[3.8] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

News



3.8 PATCHNOTES AND UPGRADE
  • 3.8 Patch notes https://tinyurl.com/y5whss3k, "Tl;Dr Gained lot's of defenses, lost some damage"
  • Skill tree upgrade : 100/100
  • Gear section upgrade : 100/100
  • Gem section upgrade : 100/100
  • Leveling section upgrade : 100/100



Build Highlights
  • Up to Level 30 Flame Golems (Lvl 23, Low budget Flame Golems comparison in "Videos", still op)
  • Up to 4x "Tukohama Vanguard" Specters for exceptional boss damage
  • Up to 10k EHP (Life + Energy Shield, without legacy items)
  • Shaper & Guardians down, T15 bosses easy mode
  • Have up to 71% block chance, 51% spell block chance (75%/75% with legacy Rumi's Concoction)
  • Minions with up to 75% block chance, 35% spell block chance
  • Run up to 75% Temporal Chains
  • Debuff enemies speed to crawl
  • Almost all defences automated, high survival
  • Noob friendly build with great tutorial

Optional
  • Generate Power and Frenzy charges for whole party
  • Alternative skill tree for Occultist and Elementalist Golemancer



T16 Guardian of the Minotaur, Necromancer
https://youtu.be/Ue53yxhbHbQ *NEW*

T16 Game-play, Necromancer
https://youtu.be/EXcYZmV8y5s *NEW*

Chayula run, Elementalist
https://youtu.be/m7hh5pAHIpA *NEW*



INTRODUCTIONS


This is very detailed guide to Golemancy and Necromancer class in general. It will try to explain all gameplay mechanics easily and understandably so that build can be easily customized to readers own taste.

Necromancer is one of the hardest but most rewarding classes to play with and has multiple ways to balance between damage, survival and party support role.

PROS & CONS

Pros
  • Easy leveling build to play
  • Good Damage & clear speed
  • Great survivability
  • Room for customization
  • Strong synergy with cheap items and passive nodes
  • No lag and generate frenzy & power charges for everybody in party
  • Best Elreon afk build

Cons
  • The Anima Stone and Primordial Might are expensive
  • Endgame items are expensive if min-maxing
  • Requires knowledge of summoner mechanics or have to read whole guide
  • Play style is extremely inactive, you press one button every 5 seconds and that's it



HALL OF FAME (LVL 100 PLAYERS WITH THIS GUIDE)


  • "Kami_koi"
  • 2x"Timmeh519" aka twitcher "Wonderful247"
  • "pro2017"
  • "trocus"
  • "jgundlach"
  • "centrumsilver"
  • "Bloemist"
  • Myself
  • "Nemesis87"
  • "Val0s"
  • "Nafet"
  • "Maaddness"
  • "sumfight"




PURE LIFE OR HYBRID?


Minions nodes and lots of jewel sockets are focused on area that has less HitPoint (HP) than Energy Shield (ES) nodes around it.

Also much of the gear that summoners usually want to use are ES based. When going hybrid EHP (Effective Hip Points, HP + ES) can be boosted by both, HP and ES from items equipped. This results in more total EHP than with going for only HP or ES. Having high EHP total usually gives enough buffer to take one big hit from boss and move to better location before next hit comes.

Life based summoner builds of course work, but they are better using Summon Raging Spirits as their main skill. Stacking life means usually also stacking strength and then "The Baron" is best item to boost minions physical damage.



SURVIVING CHAOS DAMAGE

Stacking Chaos resistance on hybrid build is extremely important as Chaos damage will bypass Energy Shield and hit lower life part directly. Build can get it from several sources :
  • Purity of Flesh = +20% chaos resistance
  • Rare amulet/Presence Of Chayula = +20-60% chaos resistance
  • Rare belt = +20-30% chaos resistance
  • Rare rings = +20-30% chaos resistance


If build reaches +20% Chaos resistance, its acceptable as safe with 2000-2500 HP buffer. When looking for rare items, always try to find ones which have even some chaos resistance in them.




ITEM

REQUIRED GEAR

Anima Stone



Anima Stone gives 2x extra Golems :
  • Plus 1 Golem by being socketed itself
  • Plus 1 Golem if you have 3x other "Primordial" Jewels socketed. This only happens for first 3x "Primordial" Jewels

Important

Anima Stone can be bought by selling to vendor :

  • 1x Primordial Might
  • 1x Primordial Harmony
  • 1x Primordial Eminence

So don't buy overpriced Anima Stone from trade.



Primordial Might



Primordial Might changes Golems behavior to be more aggressive and they will attack enemies farther from you. This increases clear speed and survivability.

The damage boost after summoning Golems is not very useful, but the increased life line is good.



Primordial Harmonies



Primordial Harmonies are best "Primordial" Jewels to stack for extra Golem from Anime Stone. More should be used later, but they wont gives extra Golems anymore.

First line affects only how often the Golems themselves can be resummoned by player, so it's not very important.

Second line lowers Golems internal skills cooldown. Golems "Magma Ball" skill has 6 second cooldown and 5-6x Harmonies with 40-45% "Golems have increased Cooldown Recovery Speed" lower the cooldown to around 2 second which is the length of casting animation needed for Golems to complete casting their orbs. This lets Golems cast new orb as soon as earlier cast is finished, and is perhaps most important line when choosing Harmonies. 40-45% values are optimal for endgame.

Third line increase Golems damage by up to 20% per Harmony. Very useful line and 19-20% values are optimal for endgame.

Last line is static and gives Golems 2% regen per second. Stacking above 10% regen per second makes Golems almost immortal.




Clayshaper



Clayshaper is builds main-hand weapon and gives extra Golem.



Shield with block chance applied to spells (Defensive)



Shield will apply block chance to spells and helps surviving boss fights.



Victarios Charity (Offensive)



Victario's Charity gives minions block chance and different kind of charges for damage boost. Leaves Character with lower block chance but boosts minions damage massively.

NECROMANTIC AEGIS AND VICTARIOS CHARITY


Necromantic Aegis

With Necromantic Aegis keystone passive we use the shield, but give its benefits to our minions. So Minions get :

  • 24% Chance to block
  • Elemental and chaos resistances
  • Hitpoints
  • Increased area of effect for their attacks
  • Frenzy and power charges




Power Charges For Minions

Power charges give minions 200% increased critical strike chance per power charge. Minions have maximum of 3 per charge type, so Power charges give them 600% increased critical strike chance in total.



Frenzy Charges For Minions

Frenzy charges give minions :
  • 15% increases Attack & cast Speed
  • 4% more Damage
  • 5% increases Movement Speed

per power charge. Minions have maximum of 3 per charge type, so Frenzy charges give them 45% attack and cast speed, 12% more minion damage and 15% movement speed in total.



MY GEAR

Gear





Jewels




GEAR RECOMMENDATIONS


HELMET


Any rare Elder Energy Shield helmet


Recommended

  • High Energy Shield
  • "Socketed Gems are Supported by Level 16-20 Minion Damage" recommended
  • "Socketed Gems are Supported by Level 16-20 Burning Damage" recommended
  • "Socketed Gems are Supported by Level 16-20 Minion Life" if possible
  • 100+ Energy Shield


The Vertex



  • High Energy Shield
  • Plus one level to socketed Gems
  • Enemies cannot leech mana from you
  • High Chaos Resistance




ARMOUR

Skin of the Loyal



Recommended

  • Boosts other items Energy Shield
  • Plus one Level to socketed Gems
  • Easier to find 4x off-colors sockets




Vis Mortis (Legacy)



  • +1 Extra Spectre
  • Lots of Energy Shield

Very good offensive Armour if standard if you have legacy variant with +1 Spectre. New variant is not worth using over Skin of the Loyal.



