Improve Trade & increase Craft

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cronus wrote:
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CyberWizardB5 wrote:

With increase in prices paid by NPC if a item gets too cheap due lack of "item sink" ppl will start to sell them to the NPC so the NPC will be the "item sink" just as it is now but paing a better value instead of just scraps


yes, npc's paying you more if the item has high level affix tiers would be a valid option to decrease the item influx and keep prices up in sales.

It would only be an artificial price increase at best. Items with poor bases and good affixes would become valuable. This will put substantially more currency into the hands of people that actually pick up items instead of just walking by them (possibly even including blue items). Since these people are the most likely not to have good gear by not being time efficient (efficiency = currency = better gear) you're pretty much bringing up the bottom without changing the middle or top.

Not to mention you'd probably need to update the vendor recipes to reflect the change. If individual affixes are selling for chaos orbs, then there isn't any reason to do the chaos recipe.
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ghoulavenger wrote:

It would only be an artificial price increase at best. Items with poor bases and good affixes would become valuable. This will put substantially more currency into the hands of people that actually pick up items instead of just walking by them (possibly even including blue items). Since these people are the most likely not to have good gear by not being time efficient (efficiency = currency = better gear) you're pretty much bringing up the bottom without changing the middle or top.

Not to mention you'd probably need to update the vendor recipes to reflect the change. If individual affixes are selling for chaos orbs, then there isn't any reason to do the chaos recipe.


Yes, you're right it's artificial price. In real life item wear would be the natural sink but I don't thing ppl would like this in game do you have any sugestion for another item sink?

The main objective is make crafting more commun by making items more valuable and currency cheaper so ppl will upgrade their gear in smaler steps like GGG wants to happen

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Chris wrote:
Given that we want trade, the next question is how easy the trade should be. It seems obvious to jump to the answer of "as easy as possible, of course!" but more care needs to be taken. The easier that trade is, the more trades that traders can perform, increasing the utility that items provide to them. This has a few consequences:

The gap between traders and non-traders widens. This gap is apparent when you see feedback that the game is too hard for some people and too easy for others. Most of the time, that is proportionate to how much they have traded.

Item pricing becomes more skewed towards only very-cheap and very-expensive. Items either become trivially cheap or unaffordable. If you have ever felt that it's going to take too many 1-alch sales to finally save up for that 80 exalt item you want, then this is the reason.

Progression is trivialised. While trading for an item to get a leg up on difficult content is of course fine, being able to trivially and cheaply quadruple your clear speed on a whim isn't something that should be expected on your first character in a league. In addition, the fewer item upgrades you make on a character before capping out your items, the lower chance you have of sticking around for a decent portion of the league. Upgrading items more times (in smaller steps) is more fun than jumping right to the perfect gear.

The existing community tools (combined with our public stash tab API) already put us pretty far down this spectrum, compared to the old days of trade chat. We already view this as a crisis. That is why we are hesitant to add more convenience features.

https://www.pathofexile.com/forum/view-thread/1870097

The middle and endgame will experience changes especialy in crafting, cause it will be A LOT cheaper most wild itens will be sold to a NPC and the market will see much more items crafted by someone (and certainly alredy used)

Don't you think it is better to see the item you used to lvl be used by someone else instead of just go to waste? I do.

You're right about vendor recipes. A LOT of things have to be changed in the market for this idea to work, as Tora says "noone said this job is going to be easy!"







Last edited by CyberWizardB5#5099 on Mar 30, 2017, 7:54:32 AM
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ewolow wrote:

There literally is no crafting in this game, at least in any meaningful sense. It's basically gambling or mitigated gambling.


Wow! This is a revelation for me. We could talk about crafting but most of it really just gambling.
We just play some more with the loot. Or we can buy a guaranteed unique item.
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jhnsmth wrote:
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ewolow wrote:

There literally is no crafting in this game, at least in any meaningful sense. It's basically gambling or mitigated gambling.


Wow! This is a revelation for me. We could talk about crafting but most of it really just gambling.
We just play some more with the loot. Or we can buy a guaranteed unique item.


I wrote a large reply, one that included an apology to Cronus, I did not intend to call him "sutpid" in any way but the forums ate it.

