Legacy Patch Notes - Part One

why ?
Remember when Shock could multistack? Pepperage, fucking, farm remembers the terrors of those days.
Last edited by Fivefingerheist on Dec 26, 2016, 9:46:01 PM
I Member :)
Amazing times.
"The new one is less confusing" PUNS HAHAHAHA!!
vxvx
tldr: we buffed it?
pants still not enabled for he int/str hybrid class
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Enabled the fourth difficulty level (Merciless)


The fuck ? What were they called ?

"
Made progression of Ruthless difficulty shallower. There's more of a gap before Merciless now


oh

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Many dungeons now have Epic Chests at the end.


Good old time

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Epic chests now have a substantial bonus to dropped item rarity


wwwweeeee !!!!!

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Fixed a bug that allowed access to the Inca Dungeon before killing two bandit lords


inca dungeon ?????

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Reduced experience penalty in Merciless difficulty to 15% (from 20%)


omg man it was 20% (max lv 50 tho... lol)

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Improved the Church Dungeon graphically


the crypt ?

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Goat slams now do 50% more damage


leap slam ?

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Nerfed effective player level of level 9/10 skill gems


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Raised zombies now follow you


op O_O they fucking move ! woua

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Added vendors that can sell you items (accepting Currency Items in return). Initially they will only sell you equipment (gems are being considered for the next update). The vendor inventories refresh each time you gain a level.


ok, this is more op than the zombies lol

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Improved the mana regen per power charge passive


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Added a new end-game. After completing Merciless difficulty, you can talk to an Act Two NPC who will give you access to the Maelstrom of Chaos via a waypoint. The Maelstrom is a highly experimental work in progress, and will grow substantially with each patch. There are currently eight different level templates in it.


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Critical strikes with lightning damage now cause the "Shocked" status. This can be stacked up to five times on one target. In this state, monsters or players take 10% additional damage per instance of Shock


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Skill and support gems can now have quality, like equipment. Each gem is affected by quality in a specific way - for example, additional damage or attack speed. Skill gems from quest rewards have zero quality.


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Reduced chance of getting mana/life mods on weapons


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1h/2h weapon passives now only apply to melee weapons (they're marked as such)

and

1-hand/2-hand weapon damage passives now refer to Melee weapons only (not bows or wands


ah lol I remember this. I made the suggestion to make it clearer because in my head (and this is still the case) a bow is kinda 2h...

Last edited by destrock on Dec 26, 2016, 11:22:25 PM
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promotes a greater diversity of character specialisation


Oh, how the times have changed.

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