PoE 3.0 - A declaration of bancruptcy

Wrote a long post, deleted it to avoid ... toxicity.

To the point : GGG could somehow improve the hint/tutorial built in the game

GOAL : Warn first time players that this is the good time to cap their resistances
How : before entering any area leading to minor / major God, Sin could kinda stop by and utter some words of wisdom, like : "Oh, Yugul, my old friend. I still remember his chilly breath and teeth covered in rime... Are you well prepared to overcome the coldness of his gaping mouth?"


Seriously - before this expansion, I just did not even take heed to resistances any more, hopping to maps and then thinking about gear. During the first ACT 5-10 playthrough, there was this perfectly defined moment that I told myself "riiiiight, so this is where we are supposed to mind our resistances". So I did just that and although some bosses took a bit long compared to what we used to have, I do not think any of them is straight "unfair" IF you brought the corresponding resistance along (~cold to Lunaris, fire to Solaris etc.)
"
aldorus wrote:
Seriously - before this expansion, I just did not even take heed to resistances any more, hopping to maps and then thinking about gear. During the first ACT 5-10 playthrough, there was this perfectly defined moment that I told myself "riiiiight, so this is where we are supposed to mind our resistances".


ahhhh that might explain alot about the different views.

Self I've always upgraded equipment during the leveling process sometimes several times per level.
(hum if I swap this around I gain 4 cold res...)

Sure not the fastest way but neither did I have any problems with a1-10.


So thanks for that post, it improved my understanding of why there was such a difference.
And yeah the tutorial regarding this could benefit from a little improving.
"
LMTR14 wrote:
[...]

So 3.0 is the point when it can be expected several or all long-demanded features and ease-of-use features, and any kind of broadening of the gameplay will never come. Ergo, a declaraction of bancruptcy both creative-wise and design-wise.

[...]

1. no interest in tackling longstanding problems, ever since open beta![...]

(Shortened LMTR14s post to the points i want to reply to.)

- Press the TAB-key to see the new map.
- Check the new Help menu.
Reflect on these changes and notice that your claims are false.

"
And yeah the tutorial regarding this could benefit from a little improving.


The tutorial for resistances actually says something like
"If you receive more damage than expected, check your resistances" ;)

E:
"
Sometimes I died as much as 3 times in 10 seconds!

Wait, if you died 3 times during 10 seconds you obviously didn't think about why you died inbetween :|
Does not sound like it's the bosses fault...

"
sure, some of the attacks *might* be avoidable with a lot of patience and figuring shit out but that shouldn't be required in the first place!

Oh, just as i thought, not the bosses fault :|
Plz don't try to make the game bland and boring. Thx.
Last edited by Antaiseito#1203 on Aug 10, 2017, 8:39:14 AM
While minor changes for QoL are hopefully to come , i can say that playing through acts 1-9 so far have been quite fun.
The hardest boss i have encountered was in act 5 , though after a few deaths i had analyzed the fights and seen what i had to do.

If you are dying too much you just need to find some better gear. This can be done at the vendors to get stuff with links usually. Divination cards are a great help , it just takes time to farm.

IF you die in 3 seconds, chances are you did not bother with resistances or getting life on gear.

Sadly,
3.0 does have some issues with ES as they over nerfed it overall instead of just fixing the root of the problem. Hopefully going forward the balance team can focus on refining instead of all the new content that was in the pipeline.

Hi there,

During my first playtrough I was kinda thinking damn this is way too hard...

But actually it is as demanding as ever. Some things might not be in the right tune yet but everything is managable!

I played three chars through content now:
First: Lvl 69 Juggernaut - 2h Charged Dash - probably died at least once every major boss
Second: Lvl 79 Trickster - Storm Burst - Only noticebale deaths were Innocence & Kitava which I havent fully figured out and I was also lacking mitigation.

Third: Lvl 66 Trickster - Dark Pact - Two deaths out of lazyness over the course of the game. Bosses take longer then before 3.0 but thats about it. learning mechanics and mitigation tactics is just something you need to do.

ALSO please, please look at your gear and tree and dont tell me you dont see the reason for dying there.
Please compare to my current gear (Also SSF mind you) and extract the difference:
Spoiler

And while youre at it, take a look at the tree and see the difference there.
Base tree is mapped, points until lvl 82 will go into life resulting in 211% inc life from tree...

your cahr has like 2 life rolls on gear. And close to nnone life% from tree. Also dualwielding with two very mediocre weapons giives you what? 15% block?
You losse actual block and a space for life and resists.
Also if you dont have invested in specific weapon choice on tree, go for whatever has highest dps.
Also Dont go vaal pact if you cant support it with general survivaility yet.
Just opt out of the node, go acro phase accro for now. The life leech plus regen will benefit you more at this point.
etc.
I could go on for quite some time here.

