What support gems can actually work with the new Death's Oath changes?

Death's Oath: The chaos damage-over-time aura is now a skill that activates on equipping Death's Oath, and is modified by socketed support gems as well as modifiers that affect auras, area of effect, damage over time and chaos damage. It now also grants +60-70 Maximum Life, and the Physical Attack leeched as Life is now Attack Damage leeched as Life.


I assume that the following automatically work:

Concentrated Effect
Void Manipulation
Increased Area of Effect
Efficacy (the DoT part)

Questionable effects:
Generosity: If the damage is a DoT aura... does generosity increase the damage?
Empower: The aura is a skill now, right? So should this effect it?
Enhance: If it's a skill, does it have quality effects?
Rapid Decay: It has no duration tag, will this not work? This will lose it a huge chunk of potential damage if it doesn't work.
Innervate: If you kill a shocked enemy with the DoT, will you get onslaught?
Hypothermia: If the enemies are chilled, will the DoT do more damage?
Trap Support: Can you do this? Turn the aura into a throwable trap? I assume no, but I have to ask.
Spell Totem: Same question as above.
Mines: Same question as above.

What Wont Work:
-Anything that tags for Spell, such as Controlled Destruction, Iron Will, ect...
-Anything requiring a hit, as this is a DoT.

Ignoring for a moment how obnoxious it will be to offcolor a pure armor chest, I assume then that the following would be the best bet for links:

Conc Effect
Void Manipulation
Increased AoE
Rapid Decay / Efficacy (If decay can't be used)
Generosity (assuming it works)
Empower (assuming it works)

If the last two don't work... I have no clue what we would actually put in as a 5th or 6th *link*.

Speaking of links: Do the sockets have to be linked for the supports to work for the skill, or not?
Last edited by Waves_blade#0878 on Aug 2, 2017, 7:10:31 AM
Last bumped on Aug 3, 2017, 4:36:53 AM
Just like Righteous Fire, it has no duration, so Less Duration/Efficacy/Rapid Decay won't work directly with it, assuming Efficacy has the Duration tag as well which requires the skill to have a duration

Hypothermia doesn't work with RF, shouldn't work with it as well

Onslaught doesn't increase its damage

Added Cold/Lightning/Chaos don't work cuz it's a DoT, it doesn't hit

If the skill is like Gluttony of Elements, Empower and Enhance won't work with it either, since it will only have 1 level

If you're trying to link it to traps/mines, it wouldn't work since they have 1 hp and they expire when they cast something, so the aura doesn't have anything to apply to, not even for a millisecond

RF works with spell totem, so this skill + Concentrated Effect + Void Manipulation + Spell Totem + Rapid Decay + Efficacy seems to be the go-to. Rapid Decay reduces the duration of the spell totem rather than the skill itself. Less Duration is less damage than Efficacy and reduces the duration of the totem as well. Generosity won't work with totems if the totems are the one casting it, such as in this direct 6-link, https://www.pathofexile.com/forum/view-thread/1046388#p8761892

Totems have 20% chaos res by default, so they'll be taking 80% of all that damage they're doing, minus the 45% less damage they take, from today's patch notes

Now if you can stack area, damage over time, chaos damage and increased effect of auras, along with +max totems and/or increased totem life so you don't have to recast them as often, something might happen

EDIT: Now then I took a closer look, from the patch notes: " The chaos damage-over-time aura is now a skill that activates on equipping Death's Oath, and is modified by socketed support gems as well as modifiers that affect auras, area of effect, damage over time and chaos damage". If the skill is considered an aura then totems won't work, quoted from wiki: "summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem". Righteous Fire is a debuff not an aura, so that's why it works. If it's an aura Hypothermia should work with it
Last edited by FnTsTiC#0026 on Aug 2, 2017, 8:37:17 AM
"
Waves_blade wrote:
Death's Oath: The chaos damage-over-time aura is now a skill that activates on equipping Death's Oath, and is modified by socketed support gems as well as modifiers that affect auras, area of effect, damage over time and chaos damage. It now also grants +60-70 Maximum Life, and the Physical Attack leeched as Life is now Attack Damage leeched as Life.


I assume that the following automatically work:

Concentrated Effect
Void Manipulation
Increased Area of Effect
Efficacy (the DoT part)

Questionable effects:
Generosity: If the damage is a DoT aura... does generosity increase the damage?
Empower: The aura is a skill now, right? So should this effect it?
Enhance: If it's a skill, does it have quality effects?
Rapid Decay: It has no duration tag, will this not work? This will lose it a huge chunk of potential damage if it doesn't work.
Innervate: If you kill a shocked enemy with the DoT, will you get onslaught?
Hypothermia: If the enemies are chilled, will the DoT do more damage?
Trap Support: Can you do this? Turn the aura into a throwable trap? I assume no, but I have to ask.
Spell Totem: Same question as above.
Mines: Same question as above.

What Wont Work:
-Anything that tags for Spell, such as Controlled Destruction, Iron Will, ect...
-Anything requiring a hit, as this is a DoT.