Any rare Energy Shield armour



  • Any high Energy shield armor with resistances is good for tankiness

Loss of extra level of Gems lowers Golems damage and health



BELT

Crystal Belt



  • 110+ Energy Shield
  • 35%+ / 35%+ / 35%+ Elemental resistances
  • {60+ Maximum life}
  • {25%+ Chaos resistance}




BOOTS


Rare boots with +1 Spectre level


Recommended

  • Gives Extra Specter gem level to increase damage
  • 90+ Energy Shield
  • 35%+ / 35%+ / 35%+ Elemental resistances
  • 30%+ Movement speed
  • {40+ Maximum life}
  • {25%+ Chaos resistance}


Bones of Ullr



  • Gives Extra Specter gem level to increase damage
  • "+1 to level of socketed gems" corruption helps to cap Curses effectiveness by raising "Enhance" gems level




GLOVES

Any rare Energy Shield Gloves


  • 150+ Energy Shield
  • 35%+ / 35%+ / 35%+ Elemental resistances
  • {40+ Maximum life}
  • {25%+ Chaos resistance}




AMULET

Presence of Chayula


Recommended

  • Massive Chaos resistance
  • Good Energy shield boost
  • Stun immunity


Best amulet for the build, but costs a lot.



Citrine Amulet



  • 40+ Energy Shield
  • 35%+ / 35%+ / 35%+ Elemental resistances
  • {40+ Maximum life}
  • {30+ Strength and Dexterity}
  • {25%+ Chaos resistance}




RINGS

Prismatic Ring


Recommended

  • Gives all resistances
  • Can be crafted to give minion speed
  • 40+ Energy Shield
  • 35%+ / 35%+ / 35%+ Elemental resistances
  • {40+ Maximum life}
  • {30+ Strength or Dexterity}
  • {20%+ Minion movement speed}
  • {25%+ Chaos resistance}


Unset Ring


Recommended

  • Slot for Animate Guardian
  • Extra levels keep Animate Guardian alive
  • Can be crafted to give minion speed




Two-Stone Ring

  • Gives two different resistances
  • Can be crafted to give minion speed




FLASKS

Rumi's Concoction



  • With "Bone Offering" affecting Necromancer, flask effect gives 71% block chance against physical attacks
  • With "Bone Offering" affecting Necromancer, flask effect gives 51% block chance against spells





Life Flask - Bleed


  • Removes bleeding
  • Instantly replanishes lost life from bleeding





Life Flask - Burn


  • Removes burning
  • Instantly replanishes lost life from burning





Mana Flask - Freeze


  • Removes frozen state
  • "Enduring" flask gives freeze immunity for longer time even if mana is already full





Mana Flask - Curse


  • Removes curses
  • "Enduring" flask gives curse immunity for longer time even if mana is already full
  • Can be spammed on "Temporal Chains" -curse mod maps for immunity to the mod




Optional 5th flask



Kiara's Determination



  • Makes build stun immune temporarily and removes freeze
  • Useful before getting "Presence Of Chayula" amulet






ENCHANTMENTS

Helmet



With "+30% (insert curse name) curse effectiveness" enchantment and level 4 "Enhance" Gem gives insane boost to curses that gain something from quality in them.



Gloves



Any non-enchanted gloves can be enchanted in labyrinth with extra functional line just like boots and helmets. Build uses specific enchantment called "Of Reflection", which summons extra minion when character is dealt damage. The extra minion works as decoy and takes away lot of mobs attention.

The enchantment can be gained from labyrinths and each difficulty gives bit better one.

The levels of Enchantment are :
  • Word of Reflection (Normal)
  • Edict of Reflection (Cruel)
  • Decree of Reflection (Merciless)
  • Commandment of Reflection (Uber)

Better version of enchantment just gives more health for clone, so "Decree of Reflection" should be enough for build.


ANIMATE GUARDIAN GEAR




More about "Animate Guardian" in GEMS -> 1 Link Animate Guardian





GEMS




Offence




6 Link Flame Golems

Socketed : Armour
FLAME GOLEM




Flame Golem
Golems level increases their damage and life, and is their most important stat




Spell Echo
Golems cast spells twice instead of one time. When you summon Golem, it will summon 2x Golems per cast.




Greater Multiple Projectiles
Golems shoot 5 projectiles instead of 1. Lowers damage per projectile but increases clear speed.




Minion Damage
Golems most important Damage boost. Boosts also Burning damage they do.




Combustion
Combustion lets Flame Golems ignite enemies and apply -20% fire resistance debuff on enemies once they are ignited. The debuff greatly boosts Tukohama Vanguard Specters damage as the debuff is global.




Empower
Golems get 1 extra level per Empower level, which adds damage and life. Don't use Empower until it is at least level 3. Use "Fire Penetration" Gem until then



ALTERNATIVE FOR EMPOWER WHILE LEVELING


Fire Penetration
As high level "Empower" costs a lot, you can run "Fire Penetration" instead. It gives Golems more damage while penetrating enemies fire resistance.









4 Link Specters

Socketed : Helmet
SPECTERS (USING HELMET WITH MINION- AND BURNING DAMAGE)




Raise Specter
We use Specters called "Tukohama Vanguards". The Specters are melee type themselves, but cast totems that deal high elemental damage. Linked gems are just boosting the totems damage and leaving the melee aspect of Specters alone.

The gem adds 3rd Spectre when it is at level 21, so the gem should be upgraded at some point by either trading or corrupting it with "Vaal Orbs". More info about Tukohama Vanguards and other Specters can be found in LEVELING -> DIFFERENT MINIONS AND HOW TO USE THEM -> SPECTERS.




Elemental Focus Support
Boosts Specters damage. Specters are simply applying "burn" as status and not trying to ignite so it works.




Multiple Totems support
Specters can cast multiple totems. Boosts damage and clear-speed.




Elemental Army Support
Gives Specters more resistances and helps to keep them alive. Boosts also their damage.



Socketed : Helmet
SPECTERS (USING GENERIC HELMET)




Raise Specter
We use Specters called "Tukohama Vanguards". The Specters are melee type themselves, but cast totems that deal high elemental damage. Linked gems are just boosting the totems damage and leaving the melee aspect of Specters alone.

The gem adds 3rd Spectre when it is at level 21, so the gem should be upgraded at some point by either trading or corrupting it with "Vaal Orbs". More info about Tukohama Vanguards and other Specters can be found in LEVELING -> DIFFERENT MINIONS AND HOW TO USE THEM -> SPECTERS.




Elemental Army Support
Gives Specters more resistances and helps to keep them alive. Boosts also their damage.




Minion Damage
Boosts Specters damage.




Multiple Totems support
Specters can cast multiple totems. Boosts damage and clear-speed.





4 Link Winter Orb

Socketed : Gloves
Winter Orb


Winter Orb
"Channeling" Spell that casts projectiles with cold damage. Casts any spell linked to it with "Cast while Channeling" support gem. Can be leveled to 20/20 as mana cost is same on each level.

Winter Orb hits enemies with cold damage. This will trigger :


Elemental Equilibrium
- "Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements"

Which means that when we hit enemies with lightning damage, enemies get +25% to lightning resistance for next hit we will make to them, but will lose -50% fire and cold resistance for 5 seconds. Our Golems make pure fire damage, so they get big damage boost for 5 seconds.

Minions DON'T trigger Elemental Equilibrium so the -50% fire resistance will remain for full 5 seconds




Cast While Channeling Support
Will link to Skills that are "Channeled" and will cast all spells linked to the main skill while its channeled.




Desecrate
Creates pile of corpses on the ground. The corpses are used by offering skill linked next on the cast while channeling chain.




Bone Offering
Offering will consume corpses created with "Desecrate" and gives minions high block chance. With Necromancers Ascendancy point called "Mistress Of Sacrifice" taken, offering will affect also you at 25% of the full effect and helps surviving boss damage.





2 Link Phase Run

Socketed : Main-hand
PHASE RUN


Phase Run
Movement skill that boosts your movement speed and lowers enemies aggressiveness towards you. Level as high as "Dexterity" stat allows.




