Shade of Solaris

For those who haven't seen it, go read the news.

Assuming you Dual Wield them, which, with how powerful these are, why would you not? And also assuming you take Elemental Overload...Which is expected by GGG, apparently...

You'll get 40% of your Elemental Damage added as Chaos.
40% increased Spell Damage on the Implicits.
And 240% Spell Damage if you've crit recently.
Plus 40% MORE Elemental Damage if you've crit, which will only make the initial 40% Elemental as Chaos even more potent.

So.....Anyone willing to put up with old, annoying, Orb Of Storms, Inc Crit, Faster Casting/Inc AOE combo to trigger Elemental Overload, now has two wands that are going to flat upgrade their builds basically for the cost of the wands.

This is a LOT of extra damage. Unless they change Orb of Storms, so you actually NEED to scale some crit to reliably proc this effect...Orb of Storms is now even more GG for non crit elemental builds.

Yay, power...For some reason?

Am I the only one surprised by this amount of added power?


- Sheepster
Last bumped on Nov 24, 2016, 5:31:17 PM
The dud hits on the crits you do get will be pretty frustrating though. Unless of course you run incinerate(but then there's no projectile speed on the wands which is kind of bad).
Last edited by DichotomousThree#0868 on Nov 23, 2016, 6:28:24 PM
Frost wall also has zero crit. guess its time to revive the frost wall totem build. (got nerfed previously with removal of reduced duration gem) =/
Oblivious
i want a Dark purple one now
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure#7575 on Nov 23, 2016, 7:26:32 PM
Don't be surprised. GGG comes out with all sorts of over-powered stuff to get people excited. That lasts a few months. Then they either nerf it, or they change the game to make it far less powerful. Very cyclic. Very predictable. We're on easy-mode Dec-June.
Dealing no damage on crits make it seem like it could be very strong for a build whose main skill does not crit. Only skill that can do this and make use of the chaos damage is Incinerate.

You would want as low crit chance as possible. But the minimum crit chance is 5%, for skills that can crit.

So it basically has (in best case) for these skills, "5% chance for hits to do no damage".

If you're using a skill that can crit I would recommend one that hits fast for small amounts of elemental damage so that these occasional 'misses' aren't really noticable.

It would suck to just randomly whiff a flameblast, for instance.
Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed)
Lvl 94 Crit Mjolner Marauder
twitch.tv/savagewolves
"
zSavage wrote:
Dealing no damage on crits make it seem like it could be very strong for a build whose main skill does not crit. Only skill that can do this and make use of the chaos damage is Incinerate.

You would want as low crit chance as possible. But the minimum crit chance is 5%, for skills that can crit.

So it basically has (in best case) for these skills, "5% chance for hits to do no damage".

If you're using a skill that can crit I would recommend one that hits fast for small amounts of elemental damage so that these occasional 'misses' aren't really noticable.

It would suck to just randomly whiff a flameblast, for instance.



I think you are missing a key point..."Recently"
That extra spell damage applies, if you've dealt ANY crit, Recently. Recently, in POE terms, is 4 seconds. Elemental Overload is 8, for comparison.

So...Orb of Storms combo, like I mentioned, that you ALREADY use to proc Elly Overload...Now can ALSO give you 240% spell damage.

There are no "dud hits". You proc it, you can use it for four second, usually to kill one pack, then you go to the next, drop Orb of Storms again, and it re-procs your Overload and your spell damage so you can kill that pack. On bosses, you drop an Orb of Storms, replace it when it dies, assuming the boss even lives that long.

So the crit chance thing, and Incinerate...All that goes out the window if you drop a classic Orb of Storms, Inc Crit, Faster Casting/Inc AOE. Which people already do, for elemental overload, this just makes it BETTER.

So with that in mind, you may want to rethink your opinion, knowing that's it basically free to get that 240% spell damage, if you were already getting the 40% more of Elemental Overload in the usual way.


- Sheepster
@Nssheepster

My first post was assuming you were going to do OoS to proc EO.

But if you read the mods on the item:
"Gain 20% of Elemental Damage as Extra Chaos Damage"
"Critical Strikes deal No Damage"
"120% Increased Spell Damage if you've Dealt a Crit Recently"

Key line in bold.
Again, the lowest you can get your crit chance with any skill without removing it entirely is 5%.
So if you used the item in say, a flameblast build, and were proccing EO with OoS as assumed, you would have a 5% chance to 'whiff a flameblast' -> aka the 5% chance for the flameblast hit itself to crit and thereby do no damage.
Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed)
Lvl 94 Crit Mjolner Marauder
twitch.tv/savagewolves
But the lower you get your crit chance, the higher cast speed you need to maintain that after-crit buff.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Well even with 5% it's not so bad.
Last edited by Megatyrant#6831 on Nov 23, 2016, 8:44:43 PM

Report Forum Post

Report Account:

Report Type

Additional Info