Occultist's Vile Bastion question: 2% ?!

Regen 2% ES for 4 seconds per killed enemy... 2%? Is it a joke? I do believe it helps with common one-shot packs. But what about boss fights?
May be it scales somehow? But even 120% increased ES regen from passives leads to 4.4% per enemy. And it is so damn few. What am I missing?
Last bumped on Nov 9, 2016, 12:13:13 AM
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LeadRaven wrote:
Regen 2% ES for 4 seconds per killed enemy... 2%? Is it a joke? I do believe it helps with common one-shot packs. But what about boss fights?


It's 0.5%, not 2%

I think the design intention is for that mod only to help when clearing packs, and not against bosses, unless the boss has lots of adds

I dunno, I'm not GGG

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May be it scales somehow? But even 120% increased ES regen from passives leads to 4.4% per enemy. And it is so damn few. What am I missing?


I've never heard of ES regen from passives, only ES recharge recovery rate, and recharge is not regeneration (but it is recovery, I can do a breakdown for you if you want).

What you might be missing is that not every node is designed to have every mod help for every situation. The Cannot be Stunned on Full ES might help in boss fights, though.
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Zealots Oath turns life regen into ES regen, so you can get a fair bit of constant passive ES regen with that. The way that Vile Bastion stacks it can be very very nice as a passive regen while clearing. That combined with "faster start of ES recharge" can be a very powerful combination, to basically always be gaining ES. The passive regen from Vile Bastion doesn't have any effect on your regular ES recharge (when it quickly goes back to full). Regen and recharge are two different mechanics, so the passive regen is just a nice constant little bit of regen between recharges.
U MAD?
Last edited by Docbp87#4179 on Nov 8, 2016, 1:23:44 PM
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adghar wrote:
It's 0.5%, not 2%

0.5% * 4 seconds = 2% total regen.
Well, thanks. Killing common mobs isn't a problem and I could wait for 2 seconds to recharge my shield after destroying a pack. It is really strange to see such a "quality of life" node on second ascendancy level.
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LeadRaven wrote:

0.5% * 4 seconds = 2% total regen.
Well, thanks. Killing common mobs isn't a problem and I could wait for 2 seconds to recharge my shield after destroying a pack. It is really strange to see such a "quality of life" node on second ascendancy level.


I see, "2% for 4 seconds" in this game usually implies a rate rather than a lump sum, but your way of phrasing it makes sense as well
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LeadRaven wrote:
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adghar wrote:
It's 0.5%, not 2%

0.5% * 4 seconds = 2% total regen.
Well, thanks. Killing common mobs isn't a problem and I could wait for 2 seconds to recharge my shield after destroying a pack. It is really strange to see such a "quality of life" node on second ascendancy level.


That's the whole point. You don't have to wait 2 seconds for your ES to start recharging. In eng game, you'll very often have 20-40 stacks running at the same time. It adds up to a lot and helps with getting random small hits here and there. For bosses, you have the "ES isn't interrupted by damage if it recently started" in between big hits.
vile bastion is super good what is this

The regeneration stays for four seconds, and it stacks. It allows you to hit Full ES constantly, even in the most projectile-heavy Maps, which in turn means you're Stun Immune for many more of those Hits. Four seconds is generally enough to kill any Rare too, and the 5%+ Regen is pretty useful against 'em!
Not everything has to work against drawn-out boss fights, but even then: guaranteed Stun Immune when you're on Full ES. That often (but not always) equates to "against every Hit from a Boss" due to Regen/Leech/Vaal Disc/Recharge.
Last edited by Vipermagi#0984 on Nov 8, 2016, 6:19:41 PM
"Regenerate 2% ES per killed enemy."

*Kills forty enemies, i.e. a couple of typical map packs.*

"Regenerate 80% of maximum ES over four seconds, independently of normal ES recharge."

Seriously, man...the Wicked Ward/Vile Bastion combination is, by itself, enough reason for a lot of folks to play Occultist. That class is the undisputed master of Energy Shielding. Note that WW/VB is significantly more popular than the Malediction inherent +1 Curse branch of the Occultist line. You know, the line that explodes critters for a significant blast of Chaos damage if they die while cursed, and also giving you a free copy of one of the most sought-after/critical mods (+1 to enemy curse limit) in the game.

Vile Bastion is basically immunity to death while mapping if you have enough ES to be an ES build. Wicked Ward lets you fully regenerate your shield if you can dodge a boss for a couple of seconds - if you can't regen/leech the damage back anyways. ES Occultists are a seriously tough nut, man.
She/Her
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1453R wrote:
Vile Bastion is basically immunity to death while mapping if you have enough ES to be an ES build.


I'm putting this in my signature
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1453R wrote:
Vile Bastion is basically immunity to death while mapping if you have enough ES to be an ES build.
How much is "enough" nowadays?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.

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