Increased Duration
Support gem that makes Phase Run last lot longer.





Defence



2 Link Cast When Damage Taken

Socketed : Off-hand
Convocation


Cast when Damage Taken
Casts linked spell Gems automatically when enough damage is taken. Level must be left to 1 to let us cast all linked skills at first hit taken.




Convocation
Convocation teleports all minions instantly around you. This gives enemies extra targets and provides meat-shields around you to absorb projectiles. Level should be left to 1 to work with Cast When Damage Taken 1




Storm Brand
Casts orb that triggers "Elemental Equilibrium" on enemy automatically. Very helpful with keeping DPS up when it's not possible to stop to cast Winter Orb. Level should be left to 8 to work with Cast When Damage Taken 1





4 Link Temporal Chains

Socketed : Boots
TEMPORAL CHAINS



Temporal Chains
Curse that makes enemies move and attack / cast slower. Can be boosted to max -75% speed without any curse nodes. MOST IMPORTANT single defense skill so try to raise its effect as soon as possible.




Elemental Weakness
Curse that drops enemies Elemental Resistances. Enemies will take more damage from Elemental spells and attacks.




Blasphemy
Makes "Temporal Chains" and "Elemental Weakness" curses to work as aura surrounding us. Area gets boosted by aura nodes from skill tree and quality gives 10% effectiveness to curse.




Enhance
Increases linked skills (Temporal Chains & Elemental Weakness) quality by 8% per level. Each 8% in quality gives Temporal Chains 4% extra slow and Elemental Weakness effect by 2% lower resistances. at level 5 it gives 32% more quality which adds 16% more effect adding to 56% slow.





When all Gems are placed on "+1 level to socketed gems" corrupted "Bones Of Ullr", they get +1 level so "Enhance" becomes lvl 5. Adding 40% more effectiveness (30% from helmet enchantment / 25% from Occultist Ascendancy and 10% from Blasphemy) we get 56% * 1.4 = 78.4%. Maximum effect without wasting skill points on curse effectiveness.





1 Link Animate Guardian (Safest to use with "Necromancer" Ascendancy only)

Socketed : Unset Ring
ANIMATE GUARDIAN



Animate Guardian
Animate Guardian is minion which can be equipped with player chosen gear. Its main role is not dealing damage, but :
  • Boosts other minions damage
  • Boosts other minions and your defense
  • Give other minions culling strike
  • Give other minions rarity for better drops
  • Gives 10% movement speed aura (With Victario's Flights)

You lose all gear it has if it dies, so to avoid its dying, it should not be used before its level 19-20. Without any defensive support gems, Animate Guardian is in real danger of dying if used too soon or at too high level boss. I recommend testing it's durability slowly once you reach gem level to equip it.

Recommended items for slots are :

HELMET

Any rare helmet with "Nearby enemies have -9% fire resistance"


Best Choice

  • Lowers enemies fire resistance
  • Can have extra resistances, health regen and health




ARMOUR


Grutkhul's pelt


Best Choice

  • Huge health and regen boost


Zahndethus' Cassock


  • High Regen
  • Caps chaos resistance, very important in Betrayal league




GLOVES


Southbound

Best Choice

  • Adds lots of HP




BOOTS




Victario's Flight

Best Choice

  • Gives yourself and minion 10% movement speed aura
  • Has no elemental resistances, so only safe to use with Necromancer or if Animated Guardians elemental resistances are capped




2 HANDED WEAPON


Kingmaker


Best Choice

  • Boosts item drops rarity 30%
  • Gives all allies "Culling Strike" (Automatic kill on 10% enemy HP)
  • Boosts all allies 50% more critical damage
  • Gives all allies "Fortify" (20% damage reduced damage taken)


Dying Breath


  • Boosts minions damage 18%
  • Boosts your curses 18%







Discipline

Socketed : Main-hand

Aura that gives extra Energy Shield. Should be as high level as possible for best survivability. You can change "Discipline" gem later to "Vaal Discipline" as it's direct upgrade with extra function.



PASSIVES


Leveling Alternative Class

Easiest way to level Elementalist is to level as Necromancer and at about level 80 change Ascendancy class. This can be done by removing all Necromancer Ascendancy nodes and then running first labyrinth again.

PLEDGE OF HANDS -ELEMENTALIST

ELEMENTALIST

Benefits compared to Necromancer
- Highest damage
- Status immunity (freeze, chill, burn, shock & bleed[requires specific boots])
- Blinded enemies (50% chance to evade melee attacks)
- Can swap status removal flasks to other types
- Not worrying about any ailments makes playing maps very relaxing
- More freedom of choice as Desecrate + Offerings are not mandatory
- Big Energy Shield regen from Stone Golem and Zealot's Oath and physical damage taken reduction from Stone Golem

Weaknesses compared to Necromancer
- Boots for bleed immunity are expensive
- Less block chance

Scores (1-5, higher is better)
- Total damage : 4,5
- Single target damage : 4
- Defense : 3.5



Skill-tree

https://tinyurl.com/yy9gn4oo

  • Change "Bones of Ullr" boots to "Death's Door" boots for bleed immunity
  • Try to trade or craft Shaped helmet with "Reduced mana reserved" and preferrable "Minion life"
  • Try to trade or craft gloves with "Aspect of Spider"
  • Change weapon to "Pledge of Hands" to let Golems cast 4x times per cast. Spell damage roll doesn't matter
  • Change amulet for "Primorial Chain" to get extra Golems. Stack chaos resistance on rare items and use "Soul of the Brine King" -pantheon to get partial stun immunity
  • Change armor to "Shavronnes Wrappings" to help against chaos damage. Armor doesn't have to be 6-link for the utility gems.




Path Of Building
https://pastebin.com/8KF9M2uj

"Path of Building" shows way too low DPS for Golems atm. PoB Doesn't have data about new "Pledge of hands" or doesn't add damage to Golems from "Elemancer". In game Golems however work as they should. Hopefully this is fixed in PoB for 3.8.

Calculating Optimal Cooldown <-> Cast Speed Ratio

As PoB doesn't have the data about "Pledge of Hands" there has to be some manual calculation as Golems need to have 1<->1 cooldown to cast speed ratio. If they have too much cast speed, they finish cast animation before cooldown and start to cast another weaker attack. If they have too much cooldown, you lose potential damage as they cant cast new spell before old one is cast. About 1.1 or 1.2 seconds for cast animation and cooldown for Magma Orb is good starting value and you can tweak from that. Path of Building shows the stats roughly.

Calculation goes roughly :
- Check time for single Magma Orb cast with spell echo from "Path of Building" (0.36 sec for my Golems)
- Multiply single cast by 4x and you have about estimate what the full cast with 3x repeats would take (4x 0.35 sec = 1.44 sec in this case )
- Try to match is within 0.1 seconds with cooldown for Magma orb and you should be good to go. (My Golems cooldown per Orb is 1.3 seconds, so pretty close to 1.44)



ALTERNATIVE FINAL TREE AS NECROMANCER WITHOUT BLOCKING

NECROMANCER

Benefits compared to Elementalist
- Easiest to play
- Cheapest to gear
- Deals more damage than block variant
- Faster minions than block variant

Weaknesses compared to Elementalist
- Less defenses than shield using Necromancer

Scores (1-5, higher is better)
- Total damage : 4.5
- Single target damage : 5
- Defense : 3.5



Skill-tree

https://tinyurl.com/y3jso9sm

  • Change shield to "Victarios Charity" and take "Nercomantic Aegis node"
  • Change "Mistress of Sacrifice" to "Puppet Master"
  • Change "Bone Offering" to "Flesh Offering"


Path Of Building
https://pastebin.com/9NqnXpQs



DEFAULT NECROMANCER FOR COMPARISON


NECROMANCER

Benefits compared to Occultist or Elementalist
- Easiest to play
- Cheapest to gear
- High chance to block
- Deals most single target DPS
- Tankiest Specters with "Soul Weaver"
- Offerings affect you
- 50% faster Convocation

