6 NEW ACTS!?!?!?

I do worry they'll half ass it, but I'll be glad to thing things changing due to our efforts.

It always struck me as a little wrong how we helped the people of Lioneye's landing so they had virtually free run of the coast AND could reach the forest, then we threw the blackguard, Piety and Dominus out of Sarn and THEN killed what is basically Satan and Maligaro and yet, nothing happened. Life got no better for anyone.
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lagwin1980 wrote:
So getting back to act 6, it covers the old act one and 2

https://www.youtube.com/watch?v=cf6Ha-R7taA

Even though it's recycled the changes are subtle but refreshing



and they are probably not done with the changes yet. Once GGG starts accepting beta players to test out the new content, then it is a matter of balancing and polishing the game.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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Docbp87 wrote:
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Nephalim wrote:
Where is the game changing ARPG innovation? Surely not the pantheon system right?


How to handle the "repetition" of the same content over difficulties I assume. (ie. we are going back to the same zones again in 6-10, but they have changed as a result of what we did the first time through)


I can't share peoples' optimism. Past the initial leveling process, the added acts are meaningless, in fact, I try to speed through the pre game as fast as possible anyways.

Are the players who actually play and focus on end game map grinds really more of a minority than I thought?

Do the vast majority of players just play a char to level 70 and re roll?
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Feb 14, 2017, 4:37:54 PM

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