So, how went the XP nerf for you?

putting $$ where my mouth is - not supporting anymore too. i did support prior to 2.4 when it seems *possible* to reach end game content. not anymore. why should i pay for something content which i will never see? someone went apeshit over xp and progression in 2.4 - just yesterday saw someone 1st step in to grandmasters that's after ONE MONTH of league start it's so lol i cant even. and +1 i'm quittng too if any more xp nerfs. not that it matters seems ggg has too many players to care
"
好的男 wrote:
Up to 95 is pretty decent if u have the mappool.
But after 95 it's just painfull to level. Like you said t14s or 15s arn't giving you 1% XP.
It's exhausting and killing my motivation to go past that. I'll get 96 and reroll a new char after that.


Indeed ive been able to complete all of my atlas with the exception of 2 maps now.. Springs and Dark Forest and my map pool has been the best this league its ever been since 2.0 so ill probably go to 95. But from there from what i hear thats where this new exp pen kicks in which with the other exp pens seems like it just gets to where unless your chaining maps and never picking up loot just kill everything, leave, open new, repeat as fast as you can there not much point to go any further. All that effort for what? 5 more skill points? What are 5 points really gonna do for my build in the grand scheme of thing? Not much not enough for all that anyway.

"
EdenRage wrote:
putting $$ where my mouth is - not supporting anymore too. i did support prior to 2.4 when it seems *possible* to reach end game content. not anymore. why should i pay for something content which i will never see? someone went apeshit over xp and progression in 2.4 - just yesterday saw someone 1st step in to grandmasters that's after ONE MONTH of league start it's so lol i cant even. and +1 i'm quittng too if any more xp nerfs. not that it matters seems ggg has too many players to care


You dont have to be lvl 100 for endgame content though.. Im only 91 and about to push the Shaper fight this week sometimes.. Or im preping for it anyway this week doing guardians and about to finish lvling gems to corrupt 21s if possible. But yeah lvl 100 or restricting us of it doesn't restrict us from the endgame content at least. And im pretty sure those popups of people entering certain unique maps are bugs.. I seen one popup for maps ive already run days before myself. And the grandmaster one i seen was 2 days after seeing a rip video from that map so others obviously have entered it before.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Oct 17, 2016, 5:12:32 AM
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RandallPOE wrote:
Couldn't care less, like a lot of the forum cryhards I wouldn't have made it to 95 before the xp nerf either.

Even if the majority don't even make it to level 90 let alone level 95 it's the psychology of the whole xp nerf that bothers most. As _Tiem stated the extra level 95+ xp nerfs are probably only affecting 5% or less of players. Yet the emotional impact of this 2nd xp nerf coming this year after the original level 90+ xp nerf is huge.

Take me for example, I have many level 80 something builds and am working my Blast Rain archer into level 89 and it will be my first level 90 build. My kiwi pet is visual proof that I started playing back in CB times as a dedicated casual with 20 something hours per week playing (I never said I was skilled so no comments here about that please). Perandus league was so good that I farmed Dread Thicket for coin and Cadiro wares and was pushing 30 hours a week which is major time for me. Then the time slide started, first with Ascendancy labs and stupid Izaro boss where the wisdom for defeating him is to just over-level by 10 or more. So I keep playing my Essence league build to Merc act 4 and at level 67 I go back and run Normal and Cruel lab and face roll Izaro for the points. What kind of "fun to play" is that. I can tell you it makes zero sense and isn't fun, just a chore to be done to get the subclass points. Second, with gear nerfs my VR bow is less map clear worthy than during Perandus league so my map clearing is slower. I'm already slow enough with time to play limitations plus I just don't think it's fair to have to grind that many hours per week (the time grind bar is way too high).

So I play as much as I desire and am mostly ok and then wham. We all get sucker punched by GGG with patch 2.4.0 and read that xp is nerfed for 95+ levels. Even though my casual SSF playing has only now gotten me a build approaching level 90 and I'll never ever be working a level 95 build it's just the psychological impact of the nerf that is so demoralizing because it really shows that GGG just doesn't give a damn about the majority of the players and is insanely hell bent on stopping the < 1% time unlimited racers from level 100. What GGG is indirectly telling the 99% is that "we don't care if PoE is fun to play for you. We just need to stop the top grinders from reaching level 100 in under 1 month". Well since there were 2 players that got to 100 in 2 weeks in Essence and around 20 by the end of the 1st month then "how's that working for you" GGG? You failed to stop the very few players the xp nerf was supposed to stop and simultaneously demoralized the rest of us.

