[2.6/3.1] Shaper down on budget 5-link - The Debuffing Pizza (Tri-Curse CI Elementalist Flameblast)

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Zkull wrote:
Would using Red Dream with Death's Door be a good idea?


Those are some pricey items, but it looks like good synergy.

Having endurance charges (20% chance on kill I think if you use left-most jewel slot) should make up for any loss of ES on boots, and they help immortal call a lot. Might even be a reason to level it!

Tried replacing my weakest +fire damage gem in Path of Building with red dream and total damage stays about the same, and guessing having some of it as chaos is no bad thing.

Immune to bleeding is pretty great - those nemesis/bloodlines bastards with corrupted blood stacks regularly kill me if I don't spot it quick enough to staunch flask. Of course not having to pay attention comes at the price of 5% move speed, it's all trade-offs. Also, extra strength for red gems is useful. Not sure how much of a problem "status ailment duration" would be, can't say I notice that too much.

Probably worth trying if you can afford it I reckon.
Last edited by xiani#1708 on May 3, 2017, 4:28:57 PM
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xiani wrote:
"
Zkull wrote:
Would using Red Dream with Death's Door be a good idea?


Those are some pricey items, but it looks like good synergy.

Having endurance charges (20% chance on kill I think if you use left-most jewel slot) should make up for any loss of ES on boots, and they help immortal call a lot. Might even be a reason to level it!

Tried replacing my weakest +fire damage gem in Path of Building with red dream and total damage stays about the same, and guessing having some of it as chaos is no bad thing.

Immune to bleeding is pretty great - those nemesis/bloodlines bastards with corrupted blood stacks regularly kill me if I don't spot it quick enough to staunch flask. Of course not having to pay attention comes at the price of 5% move speed, it's all trade-offs. Also, extra strength for red gems is useful. Not sure how much of a problem "status ailment duration" would be, can't say I notice that too much.

Probably worth trying if you can afford it I reckon.

What flask would you use over anti-bleed?
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Zkull wrote:
"
xiani wrote:
"
Zkull wrote:
Would using Red Dream with Death's Door be a good idea?


Those are some pricey items, but it looks like good synergy.

Having endurance charges (20% chance on kill I think if you use left-most jewel slot) should make up for any loss of ES on boots, and they help immortal call a lot. Might even be a reason to level it!

Tried replacing my weakest +fire damage gem in Path of Building with red dream and total damage stays about the same, and guessing having some of it as chaos is no bad thing.

Immune to bleeding is pretty great - those nemesis/bloodlines bastards with corrupted blood stacks regularly kill me if I don't spot it quick enough to staunch flask. Of course not having to pay attention comes at the price of 5% move speed, it's all trade-offs. Also, extra strength for red gems is useful. Not sure how much of a problem "status ailment duration" would be, can't say I notice that too much.

Probably worth trying if you can afford it I reckon.

What flask would you use over anti-bleed?


Hadn't thought about that. A lot of what I like about this build is that is that flask use is mostly situational.

At the moment I have 1 of 2 quicksilvers with staunch. If bleed immune I'd probably replace that with another anti-freeze, because there are some asshole invasion bosses & rogue exiles that just spam the whole screen with ice, and sometimes you run out.

Also, have just bought the red dream jewel. Gives 100+ sheet DPS in game, which is nice, and with those 3 endurance charges (which are up all the time you're killing) I'm noticeably more survivable.

Definitely saving up for Death's Door boots now...
Kiara's Determination looks good
So I got the boots, gem, switched flame dash out for shield charge, and switched V lightning trap for V fireball and it's working pretty well. Is there something I can switch flameblast out for since I don't want to invest in V righteous fire for clearspeed. What's the skill tree for that anyways?
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Zkull wrote:
So I got the boots, gem, switched flame dash out for shield charge, and switched V lightning trap for V fireball and it's working pretty well. Is there something I can switch flameblast out for since I don't want to invest in V righteous fire for clearspeed. What's the skill tree for that anyways?

Not sure what you are talking about... VRF is for oneshotting boss fun, not for clear speed.
It is so good
Is it playable on SSF league?
Minotaur guardian fight:

https://www.youtube.com/watch?v=5RgMPRFq9tU

Had really easy non-impact modes rare map, though, dunno why he ripped so fast out of sudden.
what do you think of http://pathofexile.gamepedia.com/Singularity ?

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