Weaknesses compared to Elementalist
- Average clear-speed

Scores (1-5, higher is better)
- Total damage : 4
- Single target damage : 5
- Defense : 4






Bandits
  • Kill all for 2 passive skill points


Ascendancy

  • Mistress Of Sacrifice
  • Mindless Aggression
  • Bone Barrier
  • Unnatural Strength


Pantheon

  • Soul of the Brine King (Major god)

Use for stun immunity before getting "Presence Of Chayula" amulet

  • Soul of Lunaris (Major god)

Use for dodge and chain immunity after getting "Presence Of Chayula" amulet

  • Soul of Abberath (Minor god)

Burning ground immunity makes map mods lot easier

Skill Tree


Online-Skill Tree
https://tinyurl.com/y5pkgdj3

Path Of Building
https://pastebin.com/HmdL7MWm

"Path of Building" is great offline tool that can import characters data if they are public. This tool is only ways to really calculate minions damage as tooltip doesn't show even estimate.

https://github.com/Openarl/PathOfBuilding/releases



3.8.0 LEAGUE SPECIFIC = ANOINTMENTS


GOLEM COMMANDER



Let's skill-tree to be connected from near mid-left jewel socket to "Fearsome Force" and disconnected from Jewel socket over "Lord of the Dead" to "Death Attunement". Saves 5 points from skill-tree.

Azure Oil + Silver Oil + Golden Oil




GRAVEPACT

Huge DPS boost to minion and gives them 5% chance to deal double damage.

Azure Oil + Black Oil + Black Oil



RAVENOUS HORDE

Huge DPS boost to minion and gives them 10% chance to gain onslaught.

Verdant Oil + Opalescent Oil + Opalescent Oil




LEVELING


More in post 3#



VIDEOS


More in post 3#



FREQUENTLY ASKED QUESTIONS


More in post 3#



GUILD FOR FLAME GOLEMANCERS (10/130 open)


More in post 3#

[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p
Last edited by mika2salo on Sep 28, 2019, 4:09:21 AM
Last bumped on Oct 18, 2019, 9:40:52 AM
What makes this build "better" than all the other builds?
LEVELING


While leveling to use Golems in endgame, its good to use other types of minions as well. Necromancer gets access to 3 very useful minions early in the game and should be using all three until accessing maps :

DIFFERENT MINIONS AND HOW TO USE THEM



ZOMBIES

  • Access as early as level 1 (Reward for quest "Enemy at the Gate" in Act 1)
  • Work as meatshields
  • Need maximal defense from gear and Gem links


Zombies are great defense against enemies as they form a wall between you and the threat. Try to place Zombies in items that grant extra levels for Gems and link defensive Gems to them to make them last as long as possible.

Links :

Raise Zombie -> Minion life -> Fortify -> Minion speed




SUMMON RAGING SPIRITS

  • Access as early as level 1 (Reward for quest "Breaking Some Eggs" in Act 1)
  • Flying, homing minions
  • Need maximal damage from gear and Gem links


Summon Raging Spirit is like homing fireball and flies to enemy. They fight for a while and perish in about 10 seconds when their time runs out. They are instantly replaceable and should be linked with pure damage Gems.

Links :

Summon Raging Spirit -> Minion damage -> Melee Splash -> Melee Damage -> (Multistrike) -> (Minion Speed)


Optional :





SPECTERS

  • Access as early as level 28 (Reward for quest "Sever the Right Hand" in Act 3)
  • Builds main damage dealers with 4x Flame Golems


Specters are main damage dealers for this build until the Golems are fully accessible.



Using "Desecrate" to get corpse for "Raise Specter"

Use "Desecrate" skill manually in certain area to spawn corpse pile with "wanted" corpse on it. You can check corpses if you have "Raise Specter" skill in skill tree by pressing "A" button and hovering mouse over corpses.

Once you find "Wanted" corpse, use "Raise Specter" skill on it and repeat using "Desecrate" until you have maximum number of "Wanted" type of Specters out.



Useful Specter types and where to find them



Flame Sentinels

First type of powerful Specters are called "Flame Sentinel"s. They can be found in :
Act 3 -> Solaris Temple waypoint.

Flame Sentinels :
  • Fire, projectile based casters
  • Earliest really usable Specter type while leveling
  • Have good aggressive AI and clear-speed


Links :

Raise Specter -> Elemental Army Support -> Spell Echo -> Greater Multiple Projectile ->

Optional :

(Minion Damage) -> (Controlled Destruction)



Tukohama Vanguards

Second type of powerful Specters are called "Tukohama Vanguard"s. The actual Vanguards are melee type, but they cast totems that deals the main damage. They can be found in :
Act 6 -> Coast waypoint.

Tukohama Vanguards :
  • Fire, damage over time based casters
  • Have best single taget damage of all Specters
  • Have Average AI and clear-speed


Links :

Raise Specter -> Minion Damage -> Elemental Army Support -> Multiple Totems support ->

Optional :

(Elemental Focus) -> (Burning Damage)



Solar Guards

Third type of powerful Specters are called "Solar Guard"s. They can be found in :
Act 8 -> Solaris Temple waypoint.

Solar Guards are fire projectile based casters.
  • Fire, projectile based casters
  • Almost direct upgrade to "Flame Sentinels", similar skills but more damage
  • Have good aggressive AI and clear-speed


Links :

Raise Specter -> Elemental Army Support -> Spell Echo -> Greater Multiple Projectile ->

Optional :

(Minion Damage)-> (Controlled Destruction)





PRIORITIES WHILE LEVELING


Maximizing Minions Regeneration / Life / Resistances

Maximizing minions defenses is number one priority from the point that this build starts. Minions don't have any health regeneration or life leech at start and will die all the time. It's very frustrating to raise half of the army after every fight, so we raise minions regeneration up to 12,5% at which point they very rarely die even in boss fights.

Regeneration
  • 2,5% from the skill-tree (1% and 1,5%)
  • 10% from early leveling items (6% from shield, 2% from amulet, 2% from helmet)


Resistances
  • 40% base
  • 16% skill-tree
  • 16-20% from Jewels (2x Jewels with "Minions have +8-10% to all Elemental Resistances")




Maximizing Minions Numbers

More minions mean more damage but also more targets for enemies to hit. This increases defense for Necromancer and each minion individually. Summon Raging Spirits have always 20x maximum number.

Zombies and Specters number :
  • 8 Zombies (3 base, 3 skill-tree, 1 boots, 1 wand)
  • 5 Specters (1 base, 1 skill-tree, 1 boots, 1 wand, 1 armour)




Maximizing Minions Damage

Minions damage is essential to finish bigger fights quickly, but should never be obtained by sacrificing minions defenses.



Chaos Resistance

Chaos damage penetrates Energy Shield and does damage straight to Health. Usually chaos damage found in acts or maps is very low and not life threatening if being careful in areas that have chaos damage monsters. Still try to get chaos resistance on rings and amulet to help with potential chaos damage spikes.



ASCENDANCIES


  • Commander of Darkness
  • Mistress of Sacrifice
  • Mindless Aggression
  • Bone Barrier


Specters are main damage dealers till around level 85 before there is enough currency to buy Anima Stone. So 100% increased damage and life is best node for them.



