Prediction: Breach will have the hardest player falloff

"
Emphasy wrote:
"
Nykken wrote:
"
alhazred70 wrote:

Breaches design is binary pass/fail a dice roll with no information on which to base a choice.

You know the level of the zone you're in, you can guess the difficulty range of the enemies you will face. If the breach looks bad when you open it you can simply leave without clearing and expanding it. If I fear a bad Breach I generally dash out of it at the start and look at how things are going.

If all else fails, you can always logout macro.


It would be cool if you could see the type of breach, exspecially while leveling you might not want to do the Lightning one with not capped lightning resists, this would allow you to make a decision.


Yeah and make the hand bigger or smaller based on rippy mods and pack size. Trump sized hands for lowest packsize :D Adding some lightning ground effect, or cold ground effect etc...
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
"
trapnaRrr wrote:
Just avoid breaches until you're confident enough you can make it.
It's not like you have no choice, some will say: YOU made the decision to open the breach, now deal with it.

You can always avoid it and for that reason alone, breaches difficulties are justified.
Remember Beyond where we had no choice but to fight ? I think Breach is fair enough.

Essence was one of the worst league ever made. No challenge, easy monsters, just boring.
1/3 of my HC guildmates left after one week of essence. Right now most of my friends/guildmates seems to enjoy Breach more than any other league.

I predict your prediction to be horribly wrong ;)


Again I don't think a game designer would be happy to know that people are just avoiding his design and then over level farming for the rewards later. I mean in general this is just about exactly the opposite intent of most games. There are ARPG's and MMO's out there where this is such a problem that they gate the drops behind conditions like level range or how many times you've done it. I have to think GGG is of like mind in wanting their players to be engaged by new league mechanics WHILE they play.

So hey lets say they remove all visibility of map mods in the next league, all maps are permanently unidentified... now deal with it.

Or how about they remove all windup animations from boss heavy strikes? Voll no longer charges up or holds his mace in the air before slamming, Izzaro just one shots you out of the blue... Now deal with it?
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Dec 6, 2016, 6:27:59 PM
Game has been dead since 2013.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.

Report Forum Post

Report Account:

Report Type

Additional Info