@GGG - When are we going to see the broken-ness that is Zerphi's Last Breath fixed?
![]() Just for reference with what we're looking at here. Here's the issue (IMO a bug) with the item: Players are scaling 'mana' costs very high, but without actually spending any mana. They do this by using a blood magic gem. Why is this an issue? Here's the specific abuse case: 1. Equip Scold's Bridle (400% of 'mana' cost dealt as phys damage) 2. Have Mind Over Matter (30% of damage taken from mana before life) 3. Use Zerphi's Flask (800% of 'mana' cost gained as life, scaled by flask effect and flask duration). 4. Spam high cost skill (usually movement) linked with Blood Magic to spend life. Lets say you were using a skill that cost, say, 200 life, and have 50% flask effect (it can go much higher) You use the skill, and take 1000 damage (800 from scolds), 240 of which is taken from your mana pool. You activate Zerphi's. You spam your skill, say shield charge, at 8 APS while travelling across the map. Each use does 760 damage to your HP net, but you heal for 2400 per use, so you end up gaining 1670 life per use, which equates to 13360 life/s recovered, at instant speed. You can also use this self damaging aspect to trigger high level CWDT links and cause massive amounts of damage. People have achieved much higher regen rates, close to and over 100k/s, with skills like a 400 life cost explosive arrow and pathfinder flask effectiveness. There are two issues with how this is working atm: 1. The healing rate is extremely broken. You char can pretty much only die to a oneshot. (and pretty much makes you unkillable in PvP for the most part, though I suspect no one really cares about this). 2. Life isn't mana. You shouldn't be healing at all if you're not spending mana. Look at how Kitava's Thirst was designed. "Spend at least 100 Mana to Use a Skill: Mana must be spent in order to qualify. Utilizing Blood Magic does not trigger the spells. Spending energy shield via Eldritch Battery does not trigger the spells. Aura reservation cost can activate socketed spells, as limited in usefulness as this is. Using Soul Taker to avoid actually spending mana does not work." I think the same fix should be made to Zerphi's Last Breath. You should have to spend mana in order to qualify; using Blood Magic should not cause you to heal. This has been an issue for several patches, and is beginning to become known in the community at large (general tsao's chicken recently did a build with it). Personally, if I were one of the devs, my top bug fixes would be Zerphi's, along with the DW bug/glitch/exploit that's possible right now, and the BV bug where you can cheese your stack size. -Savage Theorycrafter/Build Creator for PORTAL guild @BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed) Lvl 94 Crit Mjolner Marauder twitch.tv/savagewolves Last edited by zSavage#0846 on Feb 8, 2017, 3:21:15 AM Last bumped on Feb 12, 2017, 10:10:25 AM
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Yea and then you run out of mana and die :D This flask is very unreliable and u must play with it very carefuly if you make a mistake it might have lethal outcome. Seriously in a high end content I wouldn't rely on this flask to maintain my life. I think it's fine as it is, if GGG would decide to nerf it they could probably as well as remove it. It is not op at all.
Btw what you are suggesting (item and gem combinations) is very tedious even if it works not interested to use it. New mute system is terrible - no trade... Last edited by y3lw0rC#4020 on Feb 8, 2017, 3:56:30 AM
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Well, if you build completely around that flask it will become very strong that is true BUT that is true for almost every single good item in the game. This game really has some broken things but I doubt Zerphi's flask is one of the big players in the broken league!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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I agree flask is fucken broken and bugged. It work with bloodmagic gem!
" Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Feb 8, 2017, 7:42:27 AM
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" Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Feb 8, 2017, 7:44:11 AM
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There is ton of broken stuff in the game but the main issue with Zerphi (aside the fact that it make any content trivial) is that it putt immense stress on the servers because of the CWDT triggers used to deal damages. It's the same as wormblaster harvest who was nerfed last patch.
An easy fix would be indeed to change how the flask work to force the user to spend mana as it was originally designed. I'm pretty sur the mod is unique to zerphi so a global change wouldn't be that hard I guess. I'm surprised it took so long for the community to catch up on this exploit (same as how long it took to abuse Frost Wall). As usual the pvp community is always miles ahead everyone else. Here is one of the build abusing this for reference : https://www.pathofexile.com/forum/view-thread/1753462 Last edited by IceDeal#5895 on Feb 8, 2017, 7:51:03 AM
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The forbidden word got used 3+ time already in this thread.
Let s see if we summoned the haters. " yea once again you use good exemple. Kudos Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Feb 8, 2017, 8:18:11 AM
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luls I remember this wasnt even a 1 alc item back when.
Git R Dun!
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" it went to shit once they merged few league uniques together. scold+zerphi for exemple. Flask is bugged, need to work only with mana not blood magic gem. Glad to see more and more people complaining about this cheat code. Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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