BANDITS


Kill all for 2 passive skill points



LEVELING SKILL TREE AND GEAR


STEP 1 - INCREASING MINIONS DEFENSES


Online skill-tree
https://tinyurl.com/y4c2afqw

Path of Building
https://pastebin.com/rSZkbhxA

  • Buy "Purifying Flame" from vendor after arriving to act 1 village
  • Buy "Holy Flame Totem" from vendor after doing "Breaking Some Eggs" mission and replace "Purifying Flame" with it
  • Take "Lord of Then Dead" for extra zombie
  • Take "Practical Application" to Strength and Dexterity
  • Take "Heart And Soul" for life and mana
  • Take "Arcane Focus" for extra Energy Shield
  • Take "Grave Intentions" for minion resistances
  • Take Jewel socket (Buy "Minions have +8-10% to all Elemental Resistances" Jewel for it as soon as possible)
  • Take "Necromantic Aegis" to give minions regeneration with "Springleaf" shield
  • Take "Harrier" for extra movement speed
  • Take "Shaper" for extra regeneration




Items to get :

  • Springleaf at level 7 (Regeneration)
  • Shaper's Seed at level 16 (Regeneration)




Skills to get (for leveling) :

  • Purifying Flame at level 1 (Regeneration)
  • Holy Flame Totem at level 4 (Regeneration)




STEP 2 - MAXIMIZING MINIONS DEFENSES


Online skill-tree
https://tinyurl.com/y5w84fgl

Path of Building
https://pastebin.com/0xEufF5X

  • Take 2nd Jewel socket (Buy "Minions have +8-10% to all Elemental Resistances" Jewels for it as soon as possible to cap minions elemental resistance)
  • Take "Indomitable Army" for minion resistance
  • Take "Death Attunement" for extra Specter
  • Take "Minion life regen" near "Death Attunement"
  • Drop "Holy Flame Totem" as soon as you have enough regen to keep Zombies alive




Items to get :

  • Bones of Ullr at level 22 (Extra level for Specter)
  • Skullhead at level 36 (Regeneration)
  • Midnight Bargain at level 40 (Extra Zombie and Specter)




STEP 3 - MAXIMIZING OWN DEFENSE


Online skill-tree
https://tinyurl.com/yxpcvm29

Path of Building
https://pastebin.com/VhAL1GpQ

  • Run first labyrinth, take "Commander of Darkness" Ascendancy for extra elemental resistances. Make sure you are running "Discipline" to add the bonuses of aura for yourself and minions.
  • Take "Elemental Equilibrium" for extra damage to minions
  • Drop "Necromantic Aegis" to use shields yourself
  • Take "Cruel Preparations" for life and resistances
  • Take "Melding" for extra life / Energy Shield
  • Take "Constitution" for extra life
  • Take "Sentinel" for extra resistances
  • Take jewel socket over "Sentinel" for extra resistances
  • Take "Purity of Flesh" for extra life and chaos resistance
  • Take "Faith And Steel" for extra Energy Shield and resistances
  • Take "Unnatural Calm" for extra Energy Shield
  • Take "Written In Blood" for extra life / Energy Shield
  • Take "Righteous Army" for regen / minion regen / minion life
  • Take 1x 30 DEX node "Alacrity" and 1x 30 STR node "Physique" over "Melding" right side of witch start




CHOICE BETWEEN DEFENCE OR OFFENCE
When reaching level 50 you have choice between defense or offence.

Defense (Recommended, default guide option)
Drop Necromantic Aegis to equip shields bonus to yourself. Game-play is very safe as you can keep block chance high and block most of attacks. Casting "Bone Offering" boosts chance to Block even higher.

Great shield to equip at level 54 is called "Daresso's Courage". Later you can upgrade to it to rare shield with "XX of Block Chance applied to Spells" and high energy shield.

Offence
Keep Necromantic Aegis and equip "Victario's Charity" at level 50. This boosts minions damage massively but leaves you with almost no chance to block or evade attacks. Game-play is faster but requires lot more kiting and situational awareness to survive. Casting "Flesh Offering" boosts minions and your speed even higher.



Items to get :

  • Victario's Charity at level 50 (Offence)
  • Daresso's Courage at level 54 (Defense)
  • Vis Mortis at level 59 (Extra Specter)




STEP 4 - PREPARING FOR SKIN OF THE LOYAL AND FLAME GOLEMS


Online skill-tree
https://tinyurl.com/y5vnprwm

Path of Building
https://pastebin.com/kkJ6SG9c

  • Run second labyrinth, take "Necromancer" Ascendancy and select "Mistress Of Sacrifice" to apply block chance from Bone Offering on yourself
  • Run third labyrinth, take "Mindless Aggression" for minion damage
  • Re-spec "Practical Application" out
  • Take "Leadership" for mana reservation reduction and curse radius
  • Take "Sovereignty" using mana reduction nodes for curse area boost and being able to activate both curses and Discipline
  • Take "Whispers Of Doom" for extra curse (Elemental Weakness)
  • Take Jewel socket near "Shaper" with extra mana nodes
  • Take Jewel socket below "Necromantic Aegis" with attack speed nodes
  • Take Jewel socket down-left for Strength
  • Take "Skittering Runes" to boost "Temporal Chains" to maximum level (If you get helmet with at least "20% increased Temporal Chains Curse Effect" enhancement, you can drop these nodes)




Items to get :

  • Rare spell-block shield (Defence)




STEP 5 - PREPARING FOR ENDGAME


Online skill-tree
https://tinyurl.com/y2zotc3d

Path of Building
https://pastebin.com/4Y3vUFMM

  • Run fourth labyrinth, take "Bone Barrier" to get additional resistances and defenses against physical damage
  • Drop "Commander of Darkness" ascendancy and get "Unnatural Strength" for extra minion levels
  • Take "Golem Commander" for extra Golem
  • Re-spec big "Strength" and "Dexterity" nodes out if gear allows it
  • Take "Fearsome Force" to add area or effect for "Flame Golems" "Marga Orbs" so that they can overlap when exploding and deal shotgun damage to same enemy
  • Take rest of Jewel sockets
  • Take "Redemption" for minion damage / minion movement speed




Items to get :

  • Clayshaper (Extra Golem)
  • Skin Of The Loyal (Extra level to Golems)








VIDEOS


BUILD STREAMERS

https://www.twitch.tv/wonderful247

Timmeh519 aka "Wonderful247" who has been posting to thread for quite some time now. He's pretty new streamer but has very social personality and fun to watch stream. He's an old Diablo 2 -veteran and has already deathless Shaper -kill under belt in League. If you want to see build in action or just like to watch Twitch, feel free to check hes stream ;)

Streams at 10 am - 10 pm EST
Monday - Sunday


Videos



T16 Guardian of the Hydra - Necromancer
https://youtu.be/RDKpG8DHECg

T16 Guardian of the Minotaur - Necromancer
https://youtu.be/Ue53yxhbHbQ

T16 Map Game-Play - Necromancer
https://youtu.be/EXcYZmV8y5s

T16 Phoenix Run With Necromancer + Skeletons
https://www.youtube.com/watch?v=r6bhrFG_8bU

Deathless Uber Elder run as Necromancer
https://youtu.be/JlBEiHzhgDw

Shaper Boss Fight - Occultist
https://youtu.be/c98PJ9b-gIo

T12 Elder Boss Fight - Occultist
https://youtu.be/3IvVmo2ANAY

T16 Guardian of the Chimera - Elementalist 4+1+1
https://youtu.be/mmdyPqALJ5s

Uber Atziri - Elementalist 4+1+1
https://youtu.be/k0WtLm6ij2E[/li]

Hall of Grandmasters - Elementalist 4+1+1
https://youtu.be/o8grtnYiZnc

Shaper Run - Elementalist 4+1+1, 4x TVs and +1 Vis Mortis
https://www.youtube.com/watch?v=Cp-PkgFh3zA

"LiftingNerdBro" featuring build in hes "top 5" -video
https://www.youtube.com/watch?v=zQfYPIslpa0&t=264s 4:20 mark

Uber Atziri With Elementalist 4+1+1 mix
https://youtu.be/k0WtLm6ij2E

Shaper With Elementalist 4+1+1, 4x TVs and +1 Vis Mortis Mix
https://www.youtube.com/watch?v=Cp-PkgFh3zA

Phoenix Run With Necromancer + Skeletons
https://www.youtube.com/watch?v=r6bhrFG_8bU, more info in page https://tinyurl.com/y8whhs76

3.5.0 Hydra boss
https://youtu.be/VnYOTplDNjs


OLD VIDEOS


Guardians

T16 Guardian of the Chimera
https://youtu.be/I7wZBXKl6nI

T16 Guardian of the Phoenix
https://youtu.be/OvxDp114yUo

T16 Guardian of the Hyrda
https://youtu.be/wN88I6d5CkA

T16 Guardian of the Minotaur
https://youtu.be/7hfPYp56b-o
died once near the end but was not careful enough.



