The Fall of Oriath Teaser: Abberath Fight

Nice cant wait :)
i would like to see that with a melee character (without ancestral warchief if possible)

that is - running away from him most probably removes like 80% of possible damage he deals. we already know that ranged > melee

just show us how bad it is. because this fight had almost no risk for ranged player whatsoever
what a pervert playing aoe build after nerf, why not ST/AW+SRS?
https://us.battle.net/forums/en/d3/topic/10972957732?page=1#post-20

lol
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sidtherat wrote:
i would like to see that with a melee character (without ancestral warchief if possible)

that is - running away from him most probably removes like 80% of possible damage he deals. we already know that ranged > melee

just show us how bad it is. because this fight had almost no risk for ranged player whatsoever


Talking about new bosses, the Brine King rekts range character with the Water wall, forcing ranged character to be in melee range with very limited mobility. It's pretty fair to show a boss that is bad against kiting this time.
Damn that little devil

Can't wait to test him :D
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Last edited by PsVRTwo on May 9, 2017, 2:34:39 AM
WHY HATRED????
Looks nice)
IGN: HardyHard_FireFly

Big thx GGG for this great game :)
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TheZilla wrote:
WHY HATRED????


It's a MORE multiplier/converter for the physical part of GC
That mid air stun :/)
No Problem,
Exile

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