Finally got a level 90 build... Diminishing Returns is an appropriate name

All I can say to op,is that he is wrong about the speed and leveling.

I know better since my 65yo friend is 91 right now and plays a lot but in turtles rythm.,yet he progresses with an even slower totem build.

So,leave this pretentious facade arrowbeus.If 90 is your limit,then that's it,no one can change your mentality on what is hard to level or not.

Either continue leveling,make a new char,or call it a league.You achieved what many consider difficult and others breakfast material.

For everyone else that hunts it,its achievable by them and hard earned it on their side.

Tldr its fine never reaching 100
Bye bye desync!
"
Foxfirega wrote:
...which much like Diablo 2, don't actually exist in the game at this point and time. That could contribute a lot to the 1-70 leveling experience seeming 'fast', as you can mostly just do Story and almost always be within 5 levels of what you're fighting. Map progression would be about where it starts to slow down once you start not having a guarantee of finding mobs even close to -5 without buying up higher map tiers or getting lucky with drops.

That's why maps are labeled in tiers. Way back when they were first added to the game they had the area level listed on them, but that led to the expectation that players should run maps matching their own level, which wasn't the intention. So the labeling was changed.
"
Arrowneous wrote:
The frustrating thing about playing any build to level 90 is several-fold including but not limited to:

1. The reduction in XP per level from 80 to 90 requires more and more maps be run.
2. Must roll increased pack size on all maps to not take forever.
3. Must speed clear each map and thus only the meta-builds that can do that are played.
4. Learn (the hard way) that some content has to be skipped.
5. The need for higher tier maps becomes more painful with each level as the higher tier
map drops aren't in sustainable quantities thus increasing the level grind pain. Yes,
I know this is a deliberate choice by GGG to force trading for higher tier maps.


You're still at the point where you can just run whatever you have and you'll level up faster than you think. Actually, you'll level *a lot* faster than you think. Just be as efficient as possible, no time wasting whatsoever, and even more importantly - dont die. Once you get to 95+, especially then, avoid rips at all costs.

Btw your map pool is looking pretty thin. What's your atlas completion at? With good atlas completion, your map pool should be growing just by alching maps. With decent atlas completion, but optimized atlas (like anywhere 75-100 completion, and remove all shit maps from atlas), you still should still be able to have a much better pool than what you linked, and you should be able to access reds at very least on a semi-regular basis (if not even sustain them fully, with higher investment into rolling maps). T11 is your Shaped Strand, which is like the new Gorge, and your go-to map for speed clearing.
177
Last edited by toyotatundra#0800 on Jan 4, 2017, 4:48:13 AM
This post is spot on.


Until Perandus everything was fine.


Then, not only did they nerf the xp gain, they buffed the monster life, too, making the whole thing really stupid.

I stopped leveling at 91 this league, and I'd have stopped at 90 tbh but it just so happened I had a pretty fast build AND I still played sooo much (mostly leveled solo).

GGG fails to understand, though, that not every build should utilize fast movement speeds and clear speeds in order to make it to 90+ without playing day and night. With all these Ascendancies, people are encouraged to try several builds per League and quite often you can't really see just how good or bad a build is until 85-90.

Sometimes, for example, EVEN THE SAME CORE BUILD could have several versions; An assassin, a raider, a slayer, a berseker etc etc. If you make leveling so tedious, how will people see which one is the one they prefer? On paper only?








"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
"
widardd wrote:
To me progression before level 80 feels way too fast and that might be a/the reason why some players think it's too hard to get to 90.

OP what's your gaming background?

I would think D2 or MMORPGs probably aren't in there?

I started out with D1, D2, Baldur's Gate series, Dungeon Siege I and II, TQ, TQIT, TL1 and TL2, and of course D3 and D3:RoS. I remember (and I admit to using) the original D1 coin dup exploit. So I've been playing PC rpg's since the 90s. If you count Apple II RPGs I've played Bard's Tale, the Wizardry series, and the Ultima series back in the 80s.

