Add Players 8 mode Diablo 2 style

"
thepmrc wrote:
"
Skizo wrote:
This has been discussed before, and apparently the fanboys believe it is cheating (in d2) and by extension it would be cheating in PoE.

So thats a big fat no.



It was cheating in D2 to use a feature that was programmed into the game? Think you are a bit off base there.


Learn to read, I did not say it was cheating, I said "this has been discussed before, and the fanboys say it is cheating, and by extension it would be cheating in PoE"

And that killed the discussion (you cant discuss with fanboys)

And you are right, that positon makes no sense(thats it is cheating), but again fanboys.
Still sane exile?
Last edited by Skizo#3308 on Feb 25, 2013, 3:19:44 PM
"
Tharunes wrote:
I really enjoy this game but to add to the fun, I would add some players 8 features so people that wanna play alone or with real life friends can still get a most challenging experience from "Zone" we really like to play in.

In my opinion, the zone would still drop the same itemlevel but if you play on:

players 1 mode = normal

players 4 mode = more monsters

players 8 mode = more monster more life hitting a lil bit harder


i see no problem with the options described if it just makes monsters more difficult and doesn't increase loot quality or quantity.
age and treachery will triumph over youth and skill!
A great feature that would be very welcome in PoE.
"
narutoganjahbrony wrote:
"
thepmrc wrote:
"
narutoganjahbrony wrote:
There have been lots of threads about this. I made one myself a few days ago. GGG doesn't care about this, despite so many people wanting it. I don't think they've ever responded to a thread addressing this issue.


They have a lot more important things to be focusing on right now then adding a feature like this. However, it is still useful to leave the feedback, I just would not expect an immediate response on something that, at this stage of the game, is pretty trivial.

I don't see how this is "pretty trivial". It's extremely important for solo players, for without this feature party play is almost a requirement.


No it is not even close to a requirement. It is very trivial compared to the desync issue and melee balancing issues. I would also say that new skills, particularly charge related and dagger/claw oriented are much more needed than this. This would be a nice feature to have in the game at launch, but it is not needed by any stretch of the imagination at this point in Beta.
"
Gimdir wrote:
It would make it so playing solo players8 would be more profitable then a full party since more loot/less ppl to grab it.


Only if you have the damage. 6 players are theoretically going to kill shit 6 times as fast as a solo player. I'm sure GGG can find mob health/passive item quantity/rarity bonus numbers they are comfortable with relative to how much longer it would take for an average solo player to kill mobs (while staying alive) on players X.

Don't forget that a lot of builds would struggle more than others, i.e. my double totem ice spear witch relies on status, if I were to solo with more mob health my totems would just die and freeze mobs for less duration whereas in a party that's less of a problem and I can still provide freeze support, which may be helpful for our melee.

Another thing is that my CI wand templar maxes out my entire party on all 3 charges with conduit (through power siphon/blood rage/enduring cry) in less than a few seconds, that's a minimum of 45% increased attack speed, 45% increased cast speed, 650% increased critical chance, 65% to all resist and a bunch of damage reduction on top of their armor and this is all not counting in the bonus I get from these charges myself.

I could probably pull off some silly shit with a pre-made party that would make us ridiculously effective when we play together (which we would do all the time in this scenario), maybe something with elemental equilibrium or a character full with traps.

Finally, don't forget that you can share auras. If you have 6 players and everyone runs 2 auras you got 12 auras (there are currently only 10 not including tempest shield). So even though you wouldn't share loot, it definitely wouldn't be easier to solo on a players X. The tricky part is just finding out how much you want to increase the difficulty and loot/exp bonuses because you don't want it to become the vastly superior option in like 80+% of the cases. Ideally you want both ways (solo /players X and normal party play) to both be about the same strength with certain builds excelling at party play (conduit wand templar, ice spear double totem) and others excelling at solo play (freezing pulse shoots to mind as an excellent solo character).
Beyond league.
"
Skizo wrote:
"
thepmrc wrote:
"
Skizo wrote:
This has been discussed before, and apparently the fanboys believe it is cheating (in d2) and by extension it would be cheating in PoE.

So thats a big fat no.



It was cheating in D2 to use a feature that was programmed into the game? Think you are a bit off base there.


Learn to read, I did not say it was cheating, I said "this has been discussed before, and the fanboys say it is cheating, and by extension it would be cheating in PoE"

And that killed the discussion (you cant discuss with fanboys)

And you are right, that positon makes no sense(thats it is cheating), but again fanboys.


I have never heard of anyone refer to using the /players x command in D2 as cheating. I would consider myself as close to a D2 fanboy as it gets (played right up until the WoW devs ruined the game with patch 1.13). What people consider cheating is multiboxing. This would be a way to make multiboxing obsolete.
"
thepmrc wrote:
I have never heard of anyone refer to using the /players x command in D2 as cheating. I would consider myself as close to a D2 fanboy as it gets (played right up until the WoW devs ruined the game with patch 1.13). What people consider cheating is multiboxing. This would be a way to make multiboxing obsolete.


Read this http://www.pathofexile.com/forum/view-thread/17101/page/8#p278720

And he is not alone.
Still sane exile?
"
Skizo wrote:
"
thepmrc wrote:
I have never heard of anyone refer to using the /players x command in D2 as cheating. I would consider myself as close to a D2 fanboy as it gets (played right up until the WoW devs ruined the game with patch 1.13). What people consider cheating is multiboxing. This would be a way to make multiboxing obsolete.


Read this http://www.pathofexile.com/forum/view-thread/17101/page/8#p278720

And he is not alone.


Haha, should have guessed it would be him! He has some strange views on some things for sure.

Anyway, I just feel like the game currently encourages multiboxing/dual logging for the same reason currently. If we are allowed to do this why not just implement this type of /players x command to reduce server strain?
"
thepmrc wrote:

Anyway, I just feel like the game currently encourages multiboxing/dual logging for the same reason currently. If we are allowed to do this why not just implement this type of /players x command to reduce server strain?


Although I'd love a /players x command myself I'm not sure it would reduce server strain, in fact probably quite the reverse because it would practically kill off grouping and most of the players who previously grouped would now be soloing. The reduction in instances created by multi accounters (which is probably fairly small) would be far outweighed by the extra instances created by previous groupers who are now soloing.

I think the main reason for not having it though is the killing off of grouping, else there'd be no real reason not to have it. From a technical point of view it would be very easy to add to the game.
8 rangers with posion and lighting arrows...
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."

Report Forum Post

Report Account:

Report Type

Additional Info