[feedback] on Damage over time ailments

Haven't tried any of it yet but this fits my predictions for 3.0, ignite being usable and poison/bleed fairly pointless. I suppose it's still work in progress so we can expect some buffs in following patches.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
3.0 dot ailments in a nutshell:
here have like 10 different support gems pick the 6 highest number ones and get urself a 7link.
"
TinyAngryCrab wrote:
Poison feels underwhelming, definitely.

Its 2s base duration versus 4s ignite and 5s bleed is definitely causing it problems. If you pick up Maligaro's cruelty with 6 power charges you get a casual 0.36 extra seconds of poison...


Am I stupid or is this person borderline dumb? Totally ignoring that ignites and bleeds do not stack but poison does. Very clever. Of course the base of ONE poison is weaker than one ignite or bleed (if the "powerlevel" of the skill, gear and passives applying the ailments isn't to different in it's own). That's the same bullshit that lead to ES being nerfed while the real problem was Vaal Pact. Great work guy, great work.
"
Boem wrote:

The same could be attained with bleed and ignites, provided they get relevant clusters in the passive tree that target the "time" component of damage over time.

Hope this was interesting.

Peace,

-Boem-



Dont say that about bleed!

For non-crit build, bleed is automatically boosted by almost all your gems (MPD, maim, ruthless, brutality) and by 2/3 of your damage nodes. With new keystone, that allows it to stack, bleed is a noticeable damage boost (~1/3 of normal DPS) without any significant investments.

"
SuperMotte wrote:
"
TinyAngryCrab wrote:
Poison feels underwhelming, definitely.

Its 2s base duration versus 4s ignite and 5s bleed is definitely causing it problems. If you pick up Maligaro's cruelty with 6 power charges you get a casual 0.36 extra seconds of poison...


Am I stupid or is this person borderline dumb? Totally ignoring that ignites and bleeds do not stack but poison does. Very clever. Of course the base of ONE poison is weaker than one ignite or bleed (if the "powerlevel" of the skill, gear and passives applying the ailments isn't to different in it's own). That's the same bullshit that lead to ES being nerfed while the real problem was Vaal Pact. Great work guy, great work.

Bleed stacks with new keystone. Not indefinetely, but still. And unlike poison, bleed IS improved by most melee gems.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Aug 18, 2017, 9:11:53 AM
"
MortalKombat3 wrote:
"
Boem wrote:

The same could be attained with bleed and ignites, provided they get relevant clusters in the passive tree that target the "time" component of damage over time.

Hope this was interesting.

Peace,

-Boem-



Dont say that about bleed!

For non-crit build, bleed is automatically boosted by almost all your gems (MPD, maim, ruthless, brutality) and by 2/3 of your damage nodes. With new keystone, that allows it to stack, bleed is a noticeable damage boost (~1/3 of normal DPS) without any significant investments.


Exactly? It's not a bleed oriented DoT build, it's just a regular build with bleed attached to it for some additional damage.

There is no focus, it's just "there" without any tools to go from "on hit + dot build" to "dot build".

Which highlights another interesting thing. Attacks have all these retarded four property nodes at the moment with damage + ailment damage.

Where are my spell based damage + ailment clusters?

Poison and ignite, can be applied by spells yet there is absolutely no coverage for those ailments on those nodes. Ignored completely.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
"
MortalKombat3 wrote:
"
Boem wrote:

The same could be attained with bleed and ignites, provided they get relevant clusters in the passive tree that target the "time" component of damage over time.

Hope this was interesting.

Peace,

-Boem-



Dont say that about bleed!

For non-crit build, bleed is automatically boosted by almost all your gems (MPD, maim, ruthless, brutality) and by 2/3 of your damage nodes. With new keystone, that allows it to stack, bleed is a noticeable damage boost (~1/3 of normal DPS) without any significant investments.


Exactly? It's not a bleed oriented DoT build, it's just a regular build with bleed attached to it for some additional damage.

There is no focus, it's just "there" without any tools to go from "on hit + dot build" to "dot build".

Which highlights another interesting thing. Attacks have all these retarded four property nodes at the moment with damage + ailment damage.

Where are my spell based damage + ailment clusters?

Poison and ignite, can be applied by spells yet there is absolutely no coverage for those ailments on those nodes. Ignored completely.

Peace,

-Boem-


If you mean to get a build that deals ~80% of its DPS with bleed/poison, then i agree, hardly imaginable in 3.0.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
Boem wrote:
"
MortalKombat3 wrote:
"
Boem wrote:

The same could be attained with bleed and ignites, provided they get relevant clusters in the passive tree that target the "time" component of damage over time.

Hope this was interesting.

Peace,

-Boem-



Dont say that about bleed!

For non-crit build, bleed is automatically boosted by almost all your gems (MPD, maim, ruthless, brutality) and by 2/3 of your damage nodes. With new keystone, that allows it to stack, bleed is a noticeable damage boost (~1/3 of normal DPS) without any significant investments.


Exactly? It's not a bleed oriented DoT build, it's just a regular build with bleed attached to it for some additional damage.

There is no focus, it's just "there" without any tools to go from "on hit + dot build" to "dot build".

Which highlights another interesting thing. Attacks have all these retarded four property nodes at the moment with damage + ailment damage.

Where are my spell based damage + ailment clusters?

Poison and ignite, can be applied by spells yet there is absolutely no coverage for those ailments on those nodes. Ignored completely.

Peace,

-Boem-


Propably because they get buffed inherently by physical and chaos (poison) / fire and elemental damage (ignite / burn). Don't know why bleed needs extra mention on physical nodes. Do they get buffed by both?
^physical specific clusters also boost both initial and bleed portion of the attack.

So imagine bleed without the weapon specific clusters and you get the ignite/poison state we have now.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Vile toxins doesn't need a buff, it nearly doubles the damage of any poison applied after max stacks by itself, something like 80% more multiplier

Yeah I'm not a fan of time on target as a damage multiplier but the value is freaking nuts on the right builds. I feel like for the final value youre getting, time on target is a fair cost and the gem is exactly balanced

Now, stuff like unbound ailments and minor poison and such are total trash and do need a buff. Especially the one that reduces poison time, wow what a worthless piece of shit support gem
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Aug 21, 2017, 9:12:35 AM
Just a bumping some things.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

Report Forum Post

Report Account:

Report Type

Additional Info