We want auction house system for easily trading with other players

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goetzjam wrote:
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BestMageKR wrote:
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Pizzarugi wrote:
If you've used poe.trade for any reason, you've engaged in using an AH, albeit with less QoL features. It'd be no different if you fully implemented it into the game, except you're no longer at the whim of AFK players, scammers and DDoS downtime.



Who are you to open their eyes , not cool man not cool . /s


@goetzjam

Loot aquisition problem can be easily fixed by increasing the TERRIBAD droprates in this game , there you go . As long as you don't have stuff that are stupidly rare , you have no issue whatsoever .

The game should be about having fun PLAYING , not waiting to have fun while farming dumb orbs .



This game should be about it being true to the hardcore ARPG game ideals, not free loot pinitas. You might have fun getting a super cheap shavs, but the game is overall worst because of it.


Terrible drop rates? Where the fuck have you been the drop rates and item acqusition of all but like t0 items are the highest they've ever been and it utterly ruins the game, not just in terms of balance, but longer term goals.


Pretty sure we don't need advise on the games drop rates and trade from someone that has been playing for like 5 months.




Have you played leagues ever in PoE ? What long term goals are you talking bout lol .

Oh and btw this game is dominated by the casual player base , the hardcore players are like 1 % so the game should be balanced to fit the 99 % either you like it or not :D
Last edited by BestMageKR#3826 on Feb 19, 2017, 12:17:31 AM
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BestMageKR wrote:

Have you played leagues ever in PoE ? What long term goals are you talking bout lol .

Oh and btw this game is dominated by the casual player base , the hardcore players are like 1 % so the game should be balanced to fit the 99 % either you like it or not :D

So many things that you are missing here, seriously.

Like what the 99% of players do, what impact they have on the game in term of IG economy, or GGG's revenues, or actually how not only that 1% that you are talking about deos not wand everything handled on a silver platter, or that "long term" is relative and that maybe you do suck at the game ( who knows ... ), but some other achieve things that could definitely be seen as "long term goals" by the most casual audience.

Long story short, you just throw some random pointless taunt without spending a split second thinking about it before and that's why it's meaningless and you are missing so many things.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Telzen wrote:
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Andya34 wrote:
We need that system for trading easily. I want to sell my items even when i'm offline. So make one new character for all about trading. Just look at WoW's auction house system. There is what we all need. Poe is awesome game but it lacks when it comes to trading with other players.


The easier trading gets the less your items will be worth, can't you see that? It works in WoW because they have bound items, it won't work here.



Bound items are only what would be Uniques in POE. The ones from big raid bosses.

There is no big raid boss to kill in POE when I want my build enabling unique. I HAVE TO trade for it.


And how can best rare items devalue when they are already 200+ ex ? The ones that you can get from drops are already all 1c.
ign: klavesnica

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