FilterBLAST [ 3.20: SANCTUM ] hub with up-to-date filters, visual preview and customization

"
SkoDo_ wrote:
1) Now I wanted to share my filter with a few friends of mine, but unfortunately I have no idea how to do this.
When I choose Advanced Mode - Empty Template (copy my script) - Reparse & Reset Options - Save & Share. Then I get this link: http://filterblast.oversoul.xyz/Template/157lk93
Thanks for reporting! Save function bugged in advanced mode. Now this shall work properly.
Btw: when you click reparse/reset it updates url in browser's address bar - so alternatively you can copy this url without pushing save/share button.

"
SkoDo_ wrote:
2) Corrupted Tag prevent things
3) according to poe.wiki the grand life flask has droplevel 18 and not 26
Fixed too.

"
SkoDo_ wrote:
4) an additional option that generate an empty row in the customize area would help to create a ordered customize area.
Good idea! Probably will be added this week.

"
SkoDo_ wrote:
5)# //$ could you give a working example of this syntax or explain a little more into detail how to work with it ?
Example is here: http://filterblast.oversoul.xyz/advanced/Template/1l79cs0
However you don't need to use compatibility prefixes if you use non-compatible commands like Tags and Branches in your filter's source code.

"
SkoDo_ wrote:
6) I have a code block that I use on different places in the code

Branch
Class "Two Hand Axes"
DropLevel >= 60
Branch
Class "Claw" "Staves"
DropLevel >= 58
...
Is it somehow possible to store this code so that I only have to write a variable/tag or something else at the position where I want this code?
(It works just fine with 'normal' code but I guess the branch is not compatible with tags?)
Branch supports Tags! This will do the work:

"
SetTag @Axes2h
Class "Two Hand Axes"
DropLevel >= 60

SetTag @Claws_Staves
Class "Claw" "Staves"
DropLevel >= 58

Show
Branch
Tags @Axes2h
Branch
Tags @Claws_Staves
For more examples check out source code of my filter: http://filterblast.oversoul.xyz/advanced/Dissolator/

"
SkoDo_ wrote:
LinkedSockets = 4
LinkedSockets < 5

your compiler 'optimize' so that the LinkedSockets = 4 is removed.
(I think it's not entirely obvious that it will be removed while writing the code)
This is mentioned at "Updates" page:

"
Parser now removes all duplicate or reduntant commands (note: new equation conditions replace previous "=" conditions to allow flexible use of Tags and Branches)


I want to make FAQ or even advanced manual, however this will take some time, since there is still many important features to add!
FilterBlast - a web-hub with up-to-date item filters and extra features
https://filterblast.xyz
Last edited by Dissolator on Feb 27, 2017, 6:12:01 PM
So I've been poking around with your filter preview (which is really neat! very well done) and I think I've found a bug.

Specifically, Offering to the Goddess is displaying the same way that mid-tier currency is instead of the way that map fragments do (which is how it shows up in game). Neither the editable source code nor the code preview have anything that match "Offering to the Goddess" in the midtier currency line. When you mouse over it, the attributes are correct (Labyrinth Map Item, 1x1, etc.), and the alert sound matches the maps instead of the currency--it's just the color that's off.

Edit: a couple of other things that could be useful to include to show how things are handled are identified and corrupted items
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
Last edited by SayyadinaAtreides on Mar 2, 2017, 1:03:54 AM
Additionally, your site is classifying Talismans as Class Ring, when they belong to Class Amulet -- because of that, the way my filter actually displays Talismans is somewhat different from the way they're showing up on FilterBlast.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
"
Additionally, your site is classifying Talismans as Class Ring, when they belong to Class Amulet


Fixed! Thanks for pointing this out!

"
Offering to the Goddess is displaying the same way that mid-tier currency is instead of the way that map fragments do (which is how it shows up in game). Neither the editable source code nor the code preview have anything that match "Offering to the Goddess" in the midtier currency line. When you mouse over it, the attributes are correct (Labyrinth Map Item, 1x1, etc.), and the alert sound matches the maps instead of the currency--it's just the color that's off.

Edit: a couple of other things that could be useful to include to show how things are handled are identified and corrupted items


Didn't found yet that causes incorrect highlight of Offering at your filter's preview, but i'll investigate that further tomorrow.