GGG, you've most certainly lost touch with a majority of your player base and I will not be buying anything until you reverse course and give us a PoE that all players can take part in the endgame (we should all be boycotting any mtx... damn... my Standard league stash is full).  :(
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
RandallPOE wrote:
Couldn't care less, like a lot of the forum cryhards I wouldn't have made it to 95 before the xp nerf either.


+1
Meh, they f#@?ed up big time with the attitude towards the casual players - by the way I'll probably reach 96 by completing a new map on the Atlas and doing my dailies till december, but after that, I'll just consider that I reached 100 and hang the towel as EXP goes, and just focus on the gear...

It is so sad, all that I wanted was to sense progression at End Game, which after the recent nerfs just begs for more harsher and closer to your level content - yes, it bothers me to heaven and beyond that at 95-96 I still have to fight monsters more than 10 levels below, it is just bonkers that they never thought that the clasic way is the right way - you always improve, and when you think you're done, something else that makes you feel small appears...

PoE will likely compete for the most supported game by it's "addicted" player base, but even the most fervent will start to question the decissions that "nerfed" the progress and fun if GGG's keeps going this way...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
"
_Tiem wrote:
you should be getting more than 1% per T14 if you're at 95. Something like 1.5-2%. I'm at 97 and I found T13+ makes some gains. The problem is that maps are no longer sustainable and even if they were you have to chisel and alch them to be so. That's expensive. And if you rip which you will st that high a level, bam there it goes. Honestly they had like this knee jerk reaction to the atlas and thought hey with all these bonus map chances someone is going to get to level 100 and we can't have.

The thin about these nerfs is it debts no-lifers but they've got nothing else to do so they'll just do it anyway. Maybe some won't but most will. Then you have the semi dedicated casual guy that plays like 2-3 hours a day maybe a hc sesh on the weekends. These guys got hurt the worst because the only way they'll have the currency for the haul is to not spend it. The moment you start missing your maps and burning through your stash of everything is the moment your stores go dry. So they're out as it already took forever before. Now doubly so so why bother. Then there's the mad casual who doesn't care because they've never even done regular Atziri. They stop at level 70 and do something else.

If you break down those numbers, the no-lifers probably make up 5%. The dedicated make up like 30%. Then all the rest who don't. Are. So to quell the 5% you screwed over the 30%. The other 65% don't even care either way. Seems like not that good of a move.

It's honestly become a drag where I'm actually getting burnt out not from the game but all the casino gambling odds they cram into everything. Like when you can't even do anything without spending a boatload of cash which you need for your hero's gear not maps like come on.

Wanted to really get that 100 but no way. It's impossible or such an extreme leap for just pixels. And it has nothing attached to it really just a few nodes. Maybe if you got the best armor MTX in the history of the world. Or a special hideout.

Totally not salty tho lol


Same logic applies to all the mobs damage resists and "cannot be damaged".

They aim to counter ppl with no life and fuck with everybody else. It's sad.
Last edited by SupaMF#6823 on Oct 17, 2016, 7:33:57 PM
Don't like it at all. Leveling to 93 feels like it to 95 before nerf. :(
Censored.
Can't even get past 85 comfortably. The hassle is too big due to all the death risks around every corner to be having any fun and I don't want to grind easy maps or to leech in some fireworks megaparty. I want to advance and try new maps. Issue isn't even so much the EXP nerf but the death penalty.
Last edited by Raudram#2463 on Oct 17, 2016, 8:08:43 PM
85 no problem but at 90 you start to feel it.
Censored.
The official info says:
Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.

Although I hate the fact that the decision-making neglects players who prefer playing solo (that has nothing to do with dedication and time investment btw, you can be a highly dedicated player who just prefers to play solo), and I think proper design should make lvl 100 a "potentialy achievable" goal for everyone, leveling past 95 is not something I would consider anyway...

That being said, I can really feel the nerf at lvl 93 already, how is that possible + is it intentional? I was about to ask whether it's just some sort of subjective impression, but the previous comments support this pre-95-nerf hypothesis...

"
_Saranghaeyo_ wrote:
Well at some point while extending the carrot, the rabbit will just tell you to fuck off :P


Have to agree hehe.
Last edited by pathfinding#6624 on Oct 29, 2016, 6:29:02 PM

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