shock and horror boss in torture chamber is really poorly designed.

I raised this point before: I like the mechanical nature of the fight, but I don't like the fact that, unlike other map bosses, you don't meet this boss anywhere in the campaign before. Meaning you're forced to learn the mechanics against a 10% XP penalty on death.
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Snorkle_uk wrote:

you dont need to hide behind the pillar, the mechanic is that if you break the bosses line of sight on you by simply going around one of the pillars its lightning beam will shut off. So you just keep close to a pillar when u think its going to beam you, deactivate it by breaking line of sight, then move back in.

Here, I made vid for anyone struggling. To stop myself just instantly killing it before it could fight back I took off my weapon and threw on a shoddy blue dagger we made with a few alts, try and drag the fight out for a good while.

http://plays.tv/video/58daea55a3329afbc2/just-go-round-the-pillar-init

you just go around the pillar, the beam switches off, resume attacking, you feel like maybe the window between beams is coming to an end, get ready to do a pillar run again, resume attacking. The totems are not that bad, just dont stand in the middle of all of them warping on you again and again, you can be really sloppy and let them hit you a lot just not all of them at once, if you have to make a bit of distance to get them to warp away from the boss then do so. Once you learn how to shut the beam off and you play around that its a fairly simple affair.


I know how it works, it was on an actual melee character though so I had to go face to face with the boss, which means it mostly focused on me and not the golem or whatever. Also shield charge instead of wb, which is slower.
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Raudram wrote:
Also shield charge instead of wb, which is slower.

Wrong.
Why do you think that shield charge is the first choice for streamers now ?
Shield charge makes you cover more distance in a short time, making you overal faster.

And it's the same with less opening for actual close contact melee, basically, so it does take a bit more time ( assuming same dps ), making the fight overal more risky and difficult.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 29, 2017, 1:51:29 AM
http://plays.tv/video/58db8ecb48b8782247/realmeleeapparently


same thing with doublestrike and shield charge, I try not to even charge and just walk everywhere for the most because Im presuming my charge will be faster than whatever ur doing probably, I dont summon my golem so its all on me.



never play slow melee, trust me on that. I know forum logic says dont play fast melee like juggernaut, play bezerker and use kaoms roots with no movespeed, go earthquake and then use a marohi because thats bis skill and weapon, crawl around a 2mph with vaal pact and no life regen opop... yeah those people dont rly know what theyre talking about tbh, dont listen to them. Play fast melee, always, fast boots, fast hat, fast class, kite stuff, look for windows.

This boss doesnt do much that much punching and slapping when ur up close but most do, this guy does a bit of it, always have either evasion or high block for melee, I have 1 melee character who doesnt have either of those things, he has 11k life (actual life not es) and he feels pretty fragile compared to a 6.5k life melee who has evasion/block. Never use non splashed single target toe to toe 'real' melee skills as ur only skill lol, they suck, get a proper skill like frostblades.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
There's also a trick for his totems. You just need to lure them to warp somewhere far away and then double back fast to the boss, you won't be in their sight range anymore so they will just stay there and the boss won't summon new ones because they'll still be alive. I suppose totems aren't a huge problem most of the time but if the map has fleet mod they can be because of move speed bonus which makes their warp much faster.

I do agree with Snorkle on the matter of fast versus slow melee, you get less life on right side but higher overall speed more than makes up for it in my book.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Mar 29, 2017, 8:26:26 AM

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