Chance to Bleed

"
yhateful wrote:
I guess this forum is dead, but I'll give it a shot since I can't find any posts from Mark or anyone when alternate quality was added.

Exactly how does Divergent Chance to Bleed work?

Is it a 20% multiplier to the value "Effectiveness of Added Damage" on the supported skill, or is it additive with this value?

Or does it only apply to the damage coming from Chance to Bleed itself, in which case it seems like a convoluted way of just adding more flat damage via quality?

Or does it work some other way?
It is a more damage modifier that only applies to added damage - this will affect any added damage the skill has.
"
Mark_GGG wrote:
"
yhateful wrote:
I guess this forum is dead, but I'll give it a shot since I can't find any posts from Mark or anyone when alternate quality was added.

Exactly how does Divergent Chance to Bleed work?

Is it a 20% multiplier to the value "Effectiveness of Added Damage" on the supported skill, or is it additive with this value?

Or does it only apply to the damage coming from Chance to Bleed itself, in which case it seems like a convoluted way of just adding more flat damage via quality?

Or does it work some other way?
It is a more damage modifier that only applies to added damage - this will affect any added damage the skill has.


This probably is obvious to some people but how is this different from just saying "+20% effectiveness of added damage"? Or is the Divergent quality % increaing all your flat by 20% which is then multiplied by "effectiveness of added damage"? (which is then "increased" by a % and then multiplied by "more"?)

Does Ryslatha's Coil come in after the Divergent % more?

Did I get the order of operations right or am I off somewhere... terrible at math BTW.

Quadrupling the number of 0.00001% chance Boss encounters in the game while at the same time quadrupling the number of things you need to juggle (masters, leagues, splinters) is not a net increase in CONTENT; its a NET INCREASE IN CONTENT YOU NEVER GET TO DO
Last edited by alhazred70 on Feb 23, 2021, 10:02:37 AM
"
alhazred70 wrote:
This probably is obvious to some people but how is this different from just saying "+20% effectiveness of added damage"?
That would stack this modifier additively with Effectiveness of Added Damage. "more" modifiers never stack additively with any other modifier.

Report Forum Post

Report Account:

Report Type

Additional Info