I guess if you play PoE 10+ hours a day (I won't ever understand why people do that instead of real life) then maybe the 80 to 90 levels go by quickly but for me I took my old original Arrowneus exile build I stopped playing a couple of years ago and respec'ed it to be an Assassin in late October so it only took me a couple of months of casual playing the BF build to get from level 70 to level 90. I could have done it sooner but until I get my #4 permanently adhered to ("he who fights and runs away lives to fight another day") I died too many times (the last death at level 89.99 yesterday morning was a real teeth gnashing and WTF pisser moment... followed by a "you stupid ?!@#, pay attention to what's going on!").
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Jan 4, 2017, 8:41:32 AM
"
Boem wrote:
Yeah nope.

early lvl 90's is still chill when it comes to experience gains.

But it's a grinding game so it's totally appropriate.

Peace,

-Boem-

Seeing the number of level 100 builds on the Breach ladders after just 1 month it's clear why GGG nerfed xp gains at level 90+, again at level 95+, and the doubling of xp needed to level from 99 to 100. These no-lifers players are just speed running the maps to grind xp and if they play over half a day every day I can see that level 90 to 95 is doable in short order. From 95 to 100 is another level of mind numbing map grinding though and although I'll never do it even once I am a little surprised that there are more and more that do it every 3 months (whatever they enjoy I guess).

Of course the company wouldn't be called Grinding Gear Games without the grind from 90 to 100 so it's understood by all. I just hope that GGG could one day (I'd love for it to be included in act 5 but seriously doubt it will be) add other ways to generate xp other than straight up map clearing grinding. Maybe some form of XP rewards for completing specific challenges like Navali's prophecies. These would have to be only available for level 80+ builds. There have been many suggestions to GGG on other ways to gain xp but so far nothing has changed in the endgame.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Up to like 90, everything is fine and fun to play but after 93, you start getting 1% per map and then it stop being a game and start being more like a job to keep pushing. So unless you're a streamer like Ziz, just start a new character, is not worth to sit on a pc for like 20 hours per day just to keep leveling.
"
Arrowneous wrote:
"
widardd wrote:
To me progression before level 80 feels way too fast and that might be a/the reason why some players think it's too hard to get to 90.

OP what's your gaming background?

I would think D2 or MMORPGs probably aren't in there?

I started out with D1, D2, Baldur's Gate series, Dungeon Siege I and II, TQ, TQIT, TL1 and TL2, and of course D3 and D3:RoS. I remember (and I admit to using) the original D1 coin dup exploit. So I've been playing PC rpg's since the 90s. If you count Apple II RPGs I've played Bard's Tale, the Wizardry series, and the Ultima series back in the 80s.

I guess if you play PoE 10+ hours a day (I won't ever understand why people do that instead of real life) then maybe the 80 to 90 levels go by quickly but for me I took my old original Arrowneus exile build I stopped playing a couple of years ago and respec'ed it to be an Assassin in late October so it only took me a couple of months of casual playing the BF build to get from level 70 to level 90. I could have done it sooner but until I get my #4 permanently adhered to ("he who fights and runs away lives to fight another day") I died too many times (the last death at level 89.99 yesterday morning was a real teeth gnashing and WTF pisser moment... followed by a "you stupid ?!@#, pay attention to what's going on!").


Wow, that's an impressive background!

Are you leveling in red maps?

I leveled from 90 to 91 yesterday in I think 5 hours using only T11 and T12 maps. (cyclone build using the new claws)

I would think something like a week to get from 90 to 91 is alright if you don't sacrifice too much time of your life for PoE.

Edit: https://www.youtube.com/watch?v=SrEFWv8aSQ8
Perception is reality.
Last edited by widardd#5398 on Jan 4, 2017, 10:15:07 AM
"
Arrowneous wrote:

I guess if you play PoE 10+ hours a day (I won't ever understand why people do that instead of real life)


You can be in your thinking bubble much longer maybe one day you will find it out. Hint: it is real life.
"
SirSid wrote:
Diablo 2 how many level 100 characters did you make thare i wonder ;) im assuming none .


IIRC you could only get to lvl 99

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