Arghhhhhhhhh, this game, dude...

"
ShadyC wrote:
I feel like every time I start enjoying myself playing this game, I just get slammed by an elemental reflector.

I don't know why this is still in the game. Is it the die hard fanboys that say removing it removes "difficulty," which is a core draw of PoE?

What am I supposed to do? Inch my way through every pixel of map discovery? Refuse to drop any damage down until I can manage to mouse over an Extra Fast rare inside a pack of a bunch of tiny dudes just to check for the Reflects Elemental Damage tag? Or maybe waste a gem socket on a weak aoe spell just to see if it reflects onto me - and constantly use this every pull?

How about learning the game's mechanics and not go full mental glasscannon?
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
"
666lol666 wrote:
"
ShadyC wrote:
I feel like every time I start enjoying myself playing this game, I just get slammed by an elemental reflector.

I don't know why this is still in the game. Is it the die hard fanboys that say removing it removes "difficulty," which is a core draw of PoE?

What am I supposed to do? Inch my way through every pixel of map discovery? Refuse to drop any damage down until I can manage to mouse over an Extra Fast rare inside a pack of a bunch of tiny dudes just to check for the Reflects Elemental Damage tag? Or maybe waste a gem socket on a weak aoe spell just to see if it reflects onto me - and constantly use this every pull?

How about learning the game's mechanics and not go full mental glasscannon?


this^

perhaps its because I play hardcore but ive never once had issues with reflect....
I dont see any any key!
Yes as in, because playing hardcore makes you scared of dying and thus you build for tankiness and only play in places that you overlevel. Not yes as in, playing hardcore makes you a better player.

Due to the nature of HC players, I can't tell how you meant what you said.
Ok, this is an even better version of my intended skill path once the respec hits:

Spoiler
http://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAYBAQVCDdEOSBBYEQ8RUBGWFdcV5xZAFy8bJR0UHYMgbilPKgssnCy_L28wWzW5PAU9X0GWQktFfEuuTLNQMFJTVdZWY1eUXGtd8l8qY0NknWTnZp5tGXBScLtzs3RVdhF-r3_GgKSCm4RIhX2FxYauidOMNo0ZjmSPRo_6lYeXlZeXl_SaO5uhn9-nK6yXrJius7b6wGbBxcNt0PXVptkT2VvZX9te3YzgEuOE6QLr9ewY7TzvfPBr8h33pvfX-tKTJ2wLIvSePIx2KwoRL7cx


Grabbed a few other nodes I didn't even notice, and removed some nodes that were kind of weak.

I feel like this is the best balance between offense and defense that I can possibly do in a build that grabs all 3 Power Charges. Any other tweak would be to give up offense for even more defense, which is a direction I don't particularly want to take :(

But I think between this, and tweaking my gear a bit (like saving up for a 700 ES 5L chest) will be what I need.
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ShadyC wrote:
No, I'm talkin' about sidegrades as well. Giving up some things, narrowing my focus to 1-2 specific stats. And every time, as long as I'm not settling for some shitty 16% cold resist piece of gear or something, it's always really expensive. I currently have a bunch of tabs open, in fact, that are eyeballing glove search criteria, boots, chest, shield, and rings. Actually bought a decent shield for 3 Chaos earlier:

Solid upgrade, considering the previous shield had 0 resists. Lucky buy, though. I'm basically trying to snipe good purchases between either maps or Kaom runs.

Yeah, that's a lot better than the previous one. Not at all bad for its price.

"
ShadyC wrote:
Combining this with your following display of your CI build, it's a little disheartening. It follows suit with what every CI player does, which I guess I was trying to avoid. But it feels like if you play CI, you run like 1-3 uniques and that's it. I feel like Armor/Evasion characters get to play with whatever uniques they like the effects of, since their effective health is increased by the plentiful amounts of armor and/or evasion that they acquire passively.

Well, my build was really made ES first. I had an earlier ES/life build but its survivability felt lacking so I wanted to try how powerful a pure ES build could be. The answer turned out to be pretty damn powerful. Based on my experiences I'd say around 8k would be a good target for surviving elemental reflect rares.

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ShadyC wrote:
But all the non-ES affixes on gloves & boots are suffixes. The only prefix stat I remotely use is mana. So I mean, I might as well just wear some 130+ ES ones.

True, but the more specific affixes you want the harder it gets to find or craft that exact item. I usually aim for just two fixed affixes and try to adapt the rest of my items based on what comes up for the rest. I play self-found though so I may have a different point of view.