Examples of Indentified and Corrupted items will be added soon, probably alongside with random loot drops feature.
FilterBlast - a web-hub with up-to-date item filters and extra features
https://filterblast.xyz
Poking around a little more, I think it's that you have it tagged as a Labyrinth item (Labyrinth Map Item, to be precise), when it really only behaves like a Map Fragment.

And based on the two lab trinkets you have showing up on the test page that aren't in-game (Black Rose of Anarchy and Vial of Power), my guess would be that some of the classes are generally wrong, if you're getting them from poedb.tw. I'm not sure how much that version of PoE differs from the one that GGG publishes in the rest of the world; either they're using different classes for some items, or it's slightly inaccurate data mining.

My best guess of what's happening in this specific case is that (if the class Labyrinth Map Item is correct) you're treating it the way my filter treats Labyrinth trinkets, possibly based on my filter block comments, even though I never address any Class Labyrinth; for the trinkets, I've listed all the BaseTypes out without referencing a class, and so the Offering to the Goddess gets picked up by Class Map, which applies to all classes with Map in them, including Map Fragments and the new Misc Map Items.

Still poking around to find any other oddities. :)
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
"
I think it's that you have it tagged as a Labyrinth item (Labyrinth Map Item, to be precise), when it really only behaves like a Map Fragment.
It was introduced at 2.3.0 and this class was mentioned officialy in news:
"
Bex_GGG wrote:
Offering to the Goddess [Labyrinth Map Item]
Not sure if that was changed later. Wiki has no info.

"
two lab trinkets you have showing up on the test page that aren't in-game
Oops! Fixed! When i worked on item sets I used poedb.tw at first, but than switched to wiki, so the most of data should be accurate. But I'll re-check everything.

"
Offering to the Goddess gets picked up by Class Map, which applies to all classes with Map in them
Seems parsing actually works fine and Offering actually hits right block - it has correct DropSound and FontSize. But the block doesn't have TextColor so default is used.

The issue is probably in default in-game colors, there is no official data on them and if Offering has different color by default - than i missed that. I'll add it when i'll check it in game later today.
FilterBlast - a web-hub with up-to-date item filters and extra features
https://filterblast.xyz
Last edited by Dissolator on Mar 2, 2017, 8:36:40 AM
"
Dissolator wrote:
"
I think it's that you have it tagged as a Labyrinth item (Labyrinth Map Item, to be precise), when it really only behaves like a Map Fragment.
It was introduced at 2.3.0 and this class was mentioned officialy in news:
"
Bex_GGG wrote:
Offering to the Goddess [Labyrinth Map Item]
Not sure if that was changed later. Wiki has no info.

"
Offering to the Goddess gets picked up by Class Map, which applies to all classes with Map in them
Seems parsing actually works fine and Offering actually hits right block - it has correct DropSound and FontSize. But the block doesn't have TextColor so default is used.

The issue is probably in default in-game colors, there is no official data on them and if Offering has different color by default - than i missed that. I'll add it when i'll check it in game later today.

Ah, I must have missed that (I didn't play when Ascendancy was first released). And yes, the default color is the same as maps. Interesting for it to have so much of the other info but not that. Good catch.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
# // - special comment, which will not pass to resulting filter.

it doesn't work anymore
"
SkoDo_ wrote:
# // - special comment, which will not pass to resulting filter.

it doesn't work anymore

Thanks for catching the bug! :) I've fixed recently other issue (commands in #// comments didn't passed to resulting filter), but this one appeared in result. Now it's fixed too.

"
And yes, the default color is the same as maps.

Now default color for "Offering to the Goddess" should be displayed correctly!
FilterBlast - a web-hub with up-to-date item filters and extra features
https://filterblast.xyz
Last edited by Dissolator on Mar 2, 2017, 5:30:15 PM
Excellent work! My to go to site for filter preview.

Just a comment. Will there be sounds available in the future for the preview? Like clicking Exalted Orb will allow a preview of the sound.

Thanks for this nifty tool, exile!

Last edited by RonnieLee on Mar 2, 2017, 7:33:24 PM

Report Forum Post

Report Account:

Report Type

Additional Info