Is there such thing as too much Ram?
Getting another 8GB to make the total 16GB is a solid move, no matter what. 8GB isn't enough for modern gaming anymore, with games regularly using 5-6GB or more. That can cause background processes and the OS to force itself to swap to disk, and that slows everything down. With 16GB you should be fine for a couple of years more. :)
The strongbox lag should be completely gone with a decent SSD. I strongly recommend the Samsung drives (850 series, or the modern 960's if your motherboard can handle them). Don't listen to people claiming you need the latest and greatest PCIe drives - they're not really faster unless you're running benchmarks. For real world stuff, a regular Samsung 850 EVO or PRO drive connected through standard SATA-3 will do just great. I've been using the 850 Pro for about two years and everything in PoE is instant. Definitely no need for RAM disks, I can assure you. As a first step I'd add more RAM as you suggest, see if that improves things. It may be you're on the edge of memory usage right now and the lag you experience is due to lack of memory to store textures and such in for PoE. If that doesn't help things, well you still have a decent memory pool which is a good thing, and your next step may be to add a new SSD to put the game on. | |
8 GB Ram are sufficient for all games these days, it´s much more important to have enough VRAM. Less than 4 GB are not recommended. That being said, if you are recording while you play, if you run background processes like production software that renders videos, music .. then you will need more than 8.
What the OP experiences has nothing to do with HDD or Ram, though. It´s about draw calls. When you pop a box, the game renders each single thing that comes out of it. Not only the mobs itself, but the actual effect, lighting, sounds ... This requires your CPU to work full load and since Dx11 is limited in simultaneous work processes, this causes an overhead and slows everything down. Having a strong CPU is key here and why AMD suffers most, but even with Intel you can run into problems, mostly noticeable with ground effects + strongboxes, + busy zones. An SSD will not fix your CPU overhead, this is a marketing gag that runs since years. That being said, if your HDD is the problem (not each one is as good as the top brand by WD), then an SSD can help with loading times, but not game performance. |
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" Some but a ram disk is much much faster...and i doubt that the vid linked is taking into account the newer ddr4 ram. The whole point of having a x64 bit client is to allow the game to have more in ram than a 32 bit client would allow. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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Its wery wierd i notice how mach ram this game actualy use. For when i got only 4gb game whas using like 1.2-1.7 or something like that. For when i got 8gb it now use like 4gb or more.
When total memory get to 80% that is when poe stop draining more memory in my experiance (but ofcors this dont say that whole game gona get loaded in to memory if you got 64gb or so). Att that point its all starting to depend on load difrent inastances and do you use SSD or HDD. So realy benefits of more memory depend on how mach new stuf you lodin constantly and how mach it can stay in memory so you benefit from direct memory acces. Generaly 16gb of ram is what i finde some optimum for gaming this days, but for PoE in regard of operating sistem resurces of some 2-2.5gb i say you may mostly need some 10-12GB. But in no ways this is realy neccesery as most games where limited in past to only use 2gb and ricently 4gb, new games can use way more but hey. As you can see having SSD make things irelevant especialy with PoE. The Ultimate Storage Drive for Gamers? - Dimmdrive Review Last edited by nEVER_BoRN#3512 on Jun 17, 2017, 11:55:02 PM
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It would seem that everyone overlooked my mention that I do have SSD disc.
My poe loads in less than a second!!!!!! after loading for 2 minutes on my previus rig. I'm not even exaggerating. My play experience is very smooth, strongbox freeze is the only thing I have problem with. It's not even a big freeze, more like a twitch, but hc players will know why that is unacceptable. I can even handle 6 man party with everyone shitting spells like crazy. I also have freezes when I spam firestorm, and then reenter thaat area - for some reason, game loads all those firestorms when you enter. Many other players froze when they tried to enter the same area I was spamming firestorms in, so I'm actually fairing better than most. |
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" Are you running the DX9 or DX11 version of the game. The amount of ram the game can use at most is really based on the nature of the engine. 32 bits allow only 4 GB max 2^32 because of the available bits for addressing space. X64 can do roughly 16 Exabytes 2^64. Assuming you can change the memory allocation in a config file the game will never use more memory than the maximum threshold allowed either by the game engine or the value set by the developers. In any case though a Ram drive will always be faster if not the fastest. Because SSD's on the SATA bus have a max bandwidth limit of 1.5GB/s. PCIE based SSDS at the time of this righting i think can do up to 4 GB/s on an X4 connector. DDR4 @ 3200Mhz has a bandwidth rating of up to 25,6 GB/s usually with less overhead because it is directly connected to the CPU. SSDs in most cases go through a PCH (South Bridge) Chipset. Which is either 5 or 8 Giga transfers. |
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Too much RAM doesn't exist as a term.
But in this particular case it's the coding. And there's leak or swap. Client use to crash if session is too long, especially if you enter areas which preload shitloads of unoptimized crap (lab for ex.). At least for me. Win 7 x 64 user, DX9. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Jun 19, 2017, 4:45:57 PM
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"This is engine bug, nothing you can do to get rid of it. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" Yeah this whas wery wery anoying. In past when runing behinde groop when doing regular content i notice things like Molten strike and Fire storm get this anoying flash back. Since i changed many things in regard of PC and Directx i still not been in situation to say if this is still hapening. Its also wery intresting how Fire storm or most laggy skills dont realy effect you as mach when YOU use them but when some one else using them its wery difrent as i remember. I have not ben in situations of recent to say if thos things still behave like that so it may changed idk. |
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"It still does, at least with Icestorm. My WI char can do Izaro no prob but when paid for uber run with runner using the same build I got lagged for about 5 seconds then DCed after entering cleared arena. Ofc, there were no lags while I was following him through the lab. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much. Last edited by silumit#4080 on Jun 22, 2017, 7:02:47 AM
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