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ShadyC wrote:
Tabula Rasa might be why I feel like you're a chump if you're not running a 6-Link. It makes you realize that, no matter what gear you got on now, if you're down a link you're down a TON of power.

I still feel that way. But maybe I just need to get over it for the time being, I guess. Ugh.

You'll get over it. In Prophecy I happened to find a Tabula early on, act 4 normal I think. It was a massive power boost for a while. Eventually I had to give it up for a proper defensive chest though (it was a life/armour build), and not even a 5-link but a 4-link. I did eventually upgrade it to a 5-link but never got a 6-link again for that character. Maybe I'll complete that Celestial Justicar set one day. Just one more card to go.


"
ShadyC wrote:
That chest your Occultist has is probably worth about 2 Exalts, give or take half of one.

Possibly. It was a lucky essence craft so I wouldn't know.

"
ShadyC wrote:
(What the fuck, white crystal belts are 20 Chaos.)

Well they are pretty rare. During all of my time in Essence I only found one despite running tens of maps where they can drop. I crafted it into this for my Whispering Ice build:

Dunno how much that exact item took since I crafted it together with some other items. The whole run took about 200 chaos. Here are the rest:
items

Note that this build currently has to run purity of elements to reach resistance cap due to having four uniques equipped, and can't fully mitigate elemental weakness in maps. I accepted the gloves with only one resistance and no ES because of the intelligence and life rolls (luckily there was room to craft another resistance). The amulet is downright ridiculous except for the attributes. I would have used an Astramentis if I had one. I'm still pondering whether to throw an exalt at the chest and hope for a lucky hybrid or life roll.

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ShadyC wrote:
Yes, I most likely just need to narrow my build down. But also, I play Assassin. They work off of Power Charges, and unfortunately, those are spread out from one end of the skill tree map to the other.

...

That being said, I think my above displayed path is probably the best path I can do if I am indeed grabbing all 3 Power Charges. Do you think that much is at least true?

It still has a lot of auxiliary nodes. AoE makes sense, but I'd recommend dropping at least crit or aura nodes, maybe both.

I had a go at designing a lightning assassin with CI and power charges. Here's level 83, level 92 and alternative level 92 versions. The alternative version trades ES for crit. Some highlights:
173-211% increased energy shield (241-287% including intelligence bonus)
+38% all elemental resistances, and an additional 15% lightning resistance
447-463% increased damage for storm call, with additional 33% increased cold damage for the converted part
46% increased cast speed
65-310% increased crit chance
+30-105% critical strike multiplier

Full power charges give an additional 24% increased damage, 300% increased crit chance, +3% crit chance and +48% crit multiplier.

Pulling some average ES numbers out of my hat: chest 600, helmet 300, shield 300, boots 150, gloves 150, belt 60, ring 30, discipline 300. That's 1890 base ES, which gives about 7400 total with the crit build and 8400 with the ES one. Those fall around the target of 8k I mentioned earlier. I don't imagine gear with those numbers should be too expensive, especially with so much resistances from the tree.

Running wrath, discipline and clarity will be difficult with no aura nodes, but on the other hand the tree has more mana regeneration than yours so maybe clarity wouldn't be necessary. Enlighten could help if you have one. I can donate a level 1 enlighten if you don't, but it will take significant effort to level. Level 2 goes for about 20 chaos on poe.trade, and level 3 corrupted for 30 chaos.

Compared with your tree (I added resistances and cast speed from bandits):
120% increased ES (188% with intelligence bonus)
+22% elemental resistances, and an additional +15% lightning resistance
334% increased damage for storm call
34% increased cast speed
400% increased crit chance
+150% critical strike multiplier
30% increased aura effect
18% reduced mana reserved

The aura effect gives you another 90 ES from discipline, so with the same items you'll sit at about 6550 total ES.

This isn't an entirely fair comparison since the stats from my tree are from a level 92 version and yours are level 82. As such I'm not going to do full damage calculations, but I have a feeling that the additional increased damage will make up for the lesser crit stats.

(I see you posted another tree while I was writing this, I'll take a look at that a bit later.)

"
ShadyC wrote:
What do you mean a "cheap prophecy"? Another game mechanic I have no idea about? lol

The Jeweler's Touch. 5-link any item (that can have five sockets) with a single jeweler's orb.
CI, in general, is not a build you can do on ten chaos.

