Siosa vendor is a mistake (skill gems rework?)

the only bad thing is him proccing leaguestones by accident (high level ones do not have level caps..)
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Perq wrote:
Adding any gems to vendor was a massive mistake on GGG part. It was made because casuals keep on moaning about being tired of looking for gems. Lets be honest here - you are tired of everything. Trading, gearing, building tree, Lab, finding gems, finding uniques, grinding, farming, building map pool, grinding challenges and more.

You keep on asking for changes that makes the game more quality of life or less annoying, meanwhile not noticing that you are asking to cut more and more parts of it in the process.

Quest rewards are absolute joke now - they do nothing. Gems used to be somewhat useful, people planned their builds with quest rewards in mind. Rares were fucking joke. Some side quests were ok because of the gems they gave. Some gems were actually worth something...
Now you do only one side quest to get all the gems, not giving a shit about any other gem-giving quest.

Thank you. Thats one of the things I could not formulate the right way.
💯💯💯💯💯💯💯👌👌👌👌👌👌👌👌
I wish GGG would at least drasticly increase the gem's cost, so that there could be a bit of incentive to actually trade for them, and so that quest's reward would mean something again ( at least to some extent ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Want to guess how would PoE Reddit look like after they increase the cost?

My wild guess is salt and tears. :/
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Perq wrote:
Want to guess how would PoE Reddit look like after they increase the cost?

My wild guess is salt and tears. :/

I wish GGG would do it still.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
gems being available through npc's most likely is a concession to the xbox1 implementation as you have to pay real money for being able to trade/party there (partly thanks to microsoft, i read).

they could be more expensive though, 1 alch min for support gems.
age and treachery will triumph over youth and skill!
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vio wrote:
gems being available through npc's most likely is a concession to the xbox1 implementation as you have to pay real money for being able to trade/party there (partly thanks to microsoft, i read).

they could be more expensive though, 1 alch min for support gems.

Oh wow didn't know about that .... and GGG had to agree with it ? I'm surprised .... they love the economy so much ...
Or maybe they are expecting players to pay.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 8, 2017, 3:37:04 AM
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Fruz wrote:
Or maybe they are expecting players to pay.

sure thing. consoleros are used to pay for everything anyway, so no problem there.
age and treachery will triumph over youth and skill!
Reply to silumit

Im sure, like answearing your question with knowledge and without unnecessary images or memes:

>If the same gems you use dont drop while leveling, they will drop when doing maps (end game)
ur sure bro? yes Im sure because I have enough characters to know that. Happened to all of them. You see, some people complain about doing maps, not me. Good rewards, bro!

>This proves there's no need to make even harder to the player obtain gems with higher quality.
um, wat? also, how does your assumption prove anything? um, my assumption proves that if you buy a gem that will not pass level 10 (this is what says in the main text of this post) you will not be able to farm maps, then you will take like, one year? to get the gem you need?

>Would be too much easy for the player to drop the same gems in use
So first you say we are guaranteed to get same gems but with quality, and now it would be "too much easy"(so I guess it means we will not get them)? Again, wat? Good point! Because I did not said that is "garanteed", I said "will give you at least 3 or 4 gems", at least not means garanteed. Its a drop chance, if not happens , just do maps.

You want the "garanted" drop chance (lol) too easy/lazy bro! This is a hardcore arpg, not candy crush. Learn the recipes and get gemcutters instead of posting nonsenses
Last edited by CrisFenix#5279 on Mar 8, 2017, 5:00:42 PM
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vio wrote:
gems being available through npc's most likely is a concession to the xbox1 implementation as you have to pay real money for being able to trade/party there (partly thanks to microsoft, i read).

they could be more expensive though, 1 alch min for support gems.


WOW! That's going to tank the game completely unless they really tailor the design for offline play.

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