you will use slower projectiles.

For shaper I'm using this crap and it works fine:



Chest options:



I'm using a kaom's because of the life and fire damage, but any other cheaper options works fine.
You can use a belly for the life, a carcass for the increased AoE and AoE damage or even get a rare with a lot of life (Some ES helps too).

Before I bought the kaom's I was using this:



Flasks:

My current setup is:



The most important flasks are the Lavianga's Spirit and the Quicksilver.

Other options are Atziri's promise and Dying Sun.

Jewels:


you will use two inevitability jewels


Those are for bosses



Those are for maps (because of the projectile speed)

You should get jewels with life and mine laying speed. The other mods are any damage mods for projectiles/fire/spell/area




GEMS

Links on the sire of shards:

Magma orb - Remote mine - Minefield - Elemental Focus - Controlled Destruction - Trap and mine damage

You can use fire penetration instead of trap and mine damage, but I prefer the green socket so I can change to slower projectiles on bosses and faster projectiles on easy maps.

For a 5L you can drop either controlled destruction or trap and mine damage

--

To proc Elemental Overload AND arcane surge buff you can use this setup:

Orb of storms - increased crit - increased aoe - arcane surge (lvl 8)

--

Blasphemy - projectile weakness - enlighten (not needed)

--

Spell Totem - Detonate Mines

This setup is usefull on bosses.

--

Leap slam + faster attacks

Or you can even use only flame dash if you prefer.




ASCENDANCY

In that order:

Bomb Specialist
Demolitions Specialist
Explosives Expert

For the uber lab points, I prefer to get both the small ones since blind isn't that helpfull.




VIDEOS

Please consider that I recorded those videos in a machine with a 3rd generation i3 and a 550 Ti, and it lags a lot more when my OBS is recording.
Should be a lot smoother on better PCs.

Mud Geyser: https://www.youtube.com/watch?v=dnbadWMMQJY
Mud Geyser with 3 jewels with projectile speed: https://www.youtube.com/watch?v=Ul96bPUFycw
Vaults: https://www.youtube.com/watch?v=xvDLWMAStFg
Atziri: https://www.youtube.com/watch?v=FLqts_9Fxe0
Uber Atziri: https://www.youtube.com/watch?v=hRKWF6laRG4
Shaper: https://www.youtube.com/watch?v=jLHr1UMjUpQ
Sarn Arena (AoE showoff): https://www.youtube.com/watch?v=PaKs-7LaQ2s
Hall of Grandmasters: https://www.youtube.com/watch?v=0wAI3B-m0jM

Other comments

In hall of grandmasters I can't kill the full block ones with mines. For them I use a 5L staff with scorching ray - swift afliction - ele focus - controlled destructions - burning damage

I don't like tremor rod at all, but it can be a good option for bosses.
For even more damage on bosses I'll probably get a +3 fire staff.

Try to be at at least half mana all the time.

QoL tip for miners:

Go to options and bind your "Attack in place" key to any of the NUMPAD numbers. For example: Numpad 5
You hold the key 5 on the numpad and press numlock while holding it.
Now you can stop pressing the 5 key and even enable numlock again if you want.

Until you close your game, all the skills are with attack in place, including mines, like if you were holding shift.
IGN: gvieira
Last edited by gvieira on Dec 8, 2017 10:54:13 AM
Last bumped on Jan 14, 2018 11:17:35 PM
reserved
IGN: gvieira
Impressive. Me likey :) I have some questions for you though.

Why do you use slower projectiles instead of conc? It seems you cover already the whole screen, and conc gives a bigger more multiplier. Is it bc you'd need a 2nd Sire of Shards with blue only sockets or does the slow travel time of your projectiles actually give you a bigger benefit?

Furthermore, how do your resists look like? From the gear I get the feeling they are a bit low, maybe I'm mistaken.

Also, what about your Pantheon choices?

Finally, is proj. weakness your personal preference or do you get more value out of it than from Anger? I guess Anger reserves more Mana and does not have the knockback which is useful in mapping. The pierce does unfortunately not work for Magma orb, that's what the wiki says.
With anger, essence worm would be an option, so you don't reserve any mana (that way clear mind as jewel would have a nice synergy), and you get 2 free gem slots (e.g. for a CWDT setup).
But: you'd lose a ring slot with resists for essence worm and a jewel slot for clear mind that way.

Just brainstorming here, I'm eager for feedback.
Last edited by ol_baid on Aug 21, 2017 5:54:05 AM
"
Completed 27 Challengesol_baid wrote:
Impressive. Me likey :) I have some questions for you though.

Why do you use slower projectiles instead of conc? It seems you cover already the whole screen, and conc gives a bigger more multiplier. Is it bc you'd need a 2nd Sire of Shards with blue only sockets or does the slow travel time of your projectiles actually give you a bigger benefit?

Furthermore, how do your resists look like? From the gear I get the feeling they are a bit low, maybe I'm mistaken.

Also, what about your Pantheon choices?

