LavaBurst

hello guys im FanonFlower

first of everything, i took +2 passives as bandit reward. now we can continue the build guide.(had 8 messages in 2 hours i had to write it here)

there will fat wallet version which has 18M dps and Oro's sacrifice variant as budget version which has also two different build paths that you can choose from.



lacking a lot of dps here / no taste of hate, no vaal haste, i havent gotten savage hit... still, not bad it seems?



Spoiler


http://poedb.tw/us/area.php?n=Maze+of+the+Minotaur
Minotaur have 12.5Million health, 40 resists, this proves that this build has really 18M~ dps(assuming target has 0 resists)

https://www.youtube.com/watch?v=pOVqvT6CVpE vid is here

shaper has 20M life, so i think we can kill shaper in 3.5 seconds, we'll see!








Oro's Shaper Kill, with upgraded Tree, sick dps(only last part, due to connection problems)



Chimera Kill - Easy

Spoiler
https://youtu.be/AmNLiNjhlqc
this video shows also how important acrobatics is!


Minotaur Kill in 6 seconds with oro's



Full, Shaper Kill with Oro's, 1 Stupid Death Only, gonna get deathless soon




Minotaur kill in 2 seconds with decent gear

Spoiler
https://www.youtube.com/watch?v=yRwf9BhJn3w&feature=youtu.be

minotaur kill in about 2 seconds, resits are not min maxed for wise oak, just saying! so there are like at least room for 10-15% more damage.


Phoenix kill with decent gear in less than 2 seconds
Spoiler

https://www.youtube.com/watch?v=lQPHEmMAvNU&feature=youtu.be

Phoenix kill in less than 2 seconds

while i have forgotten to use diamond flask. same, here, no wise oak min maxing.




Molten Strikes + Conversion + Berserker with optimal number of projectiles


hello guys, you might know me from SignalShot build guide where i had this full conversion idea and wa trying to help people who are struggling to do that build. We were using there a multi-hitting skill(barrage) which benefits from point blank, converting the damage to 100% elemental damage and stacking ele penetration. I've been wondering, isn't there a way to do that for melee too? Can we have same amount of DPS with melee weapons? To ensure success, i started doing my build with almost perfect gear to see what the result would be. I have ideas about budget options too, since molten strike + point blank + conc synergy is OP this build can work with uniques too and obliterate bosses.

For Budget Variant, we choose Oro's as our weapon for dealing max damage as much as possible. We run critical damage based build, stack penetration and use more damage modifier gems as much as we can. According to the boss we'd like to kill we open frenzy charges generation ability on ignite of Oro's or close it with elemental focus gem for more steady damage vs bosses which are ignite immune(after 3.0 we wont have such problem)



W
Spoiler
hy Molten Strike you might ask: Molten Strike is one of the interesting melee skills that has 2 different forms.
+We'll completely ignore melee damage and focus on projectile damage of molten balls since we can scale them to 8 or even 12 projectiles with threshold jewel:




+because molten balls are proejctiles, they benefit from Point Blank too, so it gets like using 7L setup with 8 to 12 times hitting skill. The dps gets skyrocketed high.

+another interesting aspect that molten strike has is that it has aoe tag, so we can use with Concentrated Effect gem, conc efffect instead of reducing our damage and aoe coverage it grants better single target damage because it reduces the spread of molten balls. That means, we won't spread projectiles outside of boss's hitbox, also point blank grants better damage to every molten balls that we burst.

+so we have in the end, https://pastebin.com/pTwkrmPg 715K in combat dps x 8 projectiles x 0.5 point blank modifier with around 35 penetration. Effective dps is 1M x 8 x 0.5: somewhere around 12M dps.

+Why am i not using more Wildfire + dying sun for more projectiles, doesnt that mean more damage?

No. Why, cause with each wildfire you get more aoe and your molten balls spread becomes larger and larger. Same for dying sun. they dont benefit but quite the opposite.

people try to do molten strikes builds with as much as projectile as possible, watch their videos, you'll see that most of their projectiles are missing to hit bosses.

Links for Fat Wallet Variant

phys proj damage + 50% more
wweapon elemental damage + 50% more
elemental focus + 50% more
physical to lightning maximum potential from more damage gems, you may get 40% cold conversion and use multistrike instead. thats also possible. +
concentrated effect



Spoiler

Aspect of Carnage + Crave The Slaughter + Pain Reaver + Cloaked In Savagery

I don't want to build a character around flask usage, in long fights you eventually get out of charges and die in seconds. Since the damage output of the build is crazy i prefer leeching with Vaal Pact and using berserker for better VP experience.

