PoE 3.0 - A declaration of bancruptcy

I arrived in act 10 yesterday, frost blade raider ssf

so trying to reduce the length of my post to a minimum

Part 1 - A declaration of bancruptcy

3.0 has not tackled any of the longstanding minor and major problems of PoE in any form.

Example for a major problem: the concept of temporary leagues and the continued lack of any interest in developing the permanent modes.
Example for a minor problem: you still have to click on scraps 20 times to max out your armour quality - every time.

I could name dozens more problems but I'll really rather not invest the time since the average PoE player is not interested in or capable of discussion in the first place. And the devs? They certainly care the least.

So 3.0 is the point when it can be expected several or all long-demanded features and ease-of-use features, and any kind of broadening of the gameplay will never come. Ergo, a declaraction of bancruptcy both creative-wise and design-wise.

Part 2 - 3.0 or A misconception

So 3.0 adds more maps disguised on maps. Unfortunately, they are no fun to play because of the terrible number of inane bossfights you have to get through. These bossfights ARE TOO HARD. I died 100 times up to act 9 (while always being area level +-2 maybe), and at least 90 of these deaths were in fights with the new bosses. Sometimes I died as much as 3 times in 10 seconds! I literally can not think of any other game where I managed to achieve that feat.

The balance of the hp of a normal white enemy and a boss is totally out of control. Damage-wise, it's not much better. One-shot mechanics are in most boss fights now, and that is simply bad design. Running up to a boss, getting a few hits in and dying in some undodgeable attack that turns pretty much the entire screen in a dead zone is NO FUN. I can't see any newbies accepting this type of overkill whatsoever. I won't even talk about hc since that is not worth being considered ever since the shitlabyrinth. sure, some of the attacks *might* be avoidable with a lot of patience and figuring shit out but that shouldn't be required in the first place! it wasn't required before either! bossfights should NOT be showstoppers!

Where does this bullshit (I won't even call it difficulty, since it's not that.) come from? From GGG catering to the 1% of "OMG game is too easy" pay-to-play no-life whiners. 99% of people have to suffer from the conceitedness of this extreme minority.

So to sum things up, 5 points about 3.0 are unmistakable signs the end cannot come soon enough for Wilson & Co:

1. no interest in tackling longstanding problems, ever since open beta!
2. catering towards an extreme minority of the playerbase difficulty-wise (xp penalty rework didn't happen either...)
3. no interest in new player retention (seriously, what the hell were they thinking with those awful showstopping bossfights!!!)
4. the unbelievable nerf to item quantity. what you got in currency earlier you now get in shard of currency. also, I can't remember yellow enemies only dropping ONE white item in any previous league.
5. the abomination called harbinger league. hands down the worst league flavour in history. harbingers serve as a constant source of annoyance, spawning either weaklings or yellows with so much health regen you can barely down them, and as a reward you get shards it takes 4 acts each to make even ONE orb out of them. and most of them are utterly worthless LOLOLOL

the end my friends. with ggg's (or rather god-dictator wilson's) attitude as described above poe's end will come in 3-4 years when even the fanboys get tired of the constant recycling of this empty package game. in the end, it will always remain as that one game that could've been epic and eternal but was held back by one man...

PS: don't even think about replying something ignorant like "OMG play another game you troll". that is NOT an argument
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Aug 10, 2017, 5:48:15 AM
Last bumped on Aug 10, 2017, 3:50:55 PM
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"
LMTR14 wrote:

I could name dozens more problems but I'll really rather not invest the time since the average PoE player is not interested in or capable of discussion in the first place. And the devs? They certainly care the least.

If you don't want to put the effort into your convictions...
I've spent about 3 days just reading and studying on the general feeling and quality of 3.0.

One thing I noticed is that there isn't nearly as much enthusiasm and as many builds posted as I expected in the class subforums.

As someone who works a full time job I can still play a lot if I wanted to (4 hours a day?), but not anywhere near the top 1%. This means that I rely on choosing from build threads to get me up and running quickly.

There are also reports of a lot of really awful and discouraging setups in the enemy balancing that are a personal annoyance due to mostly dying in the past to damage I can't find the source of in combat due to disco puke visuals and white noise audio from the ability spam.

Struggling to find any significant positivity or a build that would interest me and be good enough to see all the story content without misery, I decided to sit this one out.
"
LMTR14 wrote:
Example for a minor problem: you still have to click on scraps 20 times to max out your armour quality - every time.
Hold down shift when applying currency items to keep the stack at cursor.
"
LMTR14 wrote:
cut

PS: don't even think about replying something ignorant like "OMG play another game you troll". that is NOT an argument


"OMG play another game you troll"
Hummm ok I think OP is severly exaggerating and it's no where near that bad...

BUT I can understand the post if the OP is as serverly pissed as he sounds like.

Only thing I can recommend the OP is to take a short break from POE to clear the head.
Then come back with fresh eyes.


I feel with you.
"
LMTR14 wrote:
So 3.0 adds more maps disguised on maps. Unfortunately, they are no fun to play because of the terrible number of inane bossfights you have to get through. These bossfights ARE TOO HARD. I died 100 times up to act 9 (while always being area level +-2 maybe), and at least 90 of these deaths were in fights with the new bosses. Sometimes I died as much as 3 times in 10 seconds! I literally can not think of any other game where I managed to achieve that feat.

GIT GUD

"
LMTR14 wrote:
PS: don't even think about replying something ignorant like "OMG play another game you troll". that is NOT an argument

OMG play another game you troll

Spoiler
Couple of my friends that started recently have opposite opinion by the way, they think bosses are way too easy.


edit: LMAO. I just checked OP character. No wonder he dies so much. Negative resists, 2300 life on lvl 66, evasion character with pathing near acro, but no acro. I repeat my point - GIT GUD. And don't play SSF if you're not up for challenge.
Last edited by DemonikPath#1311 on Aug 10, 2017, 7:25:17 AM
This game need one thing that is not very common in youngsters - thinking.

I seriously cannot understand how anybody can have problems with it. Im playing it since ACT3 was not finished (it was ending on Solaris Temple entry) and i never had problems with it. Just read what You see, think what You want to get and do according this.

My weakest char was Scion Ice Nova, right after first maps were introduced ive managed to achieve 76 lvl and t4-5 maps. That was the point i could not pass. Several months break, Vaal was introduced and new char. And new. My last one from legacy finally 90lvl and T14-15 maps.

Read, observe, adapt and test.
I don't agree with OP but I can sympathize with him as I also play Frost Blade raider SSF character. Some of boss fights in new Acts are difficult because they expect certain level of gear. If a player is playing as SSF character, it can happen that gear will significantly lag behind level progression-SSF is optional and can always be changed though.

3.0 saw lots of quality of life improvements in my opinion. Leveling was made more interesting and map layouts across all Acts are more streamlined and easier to navigate. PoE currently feels like a complete game, with start, middle and end sections. It was previously clearly unfinished product with rough edges and abrupt endings.

There are still some edges to be smoothed, however, the game made huge jump forward in terms of new player's experience. I hope end-game is still in line with similar major change as we saw with early game (story mode).
Forgot to mention - last chat, that one 90lvl, was and still is SSF.

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