2.5.1 Scolds Berserker. (Don't play this in HC)

By molten shell do you mean vaal molten shell or regular. Also i've been thinking about using some flesh and spirit gloves vaaled to have ele weak on hit. Thoughts?
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KBdark wrote:
Ill try to give a quick list.

1) No dousing flask means no RF. So other poeple running same build have 50% more spell damage.
2) Those gloves are not good for the build. Give almost nothing to us besides that corruption. That corruption can be 1-Link on CWDT.
3) Bitterdream is fine on a budget version. Should be Fireburst wep with other stats.
4) 2 scolds flasks is pretty inefficient.
5) That shield on a non-block build gives very little. A nice rare one would go a lot further.
6) Deaths door is also an odd gearing option when you dont need more charges. Sure it gives immunity to bleed but bleed is hardly a problem as whenever theres a few stacks on you, you can shield charge for the duration of it to heal yourself.
7) You get off a lot less heals because you are hitting less often.
8) Less life than pathfinder variant. Might just be your gearing choices.
9) Your chest should be your biggest spells because they have more support gems. Spark is kind of a waste as it requires more proj speed/inc duration/highpeirce to make it strong. EK is also a pretty weak spell as your big dmg move.
10) Without any good single target you take much longer to kill bosses. Im not sure if it would be t16/shaper viable like the pathfinder version.
11) Mana leech on ascendancy can get you killed super easy. You can see your mana filling halfway almost instantly in the video. Get stuck on a rock or something and you die.
12) GMP on your helm links can hugely reduce their dmg. You should have full uptime on your dying sun anyways except in boss fights. In boss fights the extra proj means nothing.
13) All flasks get reduced effectiveness over pathfinder version (obviously)
14) With shield charge you need to use not maxed level gems with less dmg multipliers from the low level CWDT
15) Zerphis heals you for a fraction of what cyclone-pathfinder would get. Wayyy more casts per second plus 1200% zerphis. Matters more in t16s.
16) You have no way to deal with shock alongside the boots which increase shock duration by 50%
17) A lot of the ascendancys power is wasted because life/mana regen actaully hurts us + no movement speed on not being hit.

Just some of the big issues that I think make other build paths of scoldbreath stronger. In the end I think yours has pretty comparable clearspeed (maybe even a fraction faster) but much lower single target and survivability.


Do you know of a good pathfinder guide of this you can link <3?

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