Champion's Worthy Foe works with Totems

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Alhoon wrote:
I saw your test and tried to replicate it, but was unable to because when a low level Flame Totem taunted the enemy, the totem was immediately killed and ended the taunt. Maybe something like stacking lots of Less Damage multipliers (GMP, LMP etc.) on a high level totem and using a heavily customized passive tree with tons of Totem Life could work, but I figured doing the test with Warchief Totem was more productive since that's the skill I was planning on using it with in the first place.

Yeah, I should probably try to do it again for confirmation, Maybe they did tamper with something in the meantime, who knows. Spell totem with L1 tendrils or something works better.
Wish the armchair developers would go back to developing armchairs.

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I tested this at the end of essence with my friend zyget in PVP and we weren't getting the additional damage to work with Warchief + taunted enemy. Maybe this was fixed? Can a dev chime in on this? we tested this for like 30 min + and recorded numbers and saw no difference in damage once taunted
Last edited by iorganic on Feb 24, 2017, 11:05:00 PM
Thank you so much! As an avid fan of this ascendancy AND totems in general I bugged Mark innumerous times and tried to discuss this with the community, too.

I even tried to test this with random strangers in sarn arena. :P

Thank you so so much!
Perception is reality.
Does this mean that a taunt totem reduces all damage done by 20% (taunt + 10% taunt upgrade)? If so that's huge. It would be like getting a second fortify. I was busy mapping out MoM and dual curse builds trying to find some viable life variant that could deal with elemental damage. A 26% damage reduction AoE basically changes everything.

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Exiledtyrant wrote:
Does this mean that a taunt totem reduces all damage done by 20% (taunt + 10% taunt upgrade)?

"Take 20% Increased Damage" does not in fact mean they deal less Damage, no.
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Vipermagi wrote:
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Exiledtyrant wrote:
Does this mean that a taunt totem reduces all damage done by 20% (taunt + 10% taunt upgrade)?

"Take 20% Increased Damage" does not in fact mean they deal less Damage, no.


I am referring to the other effect on Worthy foe that states "Enemies you taunt deal 10% less damage". Would a totem that procs taunt give the Worthy foe reduced damage effect (10%) + the innate 10% damage reduction all taunts give?

If I taunt an enemy my totem has already taunted will my taunt overwrite the totem's taunt negating the damage reduction?

Ah, I forgot it upgraded the defensive side as well, sorry!
(I don't know)
The big question is, does the 20% increased damage stack between multiple totems and you? E.g. if you were wearing a Soul Mantle, summoned 2 totems, then hit the target yourself, would it now be taking 60% increased damage?
I ran some new tests to determine whether the Champion ascendancy damage reductions apply to the player when Warchief Totem taunts the target via Conqueror. To be more specific, I'm referring to these.

Conqueror
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25% Chance to Taunt on Hit.
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else.)


Worthy Foe
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Enemies you Taunt deal 10% less Damage against other targets.


Do note that all of the following tests were done in 1v1 PvP duel with a friend of mine.

We ran three sets of tests where my friend would wield a Barbed Club and attack my character ten times. My friend was specced to Resolute Technique. I'd snap a screenshot between each hit. My character had specced out of all Life Regeneration. My passive tree was unchanged between the tests, except before the third when I allocated the node Worthy Foe.

First test was done without any totems active, to determine the base damage without any taunts.

Second was done with my totems up hitting my friend and Taunting him. He was making sure he had a Taunt debuff when hitting me.

Third was identical to the second gameplay wise, but I had Worthy Foe allocated.

Here are the results in a spreadsheet format extracted from the screenshots.

From these results, it seems clear that both the inherent 10% less Damage from the taunt itself, as well as the additional 10% less Damage from Worthy Foe, stack with each other and count the player as "anyone else" or "other target" as per the quotes in the descriptions above. In other words the game differentiates the player and the totem as two different entities where the totem is the one doing the taunting while the player receives the damage reduction bonuses.

Also perhaps a worth of note is that the Conqueror node line "6% reduced Damage taken if you've Taunted an Enemy Recently" does NOT seem to work for the player. It still might for the totem, but since the Life Regeneration portion does not work for either the player or the totem and they both use same wording, I highly doubt the reduction works either.

TL;DR:
Both damage reduction inherent to Taunt and a further damage reduction from the Champion ascendancy node Worthy Foe stack with each other and apply to the player when using the Warchief Totem to apply the taunt via Conqueror node.
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suszterpatt wrote:
The big question is, does the 20% increased damage stack between multiple totems and you? E.g. if you were wearing a Soul Mantle, summoned 2 totems, then hit the target yourself, would it now be taking 60% increased damage?


That would be incredibly powerful and named effects in this game don't stack unless they say they do, so I would say "No."
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