I had an idea for actual crafting, one that allows you to purposefully build items you want, without having it handed to you.

Here is a link to the post explaining the concept in depth.

https://www.pathofexile.com/forum/view-thread/1868054
Last edited by ewolow#7384 on Mar 31, 2017, 1:21:49 PM
Damn. This actually sounds like a good solution. I agree there are too many items being dropped! Trying to get a good rare is like finding a needle in a haystack - so you only ID relevant bases for you or the meta.

Crafting is one of the things I enjoy most about this game - and what originally got me back into it before I even knew you could trade with other players. These changes sound like they would put more onus on individual players to craft their own gear for their own specific requirements which is great!

Definitely sounds like a valid way to go to reduce the trading problem.
21/05/18 - The beginning of the end of PoE
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ewolow wrote:
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jhnsmth wrote:
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ewolow wrote:

There literally is no crafting in this game, at least in any meaningful sense. It's basically gambling or mitigated gambling.


Wow! This is a revelation for me. We could talk about crafting but most of it really just gambling.
We just play some more with the loot. Or we can buy a guaranteed unique item.


I wrote a large reply, one that included an apology to Cronus, I did not intend to call him "sutpid" in any way but the forums ate it.

I had an idea for actual crafting, one that allows you to purposefully build items you want, without having it handed to you.

Here is a link to the post explaining the concept in depth.

https://www.pathofexile.com/forum/view-thread/1868054


This game is about random loot and some gambling, the so called "crafting" always be inferior in every way. I am sorry, you already know it, you revealed it yourself before.
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jhnsmth wrote:


This game is about random loot and some gambling, the so called "crafting" always be inferior in every way. I am sorry, you already know it, you revealed it yourself before.


In diablo 2, it was possible to craft some rune word items that were very much end game viable. The problem we have here is that the sink to gamble for an item is much higher than the sink for the currency to buy an item.

I've been playing this game since closed beta. I think I used an exalt maybe once or twice. They are just too valuable and using them to buy items vs gambling for an item with them is not worth it.
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Player's inclination to improve gear only in large steps



I can tell you, from my personal perspective, I do the above statement only BECAUSE trading is such a pain in the ass. It's not that i don't want to incrementally improve. It's that trading for mid-tier gear is a pain. Because the mid-tier market isn't fluid, players have no idea how to price items. You guys got pricing T2/T3 at 1 ex and all the way down to 5c. The 5c players quit the league, so now they look like "price fixers" when actually they probably just priced the item to what they thought it was worth.

I don't know if anything can be fixed. Just play league for the first month and call it a day i guess?
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jhnsmth wrote:

This game is about random loot and some gambling, the so called "crafting" always be inferior in every way. I am sorry, you already know it, you revealed it yourself before.


I disagree that crafting will always be inferior, it is expensive for sure but only because currency is a lot more rare than gear THiS is what I'm trying to change


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ewolow wrote:

In diablo 2, it was possible to craft some rune word items that were very much end game viable. The problem we have here is that the sink to gamble for an item is much higher than the sink for the currency to buy an item.

I've been playing this game since closed beta. I think I used an exalt maybe once or twice. They are just too valuable and using them to buy items vs gambling for an item with them is not worth it.


Trade is not a sink hole because items only shift hands a sink hole is something that permanently remove the item from the world

You may not use exalts to craft, but many ppl do, otherwise they would not be so valuable the idea is to make currency more commun and cheap and so improve crafting

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Prisus wrote:
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Player's inclination to improve gear only in large steps



I can tell you, from my personal perspective, I do the above statement only BECAUSE trading is such a pain in the ass. It's not that i don't want to incrementally improve. It's that trading for mid-tier gear is a pain. Because the mid-tier market isn't fluid, players have no idea how to price items. You guys got pricing T2/T3 at 1 ex and all the way down to 5c. The 5c players quit the league, so now they look like "price fixers" when actually they probably just priced the item to what they thought it was worth.

I don't know if anything can be fixed. Just play league for the first month and call it a day i guess?



To tell you the true I also do upgrade in large steps, almost everyone do this, this thread main goal to show GGG alternatives to to this trade nighmare without making existing problems even worse

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