Why are claws much better than daggers now?

Because Howa, Mortem Morsu and Scourge are claws. If you look at it excluding those items, daggers are still better. If you were to make a generic build scaling physical weapon damage with a rare weapon you would still go with daggers.
Yes claws including rare ones are better than daggers. The inherent leech from the implicit and attack damage leech nodes on the tree let you just pump the damage to incredible levels. Daggers are still good just not as good as claws anymore.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
Claws are meant to fill a role as the main weapon in the INT+DEX zone. Most builds are exploiting this zone so Claws are of course, going to be good. They were already good before.

Daggers are a 75:25 for INT/DEX, they are not meant as the best Physical damage weapon. They fill their Crit niche with Attacks AND Spells.

What you percieve now is not claws being overbuffed. It's how it should have been balanced from the start.
Hail build Diversity,
Death to the speed clear meta.
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Vipermagi wrote:
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Krayken wrote:
1. wrong, look at the tree again, claws passives are definitely better
[..] Claws having more crit multi on the tree [..]

Claws:
40% Acc
33% IAS
146% Increased Phys Dam
--> 65% Crit Mult
190% Crit Chance
1.2% Life Leech
0.8% Mana Leech
(nobody cares about 50% Leech Rate due to Vaal Pact)

Daggers:
20% Acc
19% IAS
136% Increased Phys Dam
--> 114% Crit Mult
210% Crit Chance
30% Poison on Crit


I don't know for you but i'd pick 20% acc, 14 ias, 10% phys and leech over 49% crit multi 20% crit chance and 30% poison on crit especially with the incomming double dipping nerf. If you want leech on a dagger you have to rely on vinktar's, go all the way to the duelist area or use a support or use a curse slot that barely provides any heal against bosses.
Imo the leech node alone is far better than 60% crit multi. It's counterproductive to have more crit multi than increased damage anyway. With the power creep its so easy to stack damage on a toon nowadays that crit multi seems overrated by peoples now.
Last edited by Krayken#1299 on Apr 15, 2017, 11:55:26 AM
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Dramondei wrote:
Because Howa, Mortem Morsu and Scourge are claws. If you look at it excluding those items, daggers are still better. If you were to make a generic build scaling physical weapon damage with a rare weapon you would still go with daggers.


No you would not.
Don't forget Claws of the Magpie.
That node alone makes claws desirable... but maybe only for me. :D
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
"
Krayken wrote:
"
Vipermagi wrote:
"
Krayken wrote:
1. wrong, look at the tree again, claws passives are definitely better
[..] Claws having more crit multi on the tree [..]

Claws:
40% Acc
33% IAS
146% Increased Phys Dam
--> 65% Crit Mult
190% Crit Chance
1.2% Life Leech
0.8% Mana Leech
(nobody cares about 50% Leech Rate due to Vaal Pact)

Daggers:
20% Acc
19% IAS
136% Increased Phys Dam
--> 114% Crit Mult
210% Crit Chance
30% Poison on Crit


I don't know for you but i'd pick 20% acc, 14 ias, 10% phys and leech over 49% crit multi 20% crit chance and 30% poison on crit especially with the incomming double dipping nerf. Not sure if you realize but if you want leech on a dagger you have to rely on vinktar's, go all the way to the duelist area or use a support or use a curse slot that barely provides any heal against bosses.
Imo the leech node alone is far better than 60% crit multi. It's counterproductive to have more crit multi than increased damage anyway. With the power creep its so easy to stack damage on a toon nowadays that crit multi seems overrated by peoples now.



well, you have blood drinker, leech on your gear, bloodrage, boot enchants, if ur a life build ull go to duelist anyway.

If you value the leech over the damage then for you the claw is better. If 2 things are different
then somethings always going to be better from a given perspective. 49% crit multiplier with a higher crit chance is way more damage than 10% increased phys, theres nothing rly counter productive about that. More damage = more life leeched % for %.

I switched some of my ci attackers from dagger to claw even before these recent changes because getting enough leech as a ci was feeling retarded with daggers, but the damage of claws was just so shit in comparison. Now they have made the changes it feels good using a claw with those builds. My life based dagger builds feel no need to drop their dps figures to use a claw too though, and I still use the dagger on one of my ci melees who dont rly care that much about the leech, can outregen bloodrage, has an aegis and zo so doesnt even rly need to rely on leech.

Theres always going to be a best option for people, as long as it isnt always the same best option for everyone then I think its ok.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I've been out of the game for a few minutes, but honestly I really am glad to hear that claws got buffed. I've been terribly interested in a block/dodge build using two Advancing Fortress and a few other unique items that I haven't really decided on yet. Not sure if it'll be a decent build, but it's something different from my usual caster type builds.
Combat is simple.
Keep your blood in.
Take theirs out.

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