Skill Reveal: Storm Burst
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"several new skill gems" THANK YOU SO MUCH!!!!!!! :D LOUIE!!!
The LORD will march forth like a mighty Warrior, He will come out like a warrior, full of fury. He will shout his battle cry and crush all his enemies.
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As a fan of channeling skills I must say this looks really cool and fun to play. Thanks alot for the teaser. I hope the other skills look as good as this one and can't wait to play them in 3.0!!!!!!
[User Social Credit Score: 596]
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Seems fun but doubt something like this will be an end game build. Maybe for aoe farming
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I wonder how Totems will handle that skill. Probably rather bad, only stopping to channel when the Totem expires.
"Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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God damn, well i know what im playing next :P
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I remember when Ball Lightning was the hot, new thing. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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Storm burst looks amazing. I'm so happy we're getting more channeling skills. They are so much fun.
Great job GGG. Thank-you! |
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Thank you!
This is literally something I had always hoped Ball Lightning would be changed to <3 |
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Ol that's a cute skill :P
The Holy Bible
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would like to see some actual melee skill for once somewhere: in a showcase, in a boss fight, in a reveal
all you show is 'spell' 'spell' 'spell' 'bow'.. for each melee skill out there (even including the pointless ones) there are 2-3 blue gems. it is no longer fun you know. maybe do a 'reveal' and just remove the bottom left part of the tree with all the red gems noone cares about? you are already partway there so just push it and be over with it, ok? as for the skill itself: all that is wrong with POE in one single package: - effortless scalling (answer me this: how godly the damage will be when it can be augmented with BOTH conc effect and slower proj? is it sane to allow this kind of scaling?) - bonkers initial damage - faux-skill AOE-overlap - CwC compatibility for no-mana-investment-needed spell spam (CwC was a MISTAKE, esp its lack of mana cost!) - no mana cost whatsoever you want everyone to play this skill? wouldnt making it interesting (not 'strong', but interesting) a better way to do it? or did you give up and no longer rely on 'interesting' but on the free-power giveaways to attract players? i though 3.0 will change stuff. but this skill shows nothing is going to change really.. hint: root cause of many spell related balance issues is mana. channelling + cwc made mana (the speed bump for spell builds) pointless. |
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