Berserker is a DPS machine. HE is embodiment of damage dealing, 50% attack speed total when yo uget hit, its like having 8th link(7th link point blank), 40% more damage is simply another link on top of all the rest, aahhh he is just crazy what expalantions can i make? Good leech, the best dps.




Spoiler
the most confusing part for the starters gonna be, using these but seeing no difference in tooltip dps. Unfortunately conc and Point Blank are multiplying our damage but you can't see the difference on tooltip cause the damage calculator coded to show only melee damage output.

let's check this to understand the point blank + molten strike interaction:
from thread: https://www.pathofexile.com/forum/view-thread/916639/page/2

"
Thanks for the info, Mark.

To clarify this for people who need clarification:
Past 10 units, Point Blank's bonus scales down linearly 2% per unit, until reach it reaches 0% more (same damage as without Point Blank) at a distance of 35 units. This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage.
Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. So if you have % increase AoE, Point Blank becomes less effective. With 40% increased area of effect, Point Blank gives an average of 35.75% more damage, and always at least 14% more damage.
Conversely, if you have reduced Area of Effect (through Concentrated Effect), Point Blank becomes more effective; assuming -30% AoE, Point Blank gives an average of 48% more damage, and always at least 42% more.



"
Point blank cares about how far the projectile moved, not about distance from the player.





Spoiler
Molten Ball is a projectile. Never focus on melee damage modifiers in gear or tree, disemboweling, abyssus they are useless for this build. You'd just see high numberrs in tooltip but ineffective dps vs bosses / in practice




Spoiler
the path to get more projectiles is through dying sun and another wildfire jewel as i said, and those are granting more aoe as well. more aoe means higher aoe spread of molten projectiles, higher spread means less single target accuracy. your moltel balls gonna miss your target they gonna fly away to far from the hitbox of your target.
so in the end instead of getting benefited from multiple projectiles, you may end up having less dps.




all exquisite blade users - > here



1.56M dps per molten ball x 8 projectiles x 0.48% multiplier by point blank,
it's somewhere arond 18.5M DPS, please note that most of the time 7 molten balls hit to target, 1 misses. there are instances where 8 of them deael damage too of course. i'll keep it 12M on the title, no one would believe a melee build can do 18M dps lol.

https://pastebin.com/Lp4UWmAe pob code of the given screenshot.

Elite Section Gear & Choices can be seen below

Spoiler



Explanation & Tree
Spoiler



this enchantment is a must, at leastt you gotta have +2 projectiles one.
people say "why aren't you using abyssus, let me remind you again, molten balls are projectile,
they are not considered as melee. your molten "strike" deals melee damage but compared to 8 x molten balls + point blank, that damage is nothing.



10% pen on boots, very powerful vs bosses, not totally necessary. This build can leech 8k+ life with jsut one hit even with a weapon easily available in leagues. we can facetank, build a strategy around bosses. There is no time limit, no time ticking like flask oriented builds. VP covers our ass well. You can facetank damage for years with this build.



just some generic gloves, its better to use armor rolled gloves than this ES based.



Exquisite Blades are best when it comes to delivering the base damage in late game.




i used leg kaoms for having the most fancy results on my videos, the build works with normal kaoms too, you still gotta get 7.5-7.7klife life minimum, so yeah, it makes us lose damage.




this is not the best belt actually, the best would be a vanguard belt with good resists and hysteria 5% penetration suffix.


what about jewels?

Spoiler


focus on multipliers for fire/two handed weapons/elemental skills and attack speed. don't forget to colelct life from jewels too.



Tree







POB character page
https://pastebin.com/HbUvymk7 POB code

in the 650k dps ancestral protector attack speed modifier + flammability included(ancestral protector + curse on hit + flammability + faster attacks)

i have exceptionally good rings / amulet but you dont need such dps anyway.




-> Free Frenzy Charges
-> you can cull Shaper, even
-> 832 edps, amazing damage output!
-> accuracy implicit
-> you can use kaom's heart with it, also benefit from it's 40% fire damage.

important note: please without taking 40% more damage of berserker and getting 5l or 6l(especially unless you have wed + flicker + increased critical strikes + multistrike + melee splash, don't use flicker strike, use lightning strike or frost blades.)


