GMP/LMP

Actually if you are off-screen-shooting and don't know exactly where the enemy is so you start shooting randomly the chance to hit increases which means the damage output increases as well in a single-target-scenario.
Oh and fast enemies are also less likely to dodge.

=> Best Single-Target-Support-Ever! (Except for non-moving targets, but you can't have everything. DUH!)
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The_Risen wrote:
Can these please get revisited?!

The fact that GMP and LMP give LESS DAMAGE multiplier makes no sense. By SIMPLY not having ANY extra damage is already BAD ENOUGH.

Specially because nowdays most skills can't shotgun anymore, my guess is the initial point was to fix people bursting bosses or single targets?! Now everytime i go into a boss or something like that i feel like i have to switch my gems, this is so annoying. Even if i have time to do it freely.

What's the consequence? The only builds that effectively use it are exploiting one or another broken mechanic for stupid ammounts of damage (dots/HoWa//// vinktars...) Therefore they don't care about the lack of damage, thats why RoTC was/is so good.

Can you please rebalance the whole thing about projectiles?! Pierce included?! And i mean rebalance, NOT NERF.

You guys already blew aoe too much... unnecessary nerf.

Also pointblank, the range is too damm small for the current meta.

tl;dr: Either make shotgunning somehow avaiable to every skill using GMP/LMP or remove all less damage (giving a few "more damage" for LMP i guess).


You want buff to gems, that are already condsidered overpowered due to how powerful projectile skills are after AoE nerfs? Really?
LMP should have penalty like Chain support, imo, and GMP twice of it, accordingly.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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