Other Special Bosses

Deathless Shaper Run
https://youtu.be/QwENO7vJUUw

Normal Atziri run
https://youtu.be/bQoDxsCh7Vw



Breach Lords

Breach Lord Tul - 5-Link
https://youtu.be/cu5K9Xz1pc8
5-Link as I'm using "Item Quantity" instead of "Fire penetration"

Breach Lord Esh - 5-Link
https://youtu.be/nzvbSl7csC0
5-Link as I'm using "Item Quantity" instead of "Fire penetration"

Breach Lord Xoph - 5-Link
https://youtu.be/BVP29v7z5vU
5-Link as I'm using "Item Quantity" instead of "Fire penetration"

Breach Lord Uul-Netol - 5-Link
https://youtu.be/LPB4f_LnFHY
5-Link as I'm using "Item Quantity" instead of "Fire penetration"



Normal Maps Runs

T13 Lair
https://youtu.be/-MkBe-wphD8

T15 Abyss boss fight with "Fire Penetration" and "Slower Projectiles" test
https://youtu.be/trLpLaIz_Gs

T14 Shrine boss fight with "Fire Penetraion"
https://youtu.be/TN8VycgylPc




Tutorials and showcases

T13 HighGardens (lvl 23 Golems and non corrupt gear comparison video)
https://youtu.be/hBLmoBSCcXA

Animate Guardian alone and later with my -75% Temporal Chains.
https://youtu.be/qQbWy4GNN0E
Makes melee enemies trivial

Deathless "Hall Of The Grandmaster" -map run and how to do it
https://youtu.be/WXbrNNPYwnY

Deathless "Hall Of The Grandmaster" -map run and how to do it, with Spectral Spirits
https://youtu.be/ZMzsckElrQg

More coming soon





FREQUENTLY ASKED QUESTIONS


HOW TO CRAFT ITEMS?


MINION HELMET


Thanks to "JimmyRuzzle" for the guide!
Will be reformatting it with item links later.

Crafting instructions:
1. Get iLvl 84 ELDER Hubris Circlet (~15c)
(Optional) Buy this with the enchantment you want on it first, or use an Elder Bone Helmet - these bases will be significantly more expensive because of their rarity
2. Get 2-socket Resonators (~1c each)
3. Get these fossils: Bound (more minion/aura mods), Scorched (more fire/less cold mods) (0.5c each)
4. Spam until you get the following mods
- Socketed Gems are supported by Level X Minion Damage
- Socketed Gems are supported by Level X Burning Damage (NOTE: not Immolate - not useful for this build)
- (Preferably) Socketed Gems are supported by Level X Minion Life
Other useful mods that have a high chance of rolling:
- Nearby Enemies have -9% to Fire Resistance
- +X% to Fire Resistance
- +X to Level of Socketed Minion Gems
- X% reduced Mana Reserved
5. If you're lucky you'll have rolled an Energy Shield mod, if not you may have an open prefix to craft one.



+1 SPECTER BOOTS


Thanks to "Fukurokage" for the guide!
Will be reformatting it with item links later.

Crafting instruction:
1. Get top-tier, itemlevel (83+ for +30% movement, 86+ for +35% movement) no-elder, no-shaper boots base
2. Get 3-socket Resonator
3. Get these fossils: Dense (no life mods, more armour/ev/es mods), Bound (more minion/aura mods), Pristine (more life mods, no armour/ev/es mods)
(optional)
4. Craft quality (probably not worth it) and enchantments using Syndicate and Delve fossils.

Explanation:
To have maximal chance of getting boots with life, res, movement speed and +1 specters we need to restrict possible mods. We do it in two ways:

1) Fossils (Pristine & Dense): they exclude life, es, ev and armour mods leaving us with very small pool of possible prefixes and suffixes. In general: at this point we can get only res, mana, movement speed, item rarity, stats and some other mods.

2) Itembase: if we use no-elder and no-shaper boots we are restricted only to three prefixes (+mana, +% movement speed and +% rarity). If we decide to use no-es itembase (you can go with two-toned boots to have more res) we drop to two possible prefixes. Why not Elder/Shaper? Q&A below.

3) Fossils (Bound): adds one more possible suffix: +1 Specters

4) Master-crafting: we craft life in the prefix slot

While fossil-crafting we are down to:

PREFIX:
+% movement speed
+% rarity of items found
(if es-base) +mana

SUFFIX:
+Int/Dex/Str
+% rarity of items found
+res (Fire/Cold/Lightning/Chaos)
+% increased Stun and Block Recovery
-% reduced Attribute Requirements
+1 maximum Specters

As you can see it is quite easy to hit the right combination of prefix-suffix. Price is not too high (83+ base is under 1c, fossils would be around 10-15c, resonator around 1c).

Q&A
Why no-Elder / no-Shaper?
1) Bases will be pricier, 2) chance to get the right mods combinations will be lower (Shaper: +1 prefix, +6 suffixes, Elder: +3 prefixes, +4 suffixes).

Should I go with Two-toned boots?
Two-stoned boots offer higher elemental resistances, but have lower base Energy Shield. If already over-capped or elemental resistances, I would recommend using Sorcerer boots for higher ES. However if you really need to reach the resistances cap, two-toned boots offer good option.



JEWELS


For crafting you need :


  • Cobalt jewel


(Optional)

- Transmutations, Augmentations, Alterations, Regals and Scourings (Exalts, optional)



1. Apply "Transmutation" to make "Cobalt Jewel" magic
2. If you get only 1x line, use "Augmentation" to add another line
3. If you end up with bad lines, use "Alteration" to change the lines
4. If you get only 1x line, use "Augmentation" to add another
5. Once you have 2x good lines (ex. minion damage and fire & cold res) use "Regal" to add 3rd line
6. If you end up with bad lines, use "Scouring" to remove lines and repeat from step 1.
7. If you end up with good lines, you can use "exalted" to add 4th and final line

LIST OF USEFUL LINES IN JEWELS

Wanted

  • Minions deal (14-16)% increased Damage (Always needed)
  • Minions have +(6-10)% to all Elemental Resistances (Needed 2x 9-10% rolls to cap minion resistances)
  • (6-8)% increased maximum Energy Shield
  • (5-7)% increased maximum Life
  • +(8-10)% to all Elemental Resistances




Useful

  • +(10-12)% to Fire and Lightning Resistances
  • +(10-12)% to Cold and Lightning Resistances
  • +(10-12)% to Fire and Cold Resistances
  • +(7-13)% to Chaos Resistance
  • Minions have (2-4)% Chance to Block




Somewhat Useful

  • Minions have (8-12)% increased maximum Life
  • +(6-8) to all Attributes
  • +(12-16) to Intelligence
  • +(12-16) to Dexterity
  • +(12-16) to Strength
  • +(8-10) to Dexterity and Intelligence
  • +(8-10) to Strength and Intelligence
  • +(8-10) to Strength and Dexterity
  • +(12-15)% to Cold Resistance
  • +(12-15)% to Fire Resistance
  • +(12-15)% to Lightning Resistance
  • (4-6)% increased Rarity of Items found






OFF-COLOR SOCKETS


You can craft off-color sockets on items using "Grand-master Voricis" "Artisans Bench".

In example I'm crafting :

1 Red -> 1 Green -> 1 Blue -> 1 Green

Sockets in INT gloves in that order for my "Cast When Damage taken" Links.



