[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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Avous wrote:
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Wermine wrote:
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Blydoc wrote:
I was also wondering if abyss jewel with flat damage to spell wouldnt be a huge damage boost since we have a lot of increased and more already.


We do have lots of percentual damage increase, yes. But we have lots of flat damage too in form of Discharge. You can check PoB, percentual is way better than flat.


Remember that spells have very high base damage by default, so added damage is usually much less effective here.


Yes, that's what I'm saying. We are agreeing here: flat damage on jewels is worse than percentual damage.

In other matters: I just got some currency and decided to check the 6-link Kingsguards. Those are already only 2ex (compared to more popular ones, like Impulsa, which is 8-9ex). Coloring to 3G3R with Vorici 1G costs around 440 chroms, which is less than 30c. And I forgot Culling Strike gives 10% attack speed when at 20% quality.

I think Culling Strike is quite important with this build since it takes quite awhile to kill bosses and I already had some troubles with Acid Lakes's warband boss duo and Vaal Temple's boss trio.

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bahamut458 wrote:
Playing around with the new delve ring and boot combo to make up for the low DPS in red tier maps. Seems to be working out alright. Still basically immortal. Need to work on sustaining RF, Wise Oak resistance balancing, and probably another curse to help with boss killing.



How do you gain power charges on boss fights?
Last edited by Wermine on Sep 8, 2018, 3:50:11 AM
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Wermine wrote:


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bahamut458 wrote:
Playing around with the new delve ring and boot combo to make up for the low DPS in red tier maps. Seems to be working out alright. Still basically immortal. Need to work on sustaining RF, Wise Oak resistance balancing, and probably another curse to help with boss killing.



How do you gain power charges on boss fights?


Same mechanic as the main build, using the Romira's ring. This just allows us to have better boots and the cold dmg on attacks is easy to get from a jewel.
Boom!
Indigon Marauder/Juggernaut T16 Mino facetank:
https://www.youtube.com/watch?v=NaN_YQ8jZsI&feature=youtu.be

https://pastebin.com/36jr7Ksx

Last edited by Doklol34 on Sep 8, 2018, 9:56:51 AM
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Doklol34 wrote:
Boom!
Indigon Marauder/Juggernaut T16 Mino facetank:
https://www.youtube.com/watch?v=NaN_YQ8jZsI&feature=youtu.be

https://pastebin.com/36jr7Ksx



Very nice! 22sec kill time which translates into 12500/22 = sustained 570k DPS. And mana stays high, really nice. However that Lab enchant is essential here.


This is T16 Mino with OP BFlurry build that I have still on standard:

https://www.youtube.com/watch?v=AOYNGBBOQ34

Its 900k DPS in the vid with all the flasks, can reach up to 1 mil because I forgot to activate Blood Rage for addtional attack speed.

So seeing almost 600k on a Mjolner is really good.


Now one important TIP:

You have 3.5k unreserved mana: bump up that Arcane Surge setup to lvl 20 Arcane Surge! 15% -> 20% MORE spell dmg and 0.7%- > 1% mana regen (something I learned from my templar version). This might allow for a sustained 600k or 20-21 sec kill time on Mino.

Also Blade Vortex can be lvled up to lvl 8 in CWDT setup.

And finally I would rearrange your gem setup a bit. I would throw that Arcane Surge on switch, if u are lvling gems than 4link Arcane Surge and you have room for 4 gems to lvl. If not 5-link Arcane Surge (still one slot for 1 gem to lvl). Arcane Surge 5l with Faster casting as 5th link is crazy fast. What I do is having shield charge on right click and on switch Arcane Surge precast also on right click. Switch cast, switch, done. So basically -> X -> RIGHT CLICK -> X. Like 1sec total time.

More than that I fine tuned your tree to grab a bit more life while you stil have 1.35k mana regen with lvl 20 Arcane Surge. Heres your final PoB @ lvl 94:

https://pastebin.com/2dMdtZTi

Indigon stacks

I would recoomend to have 6k EHP pool to prevent one shots so basicaly YOUR_LIFE * 1.3 (MoM) = 6k+. So at least 4650 life is needed.

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This is my current Templar for comparission:

https://pastebin.com/15fjX2tE

Indigon stacks

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It seems that your version Doklol34 is currently best Mjolner possible without legacy gear like Atziris' Accuity or Vessel of Vinktar.

Gonna try to replikate it today/tomorrow (however that enchant will be pain in the ass).
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 8, 2018, 10:54:56 AM
Rico, big thx for your comparission. Rly nice to see. I have many mjolner characters on standart, but comparission with pure life builds it looks much more tankable and sustainable.
Your Inquisitor version your version is easier to make, maybe better for newbies, cause here, mandatory is: Enchant\Recovery belt\Recovery jewel, some specific mana\int\regen ring. A much harder to get enough mana regen.

Think, i can do more improvements: Find corrupt romira with allres, then we can go out of purity and have free 5k+mana for better sustain, and maybe change some jewels for better with regen. Also is so hard, but maybe i can find elder's ring with Wm curse.


Here the shaper vid, i go after mino.
https://www.youtube.com/watch?v=606J-eWkEe4&feature=youtu.be

Not good idea to demonstrate. Shaper attacks not often, then we lose enchant's regen. Anymay, this indigon-mjolner buiulds seems very solid.

upd. I got it right now xD


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The Last Mino test, with rf and all flasks. (cause a go out of currency xD)
https://www.youtube.com/watch?v=tQVkN4VaFDI&feature=youtu.be
Last edited by Doklol34 on Sep 8, 2018, 2:44:56 PM
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RicoKGB wrote:





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This is my current Templar for comparission:

https://pastebin.com/15fjX2tE

Indigon stacks

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Looks nice Rico, if that calculator is working i wonder why you use fevered mind jewel, since i tryed remove the 200% from the calculator and insirt 100% and 0% and all the dmg numbers was around the 2900 to 3000% on the calculator(unless i miss something??)

EDIT
NVM i see the ramp up time goes up without them, my bad.

Last edited by Nisseonbeer on Sep 8, 2018, 3:03:59 PM
What is the trick to getting Indigon spell power to show up in POB? I was poking around and for some reason cannot see how you do it.
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PotatoPants wrote:
What is the trick to getting Indigon spell power to show up in POB? I was poking around and for some reason cannot see how you do it.

When you get numbers in the indigon calc, you must choise any item in pob, like indigon, press "edit" then add as text your numbers (ex. 3346% increased Spell Damage)
Last edited by Doklol34 on Sep 8, 2018, 4:53:06 PM
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RicoKGB wrote:
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sykezlol wrote:
Can you do a leveling guide?


Nope. I wrote one allready for all characters - its somewhere in the berserker thread.

Basically you can lvl any char using unarmed Infernal Blow with Facebraker. Or Facebraker warchief totems if you're lvling Marauder.

bla-bla-bla

Skill gems: Infernal Blow - Added Fire - Melee Splash - Faster Attack - Melee Phys Dmg - Fortify



According to my impression, Ancestral Call is much better than the Melee Splash

Thx for your build
Thanks Doklol34, I got it working. I was actually surprised, but the numbers in POB and the Indigon calculator seems to match my in game numbers, using my poet's pen Hierophant. The sustained spell power shown may be higher than for my actual playstyle, since I tend to prefer not running at zero mana for safety reasons.

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