Oro's have way higher dps than BLS variants of Molten Strike builds.

almost 8k life with kaom's heart +500, 437k dps per molten ball + point blank
and i have 8 molten balls! it's somewhere around 5M dps. Note that not all the 8 balls can hit the target all the time.




https://youtu.be/z87jlZDacds?t=77

Oro's Flicker T15 Map Clear
https://www.youtube.com/watch?v=RUVJYmPTo08


6L links for Flicker & Molten Strike is here



Spoiler
Damage Scaling with Fireborn Jewel(recommended for leagues)

https://pastebin.com/sPd06TRL pob code.

for jewels definitely fireborn works!

http://poeurl.com/brf3 tree

it works wonders! the tree is designed for lvl 94. give up from forces of nature which are 4 p. points total. forces of nature is invest on lvl 90 - 94

wrecking ball is priority cause its just 4 points, then comes destroyer.




Spoiler


Crit + 6 Frenzy Charges + A lot of jewels with good mods is the trick
Links
MultiStrike - For Molten Balls Stacking
Critical Strikes - Critical investment
elemental focus - 50% more damage
conc effect - more focused molten ball spread + highest more damage multiplier in game
molten strike - duh
weapon elemental damage - another multiplier

this is for bosses that you can't ignite,


the links i used to kill bosses that you can ignite

+slower projectiles instead of ele focus
+multistrike - molten balls sstacking
+conc effect
+wed
+molten strikes
+critical strikes

Flicker for map clearing:

Flicker - same colors as molten strike -

Increased Critical Strikes
Increased Critical Damage
Flicker
Multistrike
Weapon Elemental Damage
Melee Splash





Build with GG jewels section(recommended for late league & standard)

Spoiler
Tree & PoB Code

Acrobatics + High HP + Leech that you can facetank shaper beam + vortex



-> we mostly rely on jewels with oro's build if you are lacking good jewels, you can use duelist area nodes with fireborn jewel for getting decent damage.

All links on each gear item

Spoiler
Blood rage + enhance + ancestral protector + ice golem on helmet
immortal call + cwdt + increase dudration + vaal haste on gloves
leap slam + fortify + faster attacks + smoke mines on boots



Flasks





Gear

here is the items i killed shaper with:



Spoiler


Belt

Leather Belt or Vanguard Belt, Resists + life + wed. Hysteria belt would be awesome but expensive.

Rings

1 Prismatic Ring with wed + fire damage + life and resists
1 diamond ring or opal ring with accuracy + resists life + wed if possible.

Amulet

Accuracy is MUST!
+life+
critical chance
+ wed

the amulet i used:

Onyx Amulet

Spoiler
Prefixes:
+80 to maximum Life
Adds 10 to 25 Fire Damage to Attacks
+304 to Accuracy Rating
30% increased Global Critical Strike Chance
+34% to Global Critical Strike Multiplier
{crafted}{range:0.5}Adds (1-4) to (36-39) Lightning Damage to Attacks


Chest


gloves



ideal would be with fire damage & armor base & elemental weakness on hit.


generic diamond ring with wed:

Spoiler
30% increased Global Critical Strike Chance
35% increased Elemental Damage with Weapons
+377 to Accuracy Rating
+78 to maximum Life
+45% to Cold Resistance
{crafted}{range:1}+(21-25)% to Lightning Resistance



"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus on Aug 19, 2017, 3:31:14 PM
Last bumped on Dec 9, 2017, 5:16:21 AM
I am really surprised that it is not another BLS build. Which skill do you use for map clear? And why do you use phys to lightining? Thank you
Last edited by bulku on May 24, 2017, 3:50:32 AM
"
bulku wrote:
I am really surprised that it is not another BLS build. Which skill do you use for map clear? And why do you use phys to lightining? Thank you


Hello,

Phys to Lightning is to convert all my physical damage pool to elemental damage, so all my damage pool gets multiplied by elemental focus and weapon elemental damage gems together.

let's say i have 100 damage, 60 gets converted to fire(molten strike does that). elemental focus would make it 90, weapon elemental damage would buff it to 135. However, if i use physical to lightning gem, 100 becomes 150 with elemental focus gem, that 150 gets buffed to 225 again by weapon elemental damag gem. As you see the difference is huge.

Molten Strike is like barrage for bow builds, it is neveer good for mapping but an amazing skill to kill bosses

i use Frost Blades or Lightning Strike for map clearing. I like Lightning Strike more lately.