CI items are going to be in the 10-30 chaos range for baseline stuff. A large number of players don't really consider that expensive - 10c for an item with solidly moderate ES/resists is something most CI players accept as being fair, especially lately with the surge in popularity of ES-centric builds.

1ex for a solid chestpiece with resists and 600+ ES is considered a solid investment, because your chest and your shield are by far the most important pieces of gear you have for raw ES totals. You'll want to focus on getting/crafting a good ES chest to accompany that shield, then accept getting crappy/no ES rolls on gloves/boots if that's what it takes to get your resists capped.

As for 'cheap prophecy', he's talking about Jeweller's Touch. A sealed Jeweller's Touch prophecy runs about ~20-25c on average and is an automatic guaranteed 5L when you use a Jeweller's Orb on a chestpiece or 2H weapon. Ergo, buying a respectable ES/resists chestpiece with no/bad links and adding 20-25c to the price budget for a Jeweller's Touch is a good way to get a nice mapping chest to generate currency with.

As for your corrupted Thunderfists? Most times, stuff like that drops that way, from any number of corrupted strongbox/critter sources. Nobody corrupts a 2L set of Thunderfists by choice unless they're dumb, but people will try to sell them on the cheap* if they drop anyways because it IS possible to use level 8 Vorici crafting to fix bad links on a corrupted item. It's expensive as balls, but it can be done, and some folks are willing to spend the cash on that minor boost because they have nothing better to do with it.

EDIT:

Spoiler
Unless they're looking for a specific corruption on a specific set of gloves. At which point buying a million Thunderfists for an alch apiece, corrupting them, then Vorici-crafting the one that lands the corruption you want can actually be cheaper in the long run than ensuring that each and every set of Thunderfists you corrupt is 4L'd and properly colored before it gets corrupted. You can still sell some of the off results with the same reasoning as laid out above - someone may want it and be willing to Vorici-craft the sockets proper for it.
She/Her
Last edited by 1453R#7804 on Dec 1, 2016, 3:39:16 PM
"
1453R wrote:
CI, in general, is not a build you can do on ten chaos.

Out of curiosity, how would you rate my CI build on the previous page? It was made self-found. If I had to guess I'd say I spent a couple hundred chaos on rolling the items.

"
1453R wrote:
1ex for a solid chestpiece with resists and 600+ ES is considered a solid investment, because your chest and your shield are by far the most important pieces of gear you have for raw ES totals. You'll want to focus on getting/crafting a good ES chest to accompany that shield, then accept getting crappy/no ES rolls on gloves/boots if that's what it takes to get your resists capped.

This, pretty much. It's possible to get awesome ES and triple resists on a pair of gloves since the mods don't conflict, but the chances of hitting so many correct mods are minuscule. Three useful stats with high values is a good result, or four stats with some mediocre values. If you're looking for something very specific you may have to accept even less.
Some more out-of-the-box ideas:

Use Geofri's Crest socketed with a level 3 enlighten and your auras. The helmet will boost both the enlighten and the auras by one level, resulting in level 21 auras with 88% mana reservation. This would likely allow you to drop your mana reservation nodes and still run all three auras. It has rather poor ES though, and the chaos resistance is wasted on a CI build.

Apparently I haven't found this unique yet but here's a wiki link.

Use Sibyl's Lament. Pretty much all other stats are useless for you, but when worn on the left ring slot it reduces reflected elemental damage taken by 30%. The reduction to item rarity is a bit of a bummer too. I guess you could try to corrupt it for a cast speed implicit.
"
databeaver wrote:

Out of curiosity, how would you rate my CI build on the previous page? It was made self-found. If I had to guess I'd say I spent a couple hundred chaos on rolling the items.


Heh, I'm hardly any sort of expert on CI/ES builds, but sure, why not? I like posting :P

Spoiler
Items look mostly good, especially self-found, but your links confuse the crap out of me. Flameblast is all Flameblast-y and stuff, that's fine, but then you've also got 4L Flame Totem and 4L Incinerate? Wutufuh? Why invest in so many 'main' skills rather than stronger supportive set-ups for Flameblast? I could understand something like a Culling Strike set-up, especially for Flame Totem, to help clean up things you don't feel like chasing with Flameblast, but I'm not sure how devoting eight links to sidearm skills makes sense. Especially with Vaal Flameblast hanging off in a random singleton socket, to boot.

