@GGG Game Balance For Casual Vs. Hardcore Players

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Jgizle wrote:
Would balancing this game for more casual players be so bad when its been proven successful with other games in the rpg genre?


1.) More information (tips, tutorials) in game would benefit newcomers and not take away anything from "hardcore elite" players, so it's a 100% good thing.

2.) Drop rates are garbage not because of casual vs hardcore balance, but because of trading, global economy & currency sinks.

3.) Endgame progression is also balanced around trading & currency sinks.

4.) Trading "system" is ok for casuals when they buy items, but extremely unfriendly if you want to sell something. Selling stuff requires a lot of time (being logged in, spamming trade, checking prices...), so casuals cant generate as much wealth and are therefore cut from points 2.) & 3.)

5.) Passive tree is ok and part of learning. Might look daunting at first, but after a few builds you get a hang of it. And it's pretty stable now, it didn't change much in the last 4 or 5 league resets.

6.) Lab should be left as is. Not everything in game should be blindly faceroll-able while watching TV & eating dinner. Lab is actually a lot more casual friendly than trading, endgame... & similar parts of the game that require a ton of (boring) time investment & being logged in for 12 hours/day.

tldr: all GGG has to do for casuals is improve trading and integrate a better learning system in the actual game
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Oct 13, 2016, 3:48:04 AM
Any tutorials would help. But GGG never plans to improve trading.

Like I want an AH. I dont care what people think will happen if one existed. If done correctly the way Runescape has set up their Grand Exchange there is no way it can be exploited outside of a small range GGG can set.

GGG will never integrate poe.trade. If poe.trade were to get DOS attacks and be down indefinitely trading would be destroyed in POE. If owner of POE.Trade decides to just shut it down, tradingbwill be destroyed.

GGG will never add non-interactive trading, meaning you can only trade when online, and when 2 players meet up. This means that most players will not make any sells, even if people want to buy their item. Steam Spy says the average play time per day for Path of Exile players through Steam is less than 1 hour. What are the chances that you find a buyer during that hour. Hence the reason POE.trade is plagued with players labeled as online who actually are not.

GGG refuses to give us what will improve the game far more than it could hurt the game. They might as well remove trading entirely and buff drop rates significantly like D3. Then we can all play Solo Self Found.
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The largest problem with your line of thinking, OP is that you are confusing 'hardcore' with 'nolifecore'. The two things are very different.

The players YOU are categorizing as 'hardcore' are actually just softcore players with heaps of time to spend mindlessly grinding non-hardcore, non-challenging content for hours on end rather than working an irl life job and/or doing things outside video games.

Firstly, you need to properly differentiate between the two, THEN write a new manifesto based on your new knowledge.

blah blah blah, if you are a casual player, don't expect to play in the very end game. You can still have fun where you are at though...In any decent game, the players that spend the most time/have most knowledge will succeed more.
Also, if every player was able to beat shaper, or w/e, it wouldn't feel like an accomplishment.
Now you know.
Message me in game @SleepyHarvester
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The_Reporter wrote:
The largest problem with your line of thinking, OP is that you are confusing 'hardcore' with 'nolifecore'. The two things are very different.

The players YOU are categorizing as 'hardcore' are actually just softcore players with heaps of time to spend mindlessly grinding non-hardcore, non-challenging content for hours on end rather than working an irl life job and/or doing things outside video games.

Firstly, you need to properly differentiate between the two, THEN write a new manifesto based on your new knowledge.



This so much! I want a challenging game. Part of that is figuring out how to play well. Please don't dumb it down.

And I don't have all that much time to play. This is ok.

So I suppose you could say I'm a hardcore casual. But actually playing softcore, so I don't rage about losing time.
Softcore, solo self-found.
----- Currently: -----
Holy Relic of Conviction Flicker Strike Necromancer in Mercenaries
Last edited by SunsetVista#4840 on Oct 14, 2016, 1:35:06 PM
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The_Reporter wrote:
The largest problem with your line of thinking, OP is that you are confusing 'hardcore' with 'nolifecore'. The two things are very different.


No.
The confusion comes from you here.
Hardcore litteraly means that the core of the game has been amplified quiiiite a bit.
This means that the unforgiving nature of Wraeclast is being amplified = that is what map modes and the hardcore league do for example.
But it also applies for the very grindy nature of the game.

So no, the largest problem is with your line of thinking here I'm afraid.

PS : wherever you go, I see only salt, funny heh ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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The_Reporter wrote:
The largest problem with your line of thinking, OP is that you are confusing 'hardcore' with 'nolifecore'. The two things are very different.

The players YOU are categorizing as 'hardcore' are actually just softcore players with heaps of time to spend mindlessly grinding non-hardcore, non-challenging content for hours on end rather than working an irl life job and/or doing things outside video games.

Firstly, you need to properly differentiate between the two, THEN write a new manifesto based on your new knowledge.



I made the difference very clear in number 1. You must not have read anything.

Hardcore is a double meaning.

1. The difficulty setting with little to no playerbase.

2. The concept of a player who grinds and invests large amounts of time compared to the average player. Hardcore describes time investement compared to the average player, not how difficult or challenging the content grinded is.

In order to be considered Hardcore in POE you only need to play the game for more than 1 hour a day on average. This is the statistical common playtime of players on steam according to Steam Spy.
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Last edited by Jgizle#5723 on Oct 16, 2016, 12:25:02 AM
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Jgizle wrote:


I made the difference very clear in number 1. You must not have read anything.

Hardcore is a double meaning.

1. The difficulty setting with little to no playerbase.

2. The concept of a player who grinds and invests large amounts of time compared to the average player. Hardcore describes time investement compared to the average player, not how difficult or challenging the content grinded is.

In order to be considered Hardcore in POE you only need to play the game for more than 1 hour a day on average. This is the statistical common playtime of players on steam according to Steam Spy.


Wrongo Gizzie.

HARDCORE is a game mode.

Playing zerg-core 12 hours a day does NOT make you a hardcore gamer. It makes you a no-lifer easy-core player.
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The_Reporter wrote:
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Jgizle wrote:


I made the difference very clear in number 1. You must not have read anything.

Hardcore is a double meaning.

1. The difficulty setting with little to no playerbase.

2. The concept of a player who grinds and invests large amounts of time compared to the average player. Hardcore describes time investement compared to the average player, not how difficult or challenging the content grinded is.

In order to be considered Hardcore in POE you only need to play the game for more than 1 hour a day on average. This is the statistical common playtime of players on steam according to Steam Spy.


Wrongo Gizzie.

HARDCORE is a game mode.

Playing zerg-core 12 hours a day does NOT make you a hardcore gamer. It makes you a no-lifer easy-core player.


I am sorry you dont understand the concept of a hardcore player. The concept has existed long before POE ever became a game. POE is probably one of the few games who use Hardcore as a difficulty setting.

Finally hardcore players are not hardcore at all. They play trash OP builds to clear the content cause they cant do it with a balanced build.

That Alt F4 or Macro spam to close game is makes a hardcore player hardcore aparently. What a joke they are.
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Last edited by Jgizle#5723 on Oct 16, 2016, 12:34:45 AM
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Jgizle wrote:

Finally hardcore players are not hardcore at all. They play trash OP builds to clear the content cause they cant do it with a balanced build.


You tell 'em, man.
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