Changes to the Labyrinth

Make lab shorter, delete some rooms and make all rooms shorter + add options to sell/save enchantment mods into crafting bench!
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crunkatog wrote:
In other games, even if you don't deal any damage, you are expected to at least be in the room with the boss present, and by extension, be able to survive if the boss randomly directs an attack your way.


generally, you just need to be in the instance of a boss. same with shaper and uber elder and everything else like regular map bosses or liches. sometimes the instance is just a room like regular elder, but in most cases you can wait outside the arena.
Make Lab Shorter.
Get rid of Golden Doors
Make Trials shorter
Do something with enchants so that it doesn't feel like such a terrible slog to actually try and get your own enchantments


ANYTHING. I don't even want to bother with leveling another character, EVER, simply because I'm so burnt out on Lab.
Still as of today the labyrinth is my least favourite part in character development.
- it is undoable on experimental builds.
- in particular merciless and endgame I have learned to overrank by 10 to 15 levels before I even try.
- I completed endgame ever only once, as I consider it worse than work.
- For my favourite class Scion the endgame lab offers little reward.

I have collected a few characters throughout the leagues. Occasionaly I spec one into "merciless lab" after a skills reset, to assume something more fun with the next skills reset.
I hesitate to roll new characters, as at some point merciless lab shows up.
Lab is fine.
Sounds logic and legit to have some build who can do it pretty easily, while they can't do UElder/fast mapping...
You can't get everything, stop whinning.

The only tunning imo, should be to reduce the "escort" puzzle thing, running labs (or walking lab...) and having thoses escort thing is really really annoying, to have to wait for minutes already when you spend a lot already inside the lab (if you're going for a "full run", not a speedy one)
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Blooglet wrote:
Still as of today the labyrinth is my least favourite part in character development.
- it is undoable on experimental builds.
- in particular merciless and endgame I have learned to overrank by 10 to 15 levels before I even try.
- I completed endgame ever only once, as I consider it worse than work.
- For my favourite class Scion the endgame lab offers little reward.

I have collected a few characters throughout the leagues. Occasionaly I spec one into "merciless lab" after a skills reset, to assume something more fun with the next skills reset.
I hesitate to roll new characters, as at some point merciless lab shows up.


all this everybody should win a trophy u come straight form balance manifesto ? lab content is very easy and short.
justice has been served...
I lab and do lab every single league. My youtube channel is full of result from 100XLAB, 200etc. I do this a lot and I gave my thoughts on the enchant system here.

https://youtu.be/2LtycR2yDo4


Let me know what you think, thanks

twitch.tv/ggzii
Lab continues to suck.

You fight Izaro up to 12 times per character, which is waaaaayyyyyyy out of line compared to every other boss in the game. Also, the lore is nonsensical (we run lab 4 times because ... why?, why does merc lab exist when merc difficulty no longer does?, among other problems). Plus, gating character progression behind a mini-game instead of the main game is an odd design decision that makes the experience feel alien and non-immersive.

When a merc or (especially) eternal lab run fails because of a disconnect -- and that's the only reason I fail at getting ascendancy points these days because Izaro is very predictable -- then it's a borderline rage-inducing event that means POE doesn't get touched for a while.

On that note, I've had a big uptick in sudden disconnects kicking me out to the login menu in the past month or thereabouts. That uptick plus lab killed my interest in leveling up some higher level characters in the last league; re-running merc / eternal lab is irritating enough that I find other things to do instead.

Izaro the Boring can get the fuck out of this game anytime, from my perspective. Make the process of earning prestige classes suck less and make it make more sense.
Critical skills for an emperor include military expertise, diplomacy, and judgment about justice / economy. Skill at running trap gauntlets is about as helpful for an emperor as race car driving skills are for a pediatrician.

Lore for lab takes dumb job interview questions to a whole new level.
Legion introduces more ways to get gems, the only thing lab really has left is enchants being rare. Hope they dont change it.
twitch.tv/ggzii

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