Please stop blaiming the game for lack of player skill/knowledge

regards
Last edited by derriesen#7713 on Aug 10, 2017, 9:06:56 AM
The problems you are having, OP, are not GGG's fault, or the game's fault. They are your own fault. Do some research into what is wrong with your character (because *that* is the reason you are having so much trouble with so many things). If you are dying 100 times to bosses, while others are playing through in Hardcore (so, deathless), even with "off-meta" builds, it seems preeeeeetty obvious where the issue lies.
U MAD?
I think there are just too many big boss fights. Leveling is just leveling, no one is playing for the story or to "complete the game;" which you know because there are no cut scenes or comic style slideshows to formulate it. The main test of your exile is how are you in maps and against those bosses, and not level 40 lol.

But PoE is still an awesome game that I enjoy playing very much.

Elemental Melee Templar hard bosses for me were:

2nd form a5 Templar
a5 Kitava
Dawn a8?
Lunaris and Solaris just took too gd long
Last edited by Dezus#0471 on Aug 10, 2017, 12:18:36 PM
"
LMTR14 wrote:
I arrived in act 10 yesterday, frost blade raider ssf

so trying to reduce the length of my post to a minimum

Part 1 - A declaration of bancruptcy

3.0 has not tackled any of the longstanding minor and major problems of PoE in any form.

Example for a major problem: the concept of temporary leagues and the continued lack of any interest in developing the permanent modes.
Example for a minor problem: you still have to click on scraps 20 times to max out your armour quality - every time.

I could name dozens more problems but I'll really rather not invest the time since the average PoE player is not interested in or capable of discussion in the first place. And the devs? They certainly care the least.

So 3.0 is the point when it can be expected several or all long-demanded features and ease-of-use features, and any kind of broadening of the gameplay will never come. Ergo, a declaraction of bancruptcy both creative-wise and design-wise.

Part 2 - 3.0 or A misconception

So 3.0 adds more maps disguised on maps. Unfortunately, they are no fun to play because of the terrible number of inane bossfights you have to get through. These bossfights ARE TOO HARD. I died 100 times up to act 9 (while always being area level +-2 maybe), and at least 90 of these deaths were in fights with the new bosses. Sometimes I died as much as 3 times in 10 seconds! I literally can not think of any other game where I managed to achieve that feat.

The balance of the hp of a normal white enemy and a boss is totally out of control. Damage-wise, it's not much better. One-shot mechanics are in most boss fights now, and that is simply bad design. Running up to a boss, getting a few hits in and dying in some undodgeable attack that turns pretty much the entire screen in a dead zone is NO FUN. I can't see any newbies accepting this type of overkill whatsoever. I won't even talk about hc since that is not worth being considered ever since the shitlabyrinth. sure, some of the attacks *might* be avoidable with a lot of patience and figuring shit out but that shouldn't be required in the first place! it wasn't required before either! bossfights should NOT be showstoppers!

Where does this bullshit (I won't even call it difficulty, since it's not that.) come from? From GGG catering to the 1% of "OMG game is too easy" pay-to-play no-life whiners. 99% of people have to suffer from the conceitedness of this extreme minority.

So to sum things up, 5 points about 3.0 are unmistakable signs the end cannot come soon enough for Wilson & Co:

1. no interest in tackling longstanding problems, ever since open beta!
2. catering towards an extreme minority of the playerbase difficulty-wise (xp penalty rework didn't happen either...)
3. no interest in new player retention (seriously, what the hell were they thinking with those awful showstopping bossfights!!!)
4. the unbelievable nerf to item quantity. what you got in currency earlier you now get in shard of currency. also, I can't remember yellow enemies only dropping ONE white item in any previous league.
5. the abomination called harbinger league. hands down the worst league flavour in history. harbingers serve as a constant source of annoyance, spawning either weaklings or yellows with so much health regen you can barely down them, and as a reward you get shards it takes 4 acts each to make even ONE orb out of them. and most of them are utterly worthless LOLOLOL

the end my friends. with ggg's (or rather god-dictator wilson's) attitude as described above poe's end will come in 3-4 years when even the fanboys get tired of the constant recycling of this empty package game. in the end, it will always remain as that one game that could've been epic and eternal but was held back by one man...

PS: don't even think about replying something ignorant like "OMG play another game you troll". that is NOT an argument


I am in totally agreement.
Pluss I would like to add the utter problematic nerf of the CI walkers.

It is beyond acceptance this time.

And it's all because some big mouth, empty head, large pockets twich fanboys.
With the "1h 6L wipe" the PoE turns to a joke now.
There is no sane reason for one to play it any further.
Last edited by SonicPLD2#7668 on Aug 10, 2017, 2:27:36 PM
reckon ill dedicate my next supporter pack to the OP lol
I dont see any any key!
Kind of agree with both points in here.

Learning the fights is of utmost important to not dying endlessly. Even with twink gear you will still die to some of the bigger telegraphed boss mechanics. Likewise, without capped resists and decent life you are going to take a lot of damage. 2nd and subsequent characters this is significantly easier and you are much better prepared gear-wise usually.

I do kind of disagree with how easy it is to gear a first character, though. I always rely on buying certain things even on my league starter because something inevitably is completely lacking. Binding shards are a very nice step in this direction. I also think essences really help, but on a 1st character these are not available super early. If there was 1 thing I would change to improve the story mode this would be it.

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