We need some wind based spells.
|
how about a summon air elemental? it would be similar to a melee maelstron using Cyclone non stop
|
|
|
Diablo - Druid - Elemental Skills - https://diablo2.diablowiki.net/Druid_Elemental_Skills
Cyclone Armor Twister Tornado Hurricane ● Tristram Guitar DI http://tinyurl.com/mpnhsep (I am HC DI,II player since 1996) ● DII intro http://tinyurl.com/kpvzr8u ● Zana's story is the best of story from all ARPG ● Nerf do a fun PoE. That's challenge to build a new Phoenix and be HC ● I have no time to be slow in HC. It's not ARPG/fun Last edited by stastu#6531 on May 6, 2017, 10:18:35 AM
|
|
|
Honestly... what is Ice Storm if not a Blizzard?
Wind Spells would have a few issues. First what kind of damage do they deal? Wind Damage? Oh and how about Earth? And shouldn't there be water? If we get technical an Icespear is not actually dealing cold damage if you die than because someone shot pierced you with it, which is pretty physical. The Explosion of a fireball, yes it is hot, but it also tears you apart, which again is very physical. Also the difference between Lightning and Fire is not as big. So those elements are just there because they settled on them. You could have a holy element or a dark element or anything like that if you want. Naturally there are either 4 or 6 Elements (Water, Fire, Wind, Earth or Cold, Fire, Lightning, Earth, Water and Wind), but that is not like a law or something it is just how other games use elements. And PoE is pretty close to D2, which used the same elements, although you had Poison, not Chaos Resistance, so the reason we have those elements is pretty much because D2 had them. This means if there will be new spells they would use a form of damage already existing. Now you could make combined spells, but as seen with Glacial Cascade you run into all kinds of trouble with them. It would be odd to scale them, you would basically require two different penetrations and what would often happen is that people will use items converting all of the damage to one type. So a wind spell would either have to be physical, which would create issues due to how they scale and that they would compete with the actual physical spells. Because a wind vortex wouldn't be that much different from Blade Vortex, same goes for a Tornado. So the only real opening is turning them into Cold Spells, which means a lot of them are already there. Freezing Pulse is basically just that, a bit of cold air thrown at a target. There is definitly room for a Tornado, considering it is a skill already used in the game, which could be made avaible for players. It is different enough from the other skills and could be interesting, the other spells are mostly copies of already existing skills just with another name. |
|
|
Fire itself causes unique damage, burns and stuff
Cold itself causes it's unique damage, cold burns (work differently from fire burns as far as I know) and hypothermia Lightning (which should be renamed eletric damage in my opinion) will hurt you in a unique way, perhaps similar to fire damage in some situations but mostly different Physical damage is unique it's own, I don't need explaining Chaos is a virtual new type of damage, althogether added by GGG Now, before I start talking about "Air damage" I want to point out I like games who keep their fantasy realistic on the ground it stands. What do I mean? I mean there should be a consistency with the level of reality which should never betray feeling of reality the game has carried from day one. You will get hurt by fire in a unique way, you will get hurt by cold in a unique way, you will get damaged by physical damage in a unique way BUT YOU WILL NOT IN ANY CIRCUNSTANCES GET HURT BY AIR When you get "hurt by Air" it is never due to the element of air itself, in most of the times it is due to physical and/or cold damage. You could present the "chaos damage is not realistic either" but the thing is, chaos damage is independent of the existing rules because it is created by GGG so they are free there. Air is not something you can alter like that because it's basically everywhere and you're basically ingesting this new type of damage 24/7. I don't want to be playing games while thinking how stupid the skills I'm using are. Even if it were just wind it would make no sense, wind causes physical damage at most, and it's not even directly Even if it were a combination of two damage types, it would be redundant If it did a type of damage that already exists as for example phys damage, oh lord it would be even more redundant - what is the point of creating B when B does exactly what A does???? I HATE games who implement damage types like "air" and "earth" because they absolutely make no sense - Unless you just play games for the flashiness and for the explosions And now To GGG: please don't fall into this stupid trend. Last edited by UltimateForm#4567 on May 6, 2017, 3:06:29 PM
|
|
" Converting all damage to one type already happens. Plenty of Cold spell users doing Fire damage for example. Multi-Damage type spells could work. I mean, there's a bunch of uniques that revolve around combining multiple effects (Such as Call of the Brotherhood providing 100% Shock Chance on Frozen targets, in addition to its 40% Lightning > Cold) Heck, even just Phys + Element could work, given that there's enough tools to up damage without having to specify damage types (Area Damage, Projectile Damage, Spell Damage, Trap Damage, Totem Damage, Mine Damage, Critical Strikes) Also, about competing with "Actual Physical Spells"... You mean all 3 of them? It's not as if Physical spells really have a huge amount of representation. 3 spells, all Dex based, all are "Throw Spectral Knives at things!" (Since, ironically, all the Str spells are Fire. Sans some minions/totems) None of that really excludes a Int based Physical spell line. It just means you won't see specifically those 3 mechanics for said spells (Cone Projectiles with Jewel for Nova Projectiles, TAoE Multi-Wave and PBAoE "Aura" of Hits) |
|
|
We could have air spells, but not air damage type. Althou you could damage with air if target lacks air- death by suffocation :3
We could use hybrid skills, but they would need inherent damage compensation like- plasma ball 50% damage dealt as fire other 50% damage dealt as lightning ignited enemy have 150% more shock duration shocked enemies losses 30% of fire and lightning resistance We could go wild and creative with all kinds of hybrid skill, but they would need to be made viable of course. Btw that call of the brotherhood hybrid damage promotion shock chance bonus is kinda terrible imho. Going back on air spells, it kinda reminds me implosion skill from might and magic series :)(mostly from m&m 7 (the old one)) Last edited by Andrius319#4787 on May 6, 2017, 3:31:31 PM
|
|
"Wind damage is fine as physical, and there are already earth based skills that are physical damage. Water skills that already exist as monster skills do chill damage generally. Physical damage as a magic spell isn't unheard either since there's already EK and Bladefall. |
|
|
Definetly need wind spells.
The most amazing and certainly most broken spell in Sacred 1 was a wind spell, pushing monsters away from you (while dealing the same damage as any other spell that didn't make you practically immortal). Those were the days... :) 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
|
|
|
let's just put all dnd damage types in
fire cold acid electric bludgeoning slashing piercing negative positive sonic divine magical how do you plan on getting resists for ALL of it? edit: oh... and see how one of the most comprehensive damaging systems in the world of gaming does not have an air element to deal damage :D ? Last edited by KiKurASiruSaSH#6767 on May 6, 2017, 4:18:27 PM
|
|
|
Gohm sure had a foul wind based spell. peee-ewww
|
|























































