shock and horror boss in torture chamber is really poorly designed.
Like terrible, a lightning scorching ray with ridiculous cast speed and a bunch of lightning warp totems ready to give you a seizure at any moment. Realllllllllyyyy bad design.
Last bumped on Mar 29, 2017, 8:24:08 AM
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" The laser is blocked by pillars and the damage is a steady degeneration instead of an immediate burst. It's scary, but you can react lone enough to heal yourself, flask a Topaz or move into cover. The lightning warp totems do scare, but mostly because I remember the days when shocked status effects could be almost immediately fatal. If you want an actual example of a badly designed boss fight I'd actually point to Daresso or a4 Piety. Last edited by DeviantLightning#7374 on Mar 27, 2017, 11:39:55 PM
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How hard is it to move to a pillar? That's not bad design they WANT YOU TO THINK USING YOUR BRAIN.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Still one of the most well designed encounters of the game.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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It's actually one of the only few bosses that feel like a boss. Everything else is just a sack of meat.
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More like the opposite, there need to be more mechanically involved bosses like that one.
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good design (I also like the new crema boss design although magera will always be my bae), but it still dies in 1-2 seconds to most builds.
the burst damage of players in the game and non-guardian minuscule boss hp will stifle any attempt to make a mechanical encounter that is meaningful. Last edited by grepman#2451 on Mar 28, 2017, 3:27:46 AM
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The boss is fine. I mostly hate the totems cluttering up the screen with their VFX and distracting my minions. Necromancer problems, yo.
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