[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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shrunn57 wrote:
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How about using Concentrated Effect support? It will make discharge aoe smaller so it will be easier to see what is going on.
I got used to fight bosses with it. At some point i started noticing all the telegraphs of bosses under the glorious discharge explosions. But before that Concentrated Effect support helped a lot.


I just gave that a try, and honestly I can't tell the difference.

I still wonder if "flare" effect is somehow better.


Few players had the same issue with this build and they posted that Discharge mtx was a solutions. Me personally I dont have a problem with this but im so used to this build.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
loving the build on xbox one. playing it on the one x the discharges dont turn my game into a slide show. but dps is lacking incursions randomly sometimes even with righteous fire. i feel like clock is bugged or something. i destroy packs but the clock doesn't budge but every time that happens i barely kill the mini boss there
Hey, why does the pastebin have endurance charge on melee stun in the cyclone?

Thank you for the guide!


Edit: while I'm asking, if I have the 40% Discharge helm enchant, should I still run Arc?
Last edited by shadowbeast82 on Jul 19, 2018, 4:10:25 PM
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shadowbeast82 wrote:
Hey, why does the pastebin have endurance charge on melee stun in the cyclone?

Thank you for the guide!


Edit: while I'm asking, if I have the 40% Discharge helm enchant, should I still run Arc?


Yes, the majority of your damage still come from discharge.
I never lose.
Either I win
Or I learn
- Nelson Mandela
Currently playing this build and I was wondering if an attack other than Cyclone can be viable.

Cyclone is not a skill I enjoy all that much.
Hi again. Just wondering if someone can give me a little insight into why my damage numbers are so much different from the 3.3 pastebin for this build. I'll link mine but, I cant figure out why my effective dps is so much lower.

PB for my current: https://pastebin.com/rWtueTnX



EDIT: I was able to improve on what I had going a little by moving a few points around so that my ring and belt didn't have to be so base stat intensive. Resists are 83/82/82___120/91/100 in H.O. and 155/126/133 wise oak'd. I think one of the most challenging parts was getting that cold damage in there to lower resists. Also with the resists increase I respec't 2 %5 life nodes for an abyss jewel with some flat lightning and movement. seems more stable now.

New setup PoB: https://pastebin.com/Ufzu86aL
Let me know where I could improve if any suggestions please.
"Stay a while and listen."
Last edited by theshwartz on Jul 21, 2018, 1:33:41 AM
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frogemoth wrote:
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shadowbeast82 wrote:
Edit: while I'm asking, if I have the 40% Discharge helm enchant, should I still run Arc?


Yes, the majority of your damage still come from discharge.


Could you clarify please. Still use arc cause of quality of life I'm guessing? shouldn't swap to a second Discharge support on bosses even?

Need some help!

My dps is fine overall im maps , but as fast im getting to temple i cant make it in time to kill elite , even if i clear alot of trash..

Here is my PB : https://pastebin.com/tJ0DBnw1

What do i need to improve except lvl :)

THX for gr8 build btw!
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ohsoglorious wrote:
loving the build on xbox one. playing it on the one x the discharges dont turn my game into a slide show. but dps is lacking incursions randomly sometimes even with righteous fire. i feel like clock is bugged or something. i destroy packs but the clock doesn't budge but every time that happens i barely kill the mini boss there



Yes , seem to be running into the same problem with incursions ...rotgut speed killing the whole place and running out of time to kill the bosses ...its really strange .
What do you think of using a 2 curse version with conductivity and flammability ? Instead of getting more damage on the front end get it by reducing resistances to negatives ...that and the ailment increased % ...been using it for a while now ..seems very nice ..did a T16 shaped at 89 deathless . Used passives for the extra curse . Got 2 corrupted items for +2 curse levels as well as enlighten support for level 24 curses . Plenty of range on the curses for discharge .

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