Ignoring for a moment how obnoxious it will be to offcolor a pure armor chest, I assume then that the following would be the best bet for links:

Conc Effect
Void Manipulation
Increased AoE
Rapid Decay / Efficacy (If decay can't be used)
Generosity (assuming it works)
Empower (assuming it works)

If the last two don't work... I have no clue what we would actually put in as a 5th or 6th *link*.

Speaking of links: Do the sockets have to be linked for the supports to work for the skill, or not?


Innervate won't grant you Onslaught, so no.
Hypo will work, but you need a way to chill.
RD(Now SA)might work, depends on whether the self-damage is a part of the aura or not.
Generosity might just work, but it is an inc.
Efficacy works, but not very efficacy.
Spell totem might not. Since DO aura triggers on equip and totem does not support trigger
skill.
Last edited by no800407#3609 on Aug 2, 2017, 8:22:44 AM
Generosity only applies to Auras you Cast - you never Cast the Aura granted by Death's Oath, it is simply activated.
Hypothermia only applies to Hits.
Empower/Enhance/Enlighten only apply to Skill Gems. No can do.

Rapid Decay requires a Duration, so it won't work. Efficacy might or might not, generally Supportability is determined by negative modifiers (hence Rapid Decay's requirement), so I expect it does work.

I'm very intrigued to know whether Spell Totem works. I would expect it doesn't and it's unlikely to be useful at all, but... maybe? Trap/Mine won't do jack, the source of the Aura would cease existing immediately.

"Speaking of links: Do the sockets have to be linked for the supports to work for the skill, or not?"
Nope.
rapid decay is being changed, is it not? getting called something else and i heard somewhere it will now work on anything. think it was in a podcast or something
"
Vipermagi wrote:
Generosity only applies to Auras you Cast - you never Cast the Aura granted by Death's Oath, it is simply activated.

...

I'm very intrigued to know whether Spell Totem works. I would expect it doesn't and it's unlikely to be useful at all, but... maybe? Trap/Mine won't do jack, the source of the Aura would cease existing immediately.

"Speaking of links: Do the sockets have to be linked for the supports to work for the skill, or not?"
Nope.



I suspect Generosity has that wording so as to prevent you from using spell totem auras with generosity to get inc effect auras on yourself (and indeed generosity doesn't work with spell totem auras). It might still work for Death's Oath, even though it's auto-cast. In fact I'd imagine they would make sure it worked (b/c otherwise there's a decided lack of appropriately-colored gems), but we'll see.


I'd think spell totem would work too, with the biggest potential benefit being that you could then use totem damage to scale the dps, and possibly then use rapid decay/swift demise, efficacy, and less duration should they otherwise be barred due to the skill having no duration. But idk if efficacy is barred like that and i would suspect rapid decay/swift demise might no longer do that (since it now also reduces ailment duration, meaning it has a downside not tied to duration skills).

Also, as per the usual, it wouldn't need to be linked, just like any other skill-granting item. Just a 6s would be good enough (assuming there's 6 gems to use with it).


If my notions about rapid decay/swift demise and generosity are correct, then I would imagine the typical links would be along the lines of:

-generosity
-void manipulation
-swift demise
-conc effect
-increased aoe
-item rarity/item quantity/onslaught

with onslaught or iiq, it'd be 2b2g2r, which isn't incredibly hard (281 chromes according to the calculator)
Last edited by Shppy#6163 on Aug 2, 2017, 11:59:46 AM
"
Shppy wrote:
I suspect Generosity has that wording so as to prevent you from using spell totem auras with generosity to get inc effect auras on yourself (and indeed generosity doesn't work with spell totem auras).

That, but also item-granted Auras such as Leer Cast and Dying Breath.
"
Vipermagi wrote:
"
Shppy wrote:
I suspect Generosity has that wording so as to prevent you from using spell totem auras with generosity to get inc effect auras on yourself (and indeed generosity doesn't work with spell totem auras).

That, but also item-granted Auras such as Leer Cast and Dying Breath.



Those don't actually grant you the skill though, whereas it sounds like Death's Oath now will actually grant a skill (albeit an auto-cast one like Spectral Spirits).

Those items were more akin to Death's Oath's old form, where passives and supports and whatnot don't affect them (your aura passives and supports don't apply to those two regardless of the wording of generosity and the like)... the items don't really grant you the skill, they just kinda do it themselves.
Last edited by Shppy#6163 on Aug 2, 2017, 12:05:58 PM
I am well aware; just mentioning that they're another reason for the specific wording on Increased Aura Effect :P It may well be the case that Generosity works. My guess is 'no' but I'll take a 'yes' any day.
Last edited by Vipermagi#0984 on Aug 2, 2017, 12:06:28 PM
"
Vipermagi wrote:
Hypothermia only applies to Hits.

It also applies to ailments now, but DO's aura isn't one.
Last edited by lolPLSiGOTthis#3379 on Aug 2, 2017, 1:29:27 PM

Report Forum Post

Report Account:

Report Type

Additional Info