Simply Make the game harder.

Early game is fine. Actually early game is the hardest in the game atm. As soon as you reach your fourth accendency. you just faceroll through content without even thinking.

GGG is this what you want? You added accendencies, not buffing creeps enough.

Even a 50% more health to all creeps in maps and above wouldnt be enough.



I don't play hardcore maybe I should, but I don't think I would like that, because most of the content is pretty damn easy, and I ain't dying that much, but when I die it's not really my lack of skill more me being stuck in something or unlucky guess that could be seen as lack of skill, but this is my opinion.

We need some more mechanical working creeps. Even Rare mobs dies from one shots. Nerf the high end skills, and the double dipping... kinetic blast, blade flurry, blade vortex, lightning arrow, barrage, and more.

either nerf accendencies or buff creeps at end game. Content needs to be hard. I've been running in parties, 1 person carries 5 others in tier 10+ maps. How can he be able to one shot everything when we are 6 in a party. Come on.. tier 10+ maps should be harder than that. ruins the fun in playing together.

or it might be % leech which is overpowered. Claws are useless because you don't need the leech on them. You can easily get life leech for spells for attacks for everything = warlords mark too good. One reason that Energy shield is better than life is because of leech is so good.
Last edited by Ferablekeft#0586 on Nov 23, 2016, 10:10:20 AM
Last bumped on Nov 24, 2016, 4:16:14 PM
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Here's a novel idea: Try playing a build that isn't meta as fuck instead of asking GGG to further widen the gap between builds.
This is a buff™
Well, he does suggest also nerfing high tier skills and broken mechanics like double dipping, that would reduce the gap. I don't have any problems with bringing skills closer to the baseline but I'd be against something like blanket buffing monster life.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Ferablekeft wrote:

I've been running in parties, 1 person carries 5 others in tier 10+ maps. How can he be able to one shot everything when we are 6 in a party. Come on.. tier 10+ maps should be harder than that. ruins the fun in playing together.


It's a mater of logistics, after the map is done he has 5 guys to fill him in on the latest netflix drama developments.

If all party members had to actively participate, it would destroy the netflix meta and cause an uproar in the community and the development direction.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
true It's a boring solution buffing monsters life across the board, but something needs to be done. Atleast buff the special mobs that are in the groups.

You guys do remember when they added the new special creeps in packs? that would use some other abilities? creeps like the fire goat caster which are abid more rare.

We rarely see them, and they ain't much of anything really. Which is sad. They should atleast be tougher so when one of those got rare it would actually be abid scary. :P

When i wrote "Rarely see them" i mean because we kill them so fast.
Last edited by Ferablekeft#0586 on Nov 23, 2016, 10:17:17 AM
Problem: If you make the game challenging for players who have mastered it, you discourage new players from playing.

Instead, they create the ability for players to play differently. You can control the difficulty of the game by:

1) Not trading.
2) Playing skills less "meta".
3) Limiting gear to a specific type (Str gear only, Str/dex... etc.)
4) Use only gear found by that character... not twinking.

All sorts of fun limitations.

Just don't insist that other players adopt your standards of difficulty.
"
Ferablekeft wrote:
Early game is fine. Actually early game is the hardest in the game atm. As soon as you reach your fourth accendency. you just faceroll through content without even thinking.

GGG is this what you want? You added accendencies, not buffing creeps enough.

Even a 50% more health to all creeps in maps and above wouldnt be enough.



I don't play hardcore


Stopped reading here.
Yep,

this game does feel way too easy now. Previously when we had 2 different leagues GGG could go for really hard stuff. New players obviously won't appreciate Invasion kind of league, which was my favorite, but without real tough stuff this game is just question about time, not skill.

At least make rhoas and shield slammers scary again now as your network code is running fine compared to old good times with insane desync! ^_^
Why are they so slow and weak now btw?
"
AkuTenshiiZero wrote:
Here's a novel idea: Try playing a build that isn't meta as fuck instead of asking GGG to further widen the gap between builds.


He is asking to lessen the gap between builds by nerfing T1 skills, amongst other suggestions.

The point where you can ignore T15 boss mechanics because you simply delete them is the point where it is fun the first three times, and then becomes really stale. I honestly have for example no idea what the Overgrown Ruin boss mechanics are, because I just run in and fire wildly around. I do know the Palace boss mechanics, but completely ignore them. Dark Forest I can usually ignore as well. Maze of the Minotaur I usually ignore by facetanking for about 10 seconds.
Remove Horticrafting station storage limit.
"Early game is fine"

Early game is shit. Take a look at old hailrake vs new hailrake.

One was fun, one is brain dead.

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