MultiStrike +
Lightning Strike +
elemental focus +
increased critical strikes +
physical to lightning(to get pure elemental damage for best DPS) / or innervate gem(if there is a aurabot in the game i choose to use innervate for onslaught effect) +
weapon elemental damage.


i use herald of ash for prolif damage, cwdt + projectile weakness curse for additional pierce chance.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Smart to take advantage of more plus more multipliers! The speed of boss kill is amazing--nice build! (:
Very clever use of game mechanics, thanks for sharing!
thanks for sharing,looking forward to see the budget version!
Full list of gear and links if possible) pls

Interesting build i've bought rats nest enchant already
Not a native speaker, so...
thanks for support everyone, i killed minotaur with oro's sacrifice easy peasy. I recorded the game and uploading right now. IN 3-4 days i'll start shaper runs too. I'm sure they'll be deathless too. My character built just with random gear in my stash, please note that. (yes the stuff is good but i really need to stack armor on my gear)

Minotaur Kill with Oro's Sacrifice

https://www.youtube.com/watch?v=p3yHbIa6onM&feature=youtu.be

Links
MultiStrike - For Molten Balls Stacking
Critical Strikes - Critical investment
elemental focus - 50% more damage
conc effect - more focused molten ball spread + highest more damage multiplier in game
molten strike - duh
weapon elemental damage - another multiplier

Tree

Spoiler
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAECAQHRBS0FtQYgBqIJuw48D6sUIBRNFHEUdRa_FukX3BiRGNsZiho-Go0c5yFgIZAiryLqI_YkNySLJP0lvCaVKgsqODB8MgE31DhTOlI9_ECgRrdJ1U2SUEdRR1VLVvpXDVhjWyZd8l4TXz9f0GFSYeJoZWoebydwUnSgdO108Xbnd9d4-Xrvft1_K3_7ggeExYZgidOMNozPjX2NuY2_j2CXBphXmmqbtaEiokCkwq2Nr-uyGbyfvwjDOsSixtjPes9-0iHTb9Qj1FLZYdl820_fv-DD51To1uoQ6xTtP-8O707yL_JB82_zm_T49kj4X_xL_W7_3g==


Other links:

Blood rage + enhance + decoy totem + ice golem on helmet
immortal call + cwdt + detonate mines + increase dudration + vaal haste on gloves
leap slam + fortify + faster attacks + smoke mines on boots


the possible improvements
+getting elemental weakness on hit gloves

+stacking armor/eva on gear for iron reflexes, so i can reduce my hp pool for more jewels or somehow to get more damage.
~~using new armor + eva belt

+OBVIOUSLY using a better map clearing skill or going full aoe with molten strikes
+maybe i'll give up Blood magic, use windscream for dual curse and use flammability + elemental weakness. we'll see about that.
+leech seems enough, maybe i don't need vitality void after all. gotta do some tests.
+maybe i can squeeze out more damage by using fireborn jewel.
+could've used atziri flask for faster kill.

Goal

Killing Minotaur with oros in less than 8 seconds.

I'll write improvements that i can make to the budget version before i start doing them.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus on May 24, 2017, 8:42:24 PM
Do you have non-crit version of this build?(With RT or EO) Good crit gear is so expensive and I am poor.
Last edited by bulku on May 25, 2017, 4:12:16 AM
"
bulku wrote:
Do you have non-crit version of this build?(With RT or EO) Good crit gear is so expensive and I am poor.


This build has to go to Ranger Area for point blank / penetration and most importantly Vaal Pact.

->because of that reason, you can't go to "Elemental Overload" Keytstone + Vaal Pact + Point Blank at the same time.

->Crit is just be able to leech all your life at once actually, It's really hard to scale damage of oro's sacrifice, and unfortunately crit is the most effieicnt way. Still, i believe there are ways to overcome this damage scaling problem -> likfe fireborn jewel.

->However, whatever i do, Scaling damage for oro's relies on using as much jewels as possible with good mods. To be able to kill minotaur or shaper smoothly, this build requires good jewels to be honest.

i did a RT build with Marauder for you:

https://pastebin.com/CP0NnZH9

this is pob code, I replaced a FireBorn Jewel in Duelist Area and have taken all the "increased damage for two handed weapons" nodes which they'll be converted to fire damage. The damage is really good on this RT tree. 622% fire damage increase, 132%more damage.

Unique Items that build uses:

Kaom's Heart(chest) + Ngamahu Tiki(amulet) + Helmet(Starkonja) + same old good Oro's. I think this is as cheap as it can get.

this is tree: http://poeurl.com/bj5N

7.5k life, probably can take out minotaur and such bosses if you scale armor.

I have to go out now, when ic come back, i'll try to make a tree with deadeye for EO variant.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus on May 25, 2017, 5:06:38 AM

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