new fog-system

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Optimyst wrote:
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sidse1411 wrote:


I have to say that the new fog system just looks like a grey blur all over the screen.



i have to agree there. it's like a gray filter that is always present. you'll see the difference when zooming in. all the deep black and the colors went back.


after playing for some hours i want to specify my opinion. in fact i really love the new fog but there are zones where it simply doesn't make sense. forest and sarn encampment for example are sunny places and doen't need any fog at all.
Last edited by Optimyst#2718 on Nov 20, 2016, 10:23:15 AM
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MisaMisa wrote:
Dear GGG, please disable this new "cataract vision" system.
Zoom in and out in game to see color difference.




This is the exact problem with the new fog system. It Desaturates everything.
"The absence of evidence is not the evidence of absence."
it is a bit too foggy in all of wraeclast this time of year, yeah.

perhaps a small reduction in outdoor or bright areas would be nice for visuals
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Hixxie wrote:
This is the exact problem with the new fog system. It Desaturates everything.


That is exactly the point of the new fog system, because that is what real-life fog does, believe it or not.
Remove Horticrafting station storage limit.
GGG... You haven't actually implemented something that makes things look foggy... you've implemented something that makes them look washed out...

Neither are actually desirable either... Washed out is very bad, where foggy is only bad.

The question is... WHY do you want this game foggy? Is it because you think implementing fog is cool, or is it because you actually have a reason?

If the first, please remove it again immediately.
If the second, please remove it again immediately.

Do you want to make players not being able to see what is going on? Why on earth would you do that? Some people doesn't have good eye sight, some play where the lighting is not very good, and so on. The one parameter you should never tweak is players ability to see what is going on. You might have optimal viewing conditions in your office on your big screens, but that is not the case for everyone. Personally... I think it just makes things look boring...

If you really want things being foggy (and I can't really see any good reason to do so), at least make it so the degradation is variable NOT relative to the viewing point and zoom distance (above the character), but relative to the character. When we see the character from above, the character should be crystal clear, as well as everything close to it. Further away it could be more unclear. Otherwise, you're washing things out, not making them foggy...
Last edited by Cyzax#3287 on Nov 21, 2016, 5:12:10 PM
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Cyzax wrote:
WHY do you want this game foggy?


... atmosphere?
Remove Horticrafting station storage limit.
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Char1983 wrote:
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Cyzax wrote:
WHY do you want this game foggy?


... atmosphere?

But it isn't adding atmosphere... at least not as implemented...

It's not even a good answer anyway. What does fog ADD to the game when seen from a players point of view? This implementation just makes the game look bland and hinders you seeing things depending on your zoom level (which probably nobody use except zoomed full out).
I do't know if it's the fog or not, but since it could definitely be :

Yesterday, playing a bit on my witch explodinGaijin : phase run had not the blue visual effect anymore, at all. Don't remember the area tho, I'll try again later.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I have no idea whether the new fog system is to blame but, at times, the whole screen looks really quite washed out/blurred/grey/not as sharp...

There was a post on Reddit - 2d art lower res in DX11 client for some reason where Chris made the comment "This goes on the list to fix tomorrow..." However, as people in that thread and others have mentioned, the 'problem' goes beyond the look of 2D art, so I hope GGG consider this when looking for a fix.
Last edited by Kellog#5737 on Nov 22, 2016, 2:29:34 AM
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Kellog wrote:
I have no idea whether the new fog system is to blame but, at times, the whole screen looks really quite washed out/blurred/grey/not as sharp...

There was a post on Reddit - 2d art lower res in DX11 client for some reason where Chris made the comment "This goes on the list to fix tomorrow..." However, as people in that thread and others have mentioned, the 'problem' goes beyond the look of 2D art, so I hope GGG consider this when looking for a fix.

That just looks like they've accidentally applied linear or bilinear upscaling to the assets under DirectX 11 (possibly a default value they forgot to change) instead of Nearest Neighbour.
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