You hard-cast curses based on whatever you're doing, I assume? Doedre's Scorn is a pretty slick helm for multicursing Occultists, given you get nearly 80% increased damage out of it. I see Enfeeble, Flammability, Warlord's Mark, and Temp Chains all four, without a hint of Curse on Hit or Blasphemy in sight. I'm not one to argue that hard-casting curses is bad, one of my most successful characters hard-casts Enfeeble on everything while her Warchiefs pound them flat, but I'll admit to being curious how you work your multi-cursing in that build.

Tree is interesting. Not the pathing I always tend to end up with for prototyping CI builds, but you end up with an asston of ES and a lot of spell/fire damage, so looks like maybe I need to rethink my pathing. You don't end up with any jewel sockets outside the one Energy From Within set though, that's a weakness. A mitigateable one given the amount of other stuff the tree manages, though. Also it's a level 93 build so clearly it works.

There's a few things I'd probably investigate tweaking around for my own version if I did one, but other than being super confused over the number of main-skill things going on and wondering if a couple of the trinkets look a little shaky (but again, self-found, so hey), looks perfectly respectable to me. Deliver all the pizzas, man.
She/Her
Reply to 1453R
"
1453R wrote:
Items look mostly good, especially self-found, but your links confuse the crap out of me. Flameblast is all Flameblast-y and stuff, that's fine, but then you've also got 4L Flame Totem and 4L Incinerate? Wutufuh? Why invest in so many 'main' skills rather than stronger supportive set-ups for Flameblast? I could understand something like a Culling Strike set-up, especially for Flame Totem, to help clean up things you don't feel like chasing with Flameblast, but I'm not sure how devoting eight links to sidearm skills makes sense. Especially with Vaal Flameblast hanging off in a random singleton socket, to boot.

The Incinerate is somewhat of a relic from the past. I experimented with it for a bit early on and it stuck in my sockets. It still sees occasional use in situations where I need more precisely controllable damage. In certain Vorici missions I can't afford to accidentally ignite targets with flameblast. I've also used it in elemental reflect maps, though that task is now taken over by Scorching Ray (which I socket in the chest for those maps). The Vaal Flameblast has been leveling in that socket and only recently got high enough that I would actually consider using it. The build is as it was at the end of Essence; had the league continued longer I'd likely have replaced the Incinerate setup with Vaal Flameblast. That'll probably still happen one day, but for now I'm playing my other characters for a bit.

"
1453R wrote:
You hard-cast curses based on whatever you're doing, I assume? Doedre's Scorn is a pretty slick helm for multicursing Occultists, given you get nearly 80% increased damage out of it. I see Enfeeble, Flammability, Warlord's Mark, and Temp Chains all four, without a hint of Curse on Hit or Blasphemy in sight. I'm not one to argue that hard-casting curses is bad, one of my most successful characters hard-casts Enfeeble on everything while her Warchiefs pound them flat, but I'll admit to being curious how you work your multi-cursing in that build.

I can apply three curses at once and pick them based on what I'm doing. I also have a 20/20 elemental weakness in my inventory to help with fire resistant maps. I indeed cast the curses manually. My flameblast is powerful enough that normal packs in non-resistant maps don't need any cursing, though I often throw Warlord's Mark at them to keep my mana up (flameblast eats that up like no tomorrow). For bosses and some rares I apply three curses. They last about half a minute so I can do a good amount of damage and often enough even kill the boss before they expire.

"
1453R wrote:
Tree is interesting. Not the pathing I always tend to end up with for prototyping CI builds, but you end up with an asston of ES and a lot of spell/fire damage, so looks like maybe I need to rethink my pathing. You don't end up with any jewel sockets outside the one Energy From Within set though, that's a weakness. A mitigateable one given the amount of other stuff the tree manages, though. Also it's a level 93 build so clearly it works.

Jewels is one thing I haven't quite learned to use effectively. Rare jewels are very random (at one point I spent some 50 chaos rolling them and got jack). I don't own an Energy from Within (even in standard) nor any other uniques that would be particularly useful for a CI build. The lone socket has some halfway decent rare jewel in it; currently 7% inc ES and 12% fire/lightning resistances, but I have an alternative one with spell damage, cast speed and attributes.

"
1453R wrote:
There's a few things I'd probably investigate tweaking around for my own version if I did one, but other than being super confused over the number of main-skill things going on and wondering if a couple of the trinkets look a little shaky (but again, self-found, so hey), looks perfectly respectable to me. Deliver all the pizzas, man.

Thanks :)

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