1. Force 2 sockets craft (Item will have 2x sockets)
2. Force Red + Green sockets craft (Item will have 1x red and 1x green sockets)
3. Force 3 sockets craft (Item will have 1 Red and 1 Green socket + 1 new random color on item) (Try to get blue one)
4. If you don't get wanted color (Blue) repeat part 1. (Item will have 1 Red and 1 Green sockets on item)



5. If you get wanted color proceed to 4th socket crafting



6. Force 4 sockets craft (Item will have 1 Red and 1 Green socket + 1 wanted color from earlier crafting on item + 1 new random color on item)(Try to get Green one)
7. If you don't get wanted color (Green) repeat part 3.



CRYSTAL BELT


For crafting you need :
  • Crystal belt


(Optional)

  • Transmutations
  • Augmentations
  • Alterations
  • Regals
  • Scourings
  • (Exalts, optional)




1. Apply "Transmutation" to make "Crystal Belt" magic
2. If you get only 1x line, use "Augmentation" to add another line
3. If you end up with bad lines, use "Alteration" to change the lines
4. If you get only 1x line, use "Augmentation" to add another
5. Once you have 2x good lines (ex. +40 to maximum Energy Shield and +40% to Fire Resistance) use "Regal" to add 3rd line
6. If you end up with bad lines, use "Scouring" to remove lines and repeat from step 1.
8. If you end up with 3x good lines, you can use "Grand-master Toras" "Bowmakers Tool" to add 4th line
8. you can use "exalted" to add 5th and 6th line

LIST OF USEFUL LINES IN BELT

Wanted

  • +(38-51) to maximum Energy Shield
  • +(80-99) to maximum Life
  • +(40-48)% to Fire Resistance
  • +(40-48)% to Cold Resistance
  • +(40-48)% to Lightning Resistance




Useful

  • +(323-460) to Armour
  • +(26-35)% to Chaos Resistance




Somewhat Useful

  • +(38-55) to Strength
  • (10-20)% increased Flask effect duration






USING VAAL ORBS


Using vaal orbs on uncorrupted item corrupts it, in most cases blocking its modification later on. Corrupting item may however change its original values and add more powerful lines into it. There is high rish / high reward in corrupting item, so be always prepared to buy new one if you lose the original item due to bad corruption.

BONES OF ULLR +1 LEVEL


Corrupting Bones Of Ullrs and aiming for +1 level of socketed items takes both currency and luck. You need about 20x Bones Of Ullrs and 20x vaal orbs to corrupt the wanted modifier.

Apply "Armorers Scraps" always to the Bones Of Ullrs you are corrupting as they increase their defense value and cost almost nothing. Don't add jewels or links to boots as they can be added later by using high level master Vorici's crafting bench.



FLAME GOLEM LEVEL 21 AND EMPOWER LEVEL 4


Level extra Gems in your alt weapons slot (accessible by pressing "W"). Even if these weapons are not active, skill Gems linked to them still get experience.

Use 2x one handed weapons in these slots with 3 red sockets each. Sockets don't have to be linked.

In these sockets put 6x Flame Golem Gems to get 6x chances later to get one of them as lvl 21/20. You can change 1-2 to Empowers if you get one as drop or buy one.







HOW TO KILL BOSSES?


GUARDIANS


EARLY TACTICS


On early levels and non optimal gear / Gems stack Golems health regeneration and life. This is done by remove all Jewels except "Anima Stone" and and Minion resistances ones, and replacing them with "Primordial Harmonies", changing shield to "The Oak" for extra regeneration and if needed replacing "Controlled Destruction" Gem to "Minion Life Support" Gem in Golems links.

To Keep Specters alive during the fight, make sure you have summoned them from as high tier area as you can get access to. You can also change one of damage gems to "Minion Life Support" in Specters links.

If Animate Guardian is below level 20 don't even try to take it to Guardian fight. Zombies with level below 20 also die in Guardian fights extremely fast.


ENDGAME TACTICS


Chimera

Chimera is pretty easy boss and doesn't need much gear swapping. When Smoke phase starts, use both "Kiara's Determination" and "Rumi's Concoction" flasks and you can run freely from cloud to cloud.

Needed items :
- "Kiara's Determination" flask
- "Rumi's Concoction" flask



Hyrda

Hyrda uses lots of cold based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to raise Golems maximum cold resistance.

Needed items :
- "Kaltensoul" shield
- "Rumi's Concoction" flask



Phoenix

Phoenix uses lots of Fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to lower fire damage Golems are taking.

Needed items :
- "Kaltensoul" shield
- "Rumi's Concoction" flask



Minotaur

Minotaur does very heavy physical damage to which build has very little mitigation. Try to maximize your Life + Energy Shied to not be one shotted by bosses attacks. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "The Oak" shield to maximize Golems health regeneration.

Most important note :
When Minotaur burrows underground, he will appear soon in your current location and most likely 1-shot you. Move away from your old location as soon as possible and Minotaur will harmlessly appear in your old position. When you master this, Minotaur will be much easier to deal with.

Needed items :
- "The Oak" shield
- "Rumi's Concoction" flask
- As many "Primordial Harmony" Jewels as possible, while maximizing your own life and energy shield.





SHAPER


Shaper uses lots of cold and fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to raise Golems maximum cold resistance and to lower fire damage Golems are taking.

Lastly don't take Animate Guardian to Shaper fight if it's not at least level 25.

Needed items :
- "Kaltensoul" shield
- "Rumi's Concoction" flask
- As many "Primordial Harmony" Jewels as possible, while maximizing your own life and energy shield.



VAAL TEMPLE


Vaal trio does very heavy chaos damage over time. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "The Oak" shield to maximize Golems health regeneration.

Lastly don't take Animate Guardian to Vaal trio fight.

Needed items :
- "The Oak" shield
- "Rumi's Concoction" flask
- As many "Primordial Harmony" Jewels as possible



UBER ELDER

Necro

Drop Necromantic Aegis and use Kaltensoul or Aegis Aurora. Shaper deals both ice and fire damage so Kaltensoul gives dual resistances.

Occultist / Elementalist

Use Necromantic Aegis and Kaltensoul to boost Spectres resistances especially if you are not using helmet with minion life. Missing 100% life from Soul Weaver makes TV Specs more vulnerable against Uber Elder.

All

Use Purity of Ice instead of curses and few Sapphire Flasks. Stacking as much cold res on you & minions as possible is important for survival.

Try to run around bosses so that you have both bosses in sight. Keep Phase Run up as much as possible and be ready to hit cold res flask if Shaper beam hits you.

(Optional)

Stack as much movement speed as possible. This way you will move faster than Shaper Slam or Elder Siphon can connect. This makes you immune to about 50% of the dangerous attacks. You can just run around the area and focus on dodging beam and staying inside Elder circle. This is my own favorite way to cheese elder. Example in https://youtu.be/JlBEiHzhgDw

Uber Elder takes practice with build as it has about 0% armor and Shaper Smash can 1 hit. However with bit practice and especially very high movement speed you will be able to dodge dangerous moves. Many guild members are able to do Uber Elder deathless after few successful runs. I would try to overcap as much as possible sacrificing some EHP, as res lets you tank beam longer.


ATZIRI


Robots

Robots are very easy bosses. When entering boss door don't run straight, but to one side. This way other robot raises earlier than the other.



Trio

When you enter boss room, the most dangerous boss is the tentacle witch back of the room. Use spell totem to guide Golems next to the witch before you enter deeper into the room and boss fight starts.



Atziri

Atziri uses lots of Fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to lower fire damage Golems are taking.

When Atziri enters 4 clones phase, guide Golems with placing "Spell Totem" next to clone that is not holding a mirror. The mirrored clone has 100% damage reflect and Golems will die if they shoot it.

Lastly don't take Animate Guardian to Atziri fight if it's not at least level 23.

