Your Unique Ideas

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dudiobugtron wrote:
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Sheriff_K wrote:
The Unique Idea I've always entertained was something like this:



Maybe some of Reflexes type Evasion Rating % increase as well..

Acrobatics and Iron Reflexes don't play so nicely together!


They play nicer than you'd think. What I love about this Flask concept, is that it works differently for builds with/without IR and/or Acrobatics; which makes it quite interesting.


For an Acro build, it'd give you some Armour for a time, to deal with pesky smaller hits. For an IR build, it'd lower your Armour a bit and give you some Dodge for some help vs bigger hits (a trade-off.) For a build with neither, it'd give you a bit of Armour and Dodge for a bit of extra situational defense.

It's not broken, but interesting. :P
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
Last edited by Sheriff_K#3938 on Oct 11, 2016, 5:34:14 PM
"
Sheriff_K wrote:
"
dudiobugtron wrote:

Acrobatics and Iron Reflexes don't play so nicely together!


They play nicer than you'd think. What I love about this Flask concept, is that it works differently for builds with/without IR and/or Acrobatics; which makes it quite interesting.


For an Acro build, it'd give you some Armour for a time, to deal with pesky smaller hits. For an IR build, it'd lower your Armour a bit and give you some Dodge for some help vs bigger hits (a trade-off.) For a build with neither, it'd give you a bit of Armour and Dodge for a bit of extra situational defense.

It's not broken, but interesting. :P

My concern would be that acro also dereases ES. Basically a IR on/off switch for eva builds.

I love the currency vacuum ring xD
i'm one of those guys who pick up every single wisdom scroll, this would be a dream!

today i came up with somethin during work. inspired by energy drinks:
Last edited by Scherge#6940 on Oct 11, 2016, 7:19:12 PM
Soul-glass Chalice
Aquamarine Flask
120% increased amount of charges used
(10-20)% increased Flask duration
Gain Soul Eater during Flask effect
Lose all souls gained with Soul eater upon Activation
When soul eater ends, gain a vaal soul for every soul you gained during soul eater
Gains no flask charges during flask effect

I guess it still needs a lot of work, but I'd really like to see an item that gives vaal skills a boost. Especially against stuff like Izaro...
I make dumb builds, therefore I am.
No one specific unique, but like the Cloak of Flame, more unique items with this sort of mitigation...

%N Physical Damage Taken as [Fire|Cold|Lightning|Chaos] Damage
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▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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Last edited by cipher_nemo#6436 on Oct 11, 2016, 7:45:29 PM
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GeorgAnatoly wrote:
I'd pay 1000 usd for:

unique staff

can only summon animate guardian
socketed support skill gems affect your animate guardian
you can't deal damage with skills yourself
auras you cast don't affect your animate guardian
Animate Guardian taunts on hit
When your animate guardian dies you die
you cannot be reduced to below low life while you have an animate guardian active


Wonder how close to this ggg would let me get.


this sounds terrible, you would die all the time from higher tier enemy's and why would make it with so many draw backs?
"
GeorgAnatoly wrote:
I'd pay 1000 usd for:

unique staff

can only summon animate guardian
socketed support skill gems affect your animate guardian
you can't deal damage with skills yourself
auras you cast don't affect your animate guardian
Animate Guardian taunts on hit
When your animate guardian dies you die
you cannot be reduced to below low life while you have an animate guardian active

Wonder how close to this ggg would let me get.


You'd probably have to lose the last affix, I'm guessing :D
177
If I would make a unique item, it would be to make summoning less of a clusterfuck of tards - towards few, stronger creatures. But that would require models, coding and programming. So fuck me.

I miss summoning in D2 :,(
Bring me some coffee and I'll bring you a smile.
My dream unique as someone who favors evasion based builds



Overcharge consumes all charges and grants a defensive buff for each type of charge consumed with the duration based on the number said charge consumed

BUFFS

Overcharged Power - Consumes Power Charges, 1 second Duration per Power charge
50% of Life gained as Energy Shield

Overcharged Endurance - Consumes Endurance Charges, 1 second duration per Endurance charge
50% of Evasion Rating gained as Armor

Overcharged Frenzy - Consumes Frenzy Charges, 1 second duration per Frenzy charge
+5% to all Maximum Resistances

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