PoE 3.0 - A declaration of bancruptcy
Wrote a long post, deleted it to avoid ... toxicity.
To the point : GGG could somehow improve the hint/tutorial built in the game GOAL : Warn first time players that this is the good time to cap their resistances How : before entering any area leading to minor / major God, Sin could kinda stop by and utter some words of wisdom, like : "Oh, Yugul, my old friend. I still remember his chilly breath and teeth covered in rime... Are you well prepared to overcome the coldness of his gaping mouth?" Seriously - before this expansion, I just did not even take heed to resistances any more, hopping to maps and then thinking about gear. During the first ACT 5-10 playthrough, there was this perfectly defined moment that I told myself "riiiiight, so this is where we are supposed to mind our resistances". So I did just that and although some bosses took a bit long compared to what we used to have, I do not think any of them is straight "unfair" IF you brought the corresponding resistance along (~cold to Lunaris, fire to Solaris etc.) |
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" ahhhh that might explain alot about the different views. Self I've always upgraded equipment during the leveling process sometimes several times per level. (hum if I swap this around I gain 4 cold res...) Sure not the fastest way but neither did I have any problems with a1-10. So thanks for that post, it improved my understanding of why there was such a difference. And yeah the tutorial regarding this could benefit from a little improving. |
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" (Shortened LMTR14s post to the points i want to reply to.) - Press the TAB-key to see the new map. - Check the new Help menu. Reflect on these changes and notice that your claims are false. " The tutorial for resistances actually says something like "If you receive more damage than expected, check your resistances" ;) E: " Wait, if you died 3 times during 10 seconds you obviously didn't think about why you died inbetween :| Does not sound like it's the bosses fault... " Oh, just as i thought, not the bosses fault :| Plz don't try to make the game bland and boring. Thx. Last edited by Antaiseito#1203 on Aug 10, 2017, 8:39:14 AM
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While minor changes for QoL are hopefully to come , i can say that playing through acts 1-9 so far have been quite fun.
The hardest boss i have encountered was in act 5 , though after a few deaths i had analyzed the fights and seen what i had to do. If you are dying too much you just need to find some better gear. This can be done at the vendors to get stuff with links usually. Divination cards are a great help , it just takes time to farm. IF you die in 3 seconds, chances are you did not bother with resistances or getting life on gear. Sadly, 3.0 does have some issues with ES as they over nerfed it overall instead of just fixing the root of the problem. Hopefully going forward the balance team can focus on refining instead of all the new content that was in the pipeline. |
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Hi there,
During my first playtrough I was kinda thinking damn this is way too hard... But actually it is as demanding as ever. Some things might not be in the right tune yet but everything is managable! I played three chars through content now: First: Lvl 69 Juggernaut - 2h Charged Dash - probably died at least once every major boss Second: Lvl 79 Trickster - Storm Burst - Only noticebale deaths were Innocence & Kitava which I havent fully figured out and I was also lacking mitigation. Third: Lvl 66 Trickster - Dark Pact - Two deaths out of lazyness over the course of the game. Bosses take longer then before 3.0 but thats about it. learning mechanics and mitigation tactics is just something you need to do. ALSO please, please look at your gear and tree and dont tell me you dont see the reason for dying there. Please compare to my current gear (Also SSF mind you) and extract the difference:
Spoiler
And while youre at it, take a look at the tree and see the difference there. Base tree is mapped, points until lvl 82 will go into life resulting in 211% inc life from tree... your cahr has like 2 life rolls on gear. And close to nnone life% from tree. Also dualwielding with two very mediocre weapons giives you what? 15% block? You losse actual block and a space for life and resists. Also if you dont have invested in specific weapon choice on tree, go for whatever has highest dps. Also Dont go vaal pact if you cant support it with general survivaility yet. Just opt out of the node, go acro phase accro for now. The life leech plus regen will benefit you more at this point. etc. I could go on for quite some time here. Please stop blaiming the game for lack of player skill/knowledge regards Last edited by derriesen#7713 on Aug 10, 2017, 9:06:56 AM
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The problems you are having, OP, are not GGG's fault, or the game's fault. They are your own fault. Do some research into what is wrong with your character (because *that* is the reason you are having so much trouble with so many things). If you are dying 100 times to bosses, while others are playing through in Hardcore (so, deathless), even with "off-meta" builds, it seems preeeeeetty obvious where the issue lies.
U MAD?
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I think there are just too many big boss fights. Leveling is just leveling, no one is playing for the story or to "complete the game;" which you know because there are no cut scenes or comic style slideshows to formulate it. The main test of your exile is how are you in maps and against those bosses, and not level 40 lol.
But PoE is still an awesome game that I enjoy playing very much. Elemental Melee Templar hard bosses for me were: 2nd form a5 Templar a5 Kitava Dawn a8? Lunaris and Solaris just took too gd long Last edited by Dezus#0471 on Aug 10, 2017, 12:18:36 PM
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" I am in totally agreement. Pluss I would like to add the utter problematic nerf of the CI walkers. It is beyond acceptance this time. And it's all because some big mouth, empty head, large pockets twich fanboys. With the "1h 6L wipe" the PoE turns to a joke now. There is no sane reason for one to play it any further. Last edited by SonicPLD2#7668 on Aug 10, 2017, 2:27:36 PM
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reckon ill dedicate my next supporter pack to the OP lol
I dont see any any key!
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Kind of agree with both points in here.
Learning the fights is of utmost important to not dying endlessly. Even with twink gear you will still die to some of the bigger telegraphed boss mechanics. Likewise, without capped resists and decent life you are going to take a lot of damage. 2nd and subsequent characters this is significantly easier and you are much better prepared gear-wise usually. I do kind of disagree with how easy it is to gear a first character, though. I always rely on buying certain things even on my league starter because something inevitably is completely lacking. Binding shards are a very nice step in this direction. I also think essences really help, but on a 1st character these are not available super early. If there was 1 thing I would change to improve the story mode this would be it. |
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