Finally, is proj. weakness your personal preference or do you get more value out of it than from Anger? I guess Anger reserves more Mana and does not have the knockback which is useful in mapping. The pierce does unfortunately not work for Magma orb, that's what the wiki says.
With anger, essence worm would be an option, so you don't reserve any mana (that way clear mind as jewel would have a nice synergy), and you get 2 free gem slots (e.g. for a CWDT setup).
But: you'd lose a ring slot with resists for essence worm and a jewel slot for clear mind that way.

Just brainstorming here, I'm eager for feedback.


Than you for the brainstorm/feedback, I love thinking about other choices for the build to work better!

About slower vs conc:

From wiki/forum it seems that chain skills can only hit the same target if it chains back to him, but since it's a spell with a fixed trajectory it works differently. I've tested with a single magma orb and all the bounces hit the target.
With slower projectiles you can potentially hit the boss 3 times if he is stationary.
The other good thing about slower is that all the 6 bounces will be in a small area, and if the target moves it probably will be in an area where you already have some bounces happening.
With conc effect and no slower projectiles you will probably hit only the first bounce and than the projectiles will spread a lot.
It's also important to notice that the bouces without conc effect hit a wider area than it looks graphically.

my resists are low for ele weak maps because I didn't want to spend more currency on gear, but its not hard to get higher resistances with better equipment
vkCqHNa

About using anger, I don't think it's worth it. The flat damage is not that great to beat the more damage on projectile weakness and It would be bad to lose a ring slot for essence worm, but it could be better for mapping since most of the mobs you kill wouldn't be on your blasphemy area anyway.

IGN: gvieira
I forgot to answer about the pantheon

I'm using soul of the brine king to avoid multiple stuns, but I think I'll change to Lunaris.

I'm also using ryslatha for life flasks charge generation, this one helps a lot actually!
IGN: gvieira
Will give it a try :)
Is the +2Chain on Magma Orb Enchant on Helmet very important? (cause lab enchants hate me and i only roll trash)
"
Will give it a try :)
Is the +2Chain on Magma Orb Enchant on Helmet very important? (cause lab enchants hate me and i only roll trash)


I think it's very important. The area it gives is insane.

If you are not SSF you can buy a helm with that enchant for 15c (on HSC).
IGN: gvieira
- What gem setup do you use for leveling?
- Can you switch to sire setup (lets say 4L) with lvl 49?
- If yes how should the skill tree look like to make it work ?

Thank you for answering all the questions :))
Thanks for the feedback.

I was surprised how less DPS Path of Building shows with your character while you are able to kill Shaper with it. Seems some calculation is not considered there or not correct (e.g. your Slower projectiles argument). I started to level the build yesterday and I f**king love it, reminds me on Molten Strike BLS but with higher Range and self-targeting ability, awesome. Just the leech is missing ofc, it's a mine build. I don't regret the switch from Glacial Cascade to this so far.

Ok, after your explanation slow proj stays inarguably in. Still thinking to squeeze in a conc for sth else as the multiplier is quite nice and the AoE is definitely enough on bosses. Maybe for Controlled Destruction, 10% more and higher crit at the same time seems like a win-win to me, and it's the same color as well.


Regarding resistances, understood. I was just baffled that you did shaper with that gear (I didn't play shaper yet, I'm a "filthy casual") as it didn't look like 139/169 to me.

Thanks for the Pantheon choice, good advice here. I underestimated the flask one obviously. Maybe you can add it to your first post so it doesn't get lost in the comments later.

And to the aura choice, if blaphemy doesn't reach most mobs either way, then the knockback is irrelevant except for <T16 bosses. Still not sure about that, I didn't play this char with an aura yet due to frequent mana issues at lower levels. Didn't simulate the auras on PoB either to compare the damage gain, I'll do that later.

And I really like your mana flask choice, it's a vaal clarity in a bottle, awesome. Can't wait to use it from 50.

I personally like a Smoke Mine - Increased Duration setup. Especially when leveling this speeds up the process.

As final note to your build, a slightly adjusted/planned tree of yours. I still need to calculate the needed dex and strength for the gems, maybe you need more from the tree than I scheduled. The only thing I'm unsure about is the 1 point in an additional remote mine. I mean, if they are exploding immediately, do you ever max out the mine stacks?

Regarding leveling, I can only speak from my experience, I used a lesser multiple projectiles on lvl 8 as Sire of Shards is not available yet. Didn't change to greater multiple projectiles on lvl 38 as I already had both threshold jewels at this point and the AoE was sufficient.
Apart from that I alternated between damage nodes, mana nodes and life nodes depending on what I lacked. I rushed into the jewel slots though with consideration to Blood Siphon.

Except Oak and some boss deaths due to lag and my failure it was a nice leveling experience so far.
I took clever construction after the threshold jewels as it's important not to lose mines you just laid down. I had Vol'jin and Oak in mind for that nasty behaviour, for Oak I didn't have it yet.

I'll switch to Sire of Shards on 49. I have a 5l/6s and will save up currency to roll the right colors at least (for now I'll have to use fire penetration, 5b1r with one separate blue).
I missed out Sniper at the beginning but just bc I forgot it. I am skilling into it next as you can see.
After that I'll go into the AoE notable and then into the 3 life/mana nodes.
Last edited by ol_baid on Aug 22, 2017 4:42:23 AM
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