Needed items :
- "Kaltensoul" shield
- "Rumi's Concoction" flask



UBER ATZIRI


Uber Atizi should be done only with extremely well leveled and geared Golemancer. Use same advices as with normal "Atziri" fight, but don't take Animate Guardian to fight even if it's max level.



HOW TO KILL BOSSES WHILE DEAD?


After 3.1.0 patch this is not longer possible.





HOW TO PLAY AS GOLEMANCER?


Playing as Golemancer and Necromancer in general is very different from many other builds. Golemancer has fewer enemies targeting character as most of enemies are fighting against minions. This makes Golemancer safe build to play as long as gear and positioning of minions and character is done with care.

Best place to position character is on the opposite side of pack / boss while are on the other side leaving boss in the middle. Try to stay so close to boss that Temporal Chains affects it, but not too close to get hit by big area of effect hits :

(You) <-> (Boss) [Temporal Chains range] <-> (Minions)

Golems & Specters are very tough minions and very rarely die during boss fights. They have great damage but boss fights tend to feel long as flasks can’t be used to replenish hit points, so there can be many low hit point stages during the fight. Its important to move all the time during the boss fight as it drops chance to get hit by charge attacks, and to rely on block flasks when feeling bigger threat. Flasks can be recharged by visiting hideout during longer fights, so block can be kept up most of the time.



HOW TO RUN 3X AURAS SIMULTANEOUSLY?


How to run Discipline and 2x Curses simultaneously

Take both "Leadership" and "Sovereignty" (using lower nodes) skill-tree nodes to reduce mana reservation for each aura. As curses turn to auras using Blasphemy, they are affected also by mana reservation reduction nodes. After taking all mana reservation reduction you can run all auras simultaneously





WHEN TO SWITCH FROM SPECTERS TO GOLEMS?


At which point to switch from Specters to Golems

You can switch from Specters to Golems as main skill as soon as you can summon 4x Golems out. At this point Golems have already enough damage to clear packs at movement speed, so you can start using "Tukohama Vanguard" Specters for single target damage.



HOW TO CALCULATE PLEDGE OF HANDS -DAMAGE?


Calculating Golems damage when using Plede of Hands and multiple Golem types

Here's spreadsheet created by user "I_GameR" to calculate Flame Golems damage when mixing multiple Golem types with Pledge of Hands setup. Big thanks for "I_GameR" for the tool!

https://tinyurl.com/yyb63rh4



I THINK YOUR WORK IS AWESOME, HOW CAN I SUPPORT YOU?


How to support me and my guide

I have got quite a few questions about how guide players can support my work so I'm adding this section.

I can't take any real money donations, but I thank you for these offers.

You can always PM me thanks in game if you want to give me a big smile as getting feedback is best think about running a guide :)

You can also donate in-game currency orbs as testing build with all possible item variants can be extremely expensive.

I sincerely thanks you all for supporting and playing the build for so long! ^^





GUILD FOR FLAME GOLEMANCERS

I have started in-game guild for Flame Golemancers. It's meant for any players that have Flame Golemancer as their most active class or want to start playing the build.

Basic idea of the guild is to to help members, give them channel to form parties, share ideas and to have enjoyable channel to chat in. Guild stash is meant to share leveling gear with new members and to share maps for easy Atlas progression.

Officers are at the moment : Timdark, Nemesis87, Darkdrium18, Impec or Chuckles

Please contact me or any of the officers if you want to join.



Mission
  • To be enjoyable channel to chill and talk with other members
  • Help members to advance in game
  • Help members to reach as high level as possible
  • Help members to find other players to form parties
  • Share leveling gear with other members using guild stash
  • Share maps for atlas progression with other members using guild stash
  • Share information and personal build variations with other members
  • Crafting gear for Flame Golemancers
  • Share ideas how to possibly improve build / guide




Rules
  • Play Flame Golemancer as your most active character
  • Be respectful and polite when dealing with other players
  • All members are expected to treat officers and other guild members with respect and politeness
  • Cursing in guild channel is discouraged
  • Spamming trade offers in guild channel is discouraged
  • Keep guild stash clean and return leveling gear after you have used it


[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p
Last edited by mika2salo on Oct 14, 2019, 12:50:12 PM
Curious how you get level 27 golem with no empower. You should add a gear section.
"
mika2salo wrote:
"
rectis wrote:
What makes this build "better" than all the other builds?


I was one of the first golemancer players after ZiggyDs video came out. I have feverishly tested every possible item / skill combination that I have found in forums / thought myself to see what combination of skills and items gives best balance between survival and damage.

Many other builds lack in depth knowledge about summoner mechanics and are clones of each other. I try to bring to the table new role and skill set for summoner. This build has been cloned already 8 times for my guild members and friends and all have been amazed by it even if they have ran summoner before.

This build is always welcomed to the map party as it has zero lag, generates both power and frenzy charges for whole party and debuffs enemies with max level Temporal chains, Hinder and Chilled ground.


I am really concerned about damage since you aren't using empower 4, also no alternative power charge generation setup for single target. And how much ES are you at? Hopefully you can provide videos soonish
Last edited by rectis on Jan 30, 2017, 2:03:44 PM
Reserved
[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p
Last edited by mika2salo on Feb 27, 2018, 8:35:50 AM
"
rectis wrote:
"
mika2salo wrote:
"
rectis wrote:
What makes this build "better" than all the other builds?


I was one of the first golemancer players after ZiggyDs video came out. I have feverishly tested every possible item / skill combination that I have found in forums / thought myself to see what combination of skills and items gives best balance between survival and damage.

Many other builds lack in depth knowledge about summoner mechanics and are clones of each other. I try to bring to the table new role and skill set for summoner. This build has been cloned already 8 times for my guild members and friends and all have been amazed by it even if they have ran summoner before.

This build is always welcomed to the map party as it has zero lag, generates both power and frenzy charges for whole party and debuffs enemies with max level Temporal chains, Hinder and Chilled ground.


Like i said i am really concerned about damage since you aren't using empower 4, also no alternative power charge generation setup for single target. And how much ES are you at? Hopefully you can provide videos soonish


I run Empower instead of Fire Penetration for Guardians and Shaper. I'm aiming to get 3R 1G 2B on +1 Infernal Mantle later to run empower with Fire Penetration. Highest ES i had was 11k when I didn't cap Flame Golems resistances and ran actively t16 and shaper. Now I dropped ES to around 9-10k and run current links as i get much better clear speed. For shaper I insert Empower and 6x Primordial Harmony for about 15% hp regen for golems.

Ill try to add videos and screenshots later but cant do it atm.
[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p
Last edited by mika2salo on Jan 30, 2017, 2:17:06 PM
I've recently made a golemancer and have been trying elements of this guide, thanks for making it.

I just had a question about the Arc totem you use, it doesn't seem to proliferate ignites from my golems? The proliferation skill gem says: "Elemental Status Effects caused by supported Skills spread to other enemies". So the shock effect on Arc will be proliferated because the prolif gem is linked to it, but it's not linked to ignite so it won't spread that?

Thanks
Glad that you have liked playing with golemancer, its a great build to play with.

Seems you are right on Elemental Proliferation. It's the latest addon for me gem set, and has been tested in maps with public parties. It felt that it worked and party also reported seeing it working but I guess it was just a placebo effect now that I read its wording again.

In that case ill try running Arc -> Scorching Ray -> Spell Totem Support -> Faster Casting Support and take Ancestral Bond to get -50% res from Arc and EE + -24% from scorching ray as it doesn't hit, so doesn't trigger EE at all.

"
faceplant2 wrote:
I've recently made a golemancer and have been trying elements of this guide, thanks for making it.

I just had a question about the Arc totem you use, it doesn't seem to proliferate ignites from my golems? The proliferation skill gem says: "Elemental Status Effects caused by supported Skills spread to other enemies". So the shock effect on Arc will be proliferated because the prolif gem is linked to it, but it's not linked to ignite so it won't spread that?

Thanks
[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p
Got screencapture to work and added gameplay videos, more coming soon
[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p

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