[2.5] Leech/IC Tank Pledge Poison BV Berserker (guardians, uber lab, 1.7M peak dps)

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demondied1 wrote:
replacement for the talisman on BSC?


You can use essence of envy on an amulet to to get up to 34% increased chaos damage on a citrine amulet, then master craft life on top - that would free up the need to get dexterity on another piece of gear.

If you can get a Voll's Devotion, you can also just run the physical mitigation setup all the time.

Other than that, the only other notable unique amulet that I'd recommend is a Bloodgrip. It's got a decent amount of life, helps against strong bleeds, and also makes your life flasks a ton more effective. Probably a pretty good amulet to run in places like Uber Lab (though I personally don't bother).
[2.1] Harvest Blade Vortex - 70% phys mitigation perma flask build
http://www.pathofexile.com/forum/view-thread/1564887
[1.2] Naked Marauder Build - end game build with no clothes!
http://www.pathofexile.com/forum/view-thread/1031339
Finally got this build to lvl 68, and it sure makes phys bosses a joke to kill. Regarding jewels though, even though bv is a spell that does phys, is it scaled by phys damage? In your list of stats, u mention phys damage, but would the mod phys damage with staves work since we are using a staff?
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billions911 wrote:
Finally got this build to lvl 68, and it sure makes phys bosses a joke to kill. Regarding jewels though, even though bv is a spell that does phys, is it scaled by phys damage? In your list of stats, u mention phys damage, but would the mod phys damage with staves work since we are using a staff?


% Increased Physical Damage does work to scale BV, physical damage with staves will not work.
[2.1] Harvest Blade Vortex - 70% phys mitigation perma flask build
http://www.pathofexile.com/forum/view-thread/1564887
[1.2] Naked Marauder Build - end game build with no clothes!
http://www.pathofexile.com/forum/view-thread/1031339
Just tried Shaper with this build (I have zero experience in the fight) and wasn't able to complete it. I got to the third phase but didn't get the hang of dodging his telegraphed slam (which killed me 4 times). The damage is definitely good enough to kill Shaper, and I'm sure with a bit more practice I'll be able to complete him, possibly even deathless.

All the shaper guardians and the Unchained portal dude pose no problem for the build. I haven't seen Rigwald yet, but perhaps against him it would be worth swapping in the physical mitigation setup. Otherwise, full damage is your friend.

For people who have done Shaper on melee builds before, I think the Shaper fight is easier on this character than Uber Atziri.
[2.1] Harvest Blade Vortex - 70% phys mitigation perma flask build
http://www.pathofexile.com/forum/view-thread/1564887
[1.2] Naked Marauder Build - end game build with no clothes!
http://www.pathofexile.com/forum/view-thread/1031339
hey bud ive made a pledge of hands BV Guide also and i'm very into theorycrafting and maths and i would HIGHLY recommend you to swap out added fire damage (which is 100% useless for your build) and pick up Increased Duration Support. this will raise your poison dps to over 20%, while its even easier to maintain 20 stacks, yes you lose some leeching power but seriously that's not worth it
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airparisderjesus wrote:
hey bud ive made a pledge of hands BV Guide also and i'm very into theorycrafting and maths and i would HIGHLY recommend you to swap out added fire damage (which is 100% useless for your build) and pick up Increased Duration Support. this will raise your poison dps to over 20%, while its even easier to maintain 20 stacks, yes you lose some leeching power but seriously that's not worth it


Should've definitely mentioned this. I've considered and used Increased Duration before, as both of the points that you mention are solid. It's a clear winner in some fights but a tossup in others. With my stats:

- 19/20 Added Fire is a 35% more modifier in hit damage, 6% more modifier in overall damage.
- 21/20 Increased Duration is a 30% more modifier in overall damage (33% more with wither)

For trash clearing, added fire is strong - lets you loot more efficiently by blowing things up fast.

Added fire is clearly the correct choice for the poison immune bosses, but that's not much of a debate.

Against Minotaur / Phoenix Increased Duration is the right choice, particularly Phoenix (since you can't just facetank, it really helps maintain 20 stacks).

Against Uber Atziri, I'm not sure if Increased Duration is the right choice. You'll do more damage, but it will be spread out over time, and maintaining 20 stacks is not that much of an issue. Added fire helps for pushing split phases as fast as possible, which is quite important since this build is crap at dodging. But maybe increased duration helps against Atziri herself. I'll go ahead and try ID in my next Uber Atziri attempt - perhaps it'll work out better.

Against Shaper, ID wins, since you get long periods of time to deal out DPS. There's relatively little opportunity to burst, so you'll end up feeling the full effect of that great 30% more modifier.

I'll go ahead and mention this in the guide. The final 6L on pledge really comes down to taste - it's not terribly important to the functioning of the build except on Shaper and Uber.
[2.1] Harvest Blade Vortex - 70% phys mitigation perma flask build
http://www.pathofexile.com/forum/view-thread/1564887
[1.2] Naked Marauder Build - end game build with no clothes!
http://www.pathofexile.com/forum/view-thread/1031339
well these days bosses are the bottleneck of the game and when it comes to minmaxing discussions only endgame boss performance is interessting.
it's true that you never have stack problems vs uber atziri fight but even in the split phase you just hit 1 second and then you kite the rest of the 3-4 seconds. it's not like increased duration adds 5 seconds of poison; so the 5x higher damage relative to added fire dmg will be displayed very clearly. you will feel it.

also in trio and enraged vaal oversoul fights the permanent 20 stacks will come in handy, because especially in trio you have also periods where you attack longer.

against hydra/chimera added fire dmg is pretty obviously the right choice ^^

just my 2 cents. all i do in PoE is shaper and uber atziri farming
A little late, but I finally attempted both Core and Dark Forest on the physical mitigation setup solo, and both were a breeze.
[2.1] Harvest Blade Vortex - 70% phys mitigation perma flask build
http://www.pathofexile.com/forum/view-thread/1564887
[1.2] Naked Marauder Build - end game build with no clothes!
http://www.pathofexile.com/forum/view-thread/1031339
Looking at your dps for the phys mitigation setup, it shows 146k without poison and elemental. How did you calculate your dps? from the wiki, im getting a number way lower than the one you are getting.
The dps without poison and elemental is calculated in game simply by looking at the in game tooltip damage at 20 stacks without added fire and multiplying by 5. Note that I think that number also factored in a savage hit (which gives 50% increased damage).

It's worth mentioning that I am using Concentrated Effect to get that number (it's roughly your boss dps vs hydra/chimera).
[2.1] Harvest Blade Vortex - 70% phys mitigation perma flask build
http://www.pathofexile.com/forum/view-thread/1564887
[1.2] Naked Marauder Build - end game build with no clothes!
http://www.pathofexile.com/forum/view